(Years 1 & 2)(200 Players)
Why make one?
Once again, even on next gen, the random player generation is still awful with ridiculous accessory combinations and horrendous faces/hair combo. Now with blurry tattoos in the mix, makes them look worse. Not to mention the awful peak ages. Now this draft class has the added caveat of having 100 players edited.
Why 100 Players?
Variety and possibilities. Going down the draft will make it harder to see which prospect will pan out as you have more selections to choose from. This makes the draft like an actual crap shoot with high potential players possibly busting and lower end players possibly booming. Lower selections have actual value, there's even a chance to nab a quality undrafted player.
Other information
I used the ATD Roster as the base for both versions. The base version (meant for default rosters and others) still needs a bit of a revamp.
For those who used to play PC may remember the fictional draft classes (as JEDL) I have been doing since 2K17.
At the moment I have only done Year 1 and this one has over 100 players edited (attributes, accessories, signatures, etc.). Year 2 is a work in progress and hopefully I can get it to at least 90 players. You may notice a lot of them have high potentials but I have tweaked the peak ages and the bust/avg/boom sliders so some of them won't be sure-fires.
This is open for suggestions for improvement. Might make a scouting report like what I did for previous 2K iterations. Also uploaded player body-type (skinny, muscular, etc.) Player DNA CAPS for those interested.
Draft Class Report: https://docs.google.com/document/d/1...it?usp=sharing
Year 1: CC Fictional Y1
Year 1: CC Fictional Y1 ATD
Year 2: CC Fictional Y2
Year 2: CC Fictional Y2 ATD
User: Chrome_Claymore
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