Below is wrong:
Speed without Ball (Max rating):
(Controls the speed at which fast players move without the ball)
Speed without Ball (Min rating):
(Controls the speed at which slow players move without the ball)
Below is actually correct:
Speed without Ball (Max rating):
(Controls the speed at which "EVERY PLAYER" move without the ball)
Speed without Ball (Min rating):
(Controls every player's normal/slower (non sprint/turbo movements without ball) - This allows us to see players have those "normal, slower, real life movements. Players' normal reaction time is slower when attempting passing lane steals, going for on ball steals, offensive rebounds; basically anything with a non-running aspect to offball movement etc. Now, it does affect some of the running aspect but not as much as the Maximum.
The Test:
Whenever I would test the Speed without ball minimum to "0" and set the Max at 100, "every single player" on the court moved way too fast. As I lowered the Max slider closer to zero, EVERY PLAYER ran extremely slower...but on the other hand, extremely fast like mice when closer to or at 100! Setting the maximum speed too high is why everyone is having many issues with slower players running to fast, because it affects everyone. So how do we balance it? I personally have my Speed Without Ball Max set at 65 so that faster players don't appear too slow, and slower players are just fast enough and not too fast. I have my minimum set at 5...setting Acceleration higher in the movement slider section helps as well. Set it around 90+ (my minimum is at 93) to prevent excessive sliding. You will see offball players pivot better and turn corners at a quicker pace, along with better stepping.
Trust me and test this out today! Play around with the Speed without ball settings and you will see exactly what I just explained. This is with Speed and Acceleration Attribute sliders at 50, and Game Speed Sliders at 50.
Try it and form your own opinion. But this is what I have been witnessing the entire year of testing. Each time I return to testing this, it proves to be true.
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