Hat tip to trekfan and others in
this thread for working together to figure out how to fix the talent imbalance problems with default MyLeague Settings.
The problems basically made the league way out of whack with elite shooters and few defenders within a few short years.
To implement the fix, you will have to set up your MyLeague with 30 team control. You can set automation for 29 teams if you want, but your initial setup will require 30 team control.
MyLeague Settings: All Default
Importantly, this set makes no changes to progression, regression, training effects, or injury related settings. This set uses default draft classes with default draft class strength of 50.
Changes to Team Training:
For every team, go to Team Training, go to Fundamentals, and change them to custom using the settings below. Or download the set from here:
- XB1: "Balanced MyLeague" from gamertag "Joey Ram0ne" (that's me)
- PSN: MikeLowe47, "Balanced MyLeague" from OS'er Mike Lowe
- PC: Name: "LorenzoDC's Balance" under Username "BigTicket" (thanks to joosegoose) AND also under Username "The BNESS" with File Name: "MyLeague LorenzoDC" (hat tip to de_jesus)
Additional League Management & Manual Adjustments:
- Every other year or so, go into your draft class and make an edit. Find one player with at least A- level potential and bump up his potential to A+ level.
- That's because default draft classes give you the right amount of overall A potential talent and below, but not enough A+ guys. Do it on average half the years, but you don't have to follow a strict one year on, one year off schedule. Draft classes vary. Mix it up a little.
- It's probably also a good idea to upgrade draft class guys who not only have at least A- potential, but who also have higher OVR ratings, probably 75 or higher. Otherwise they may have too far to catch up to reach their potential as 90+ level difference makers.
DO NOT BUMP DRAFT CLASS STRENGTH! If you do, here's what will happen:
- For every extra A+ you create, you will create more A and B level guys. Your classes will become too stacked without enough misses.
- Once those extra A and B level guys start getting second contracts, your CPU managed teams will make logic mistakes and run out of cap.
- Once that happens, you will see more teams with very poorly balanced rosters through front and back court, player cuts that make no sense, and opening day free agents who should be starters somewhere.
Slider Test Results:
For you data geeks, here are some averaged results I used to develop this set. Looking at these numbers, you can see why I recommend the manual draft class edits to add an A+ every other year or so.
I ran all test simulations comparing October 28, 2016 against simulated leagues as of October 28, 2021. So, these are five year simulations.
Just so you know, I tried a few ways to vary the set with changes to player progression, player regression and in season training effects, all with the goal to get enough 90+ players in the league at once without screwing everything else up. I couldn't find any way to do it. The manual edit is so simple, it seems to me like the best approach.
Conclusion:
Use this slider set with these easy manual draft class edit practices and you should get a nicely balanced, tuned league that resembles the NBA over multiple years. You will see a full variety of player archetypes, realistic shooting attributes and a realistic number of players every year across the talent and potential distribution.
Feedback, comments, potential problems and such are all welcome in the comments. This is an OS community effort, and has been from the beginning.