mvpstax's 2K22 Next-Gen Sim Sliders

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  • mvpstax
    Rookie
    • May 2020
    • 203

    #1

    mvpstax's 2K22 Next-Gen Sim Sliders

    This is just how I play.

    Been playing some pretty good games on Superstar this year. Hall of Fame seems to be a little more difficult than normal, and I'm not someone who makes tons of adjustments on the fly, nor am I an expert on my players hot zones - and while I do know some dribble moves (enough to dribble with intent and purpose for the most part), I'm not a "dribble God" by any means.

    I've been getting some wild variety when it comes to these games, which is really cool to see. Some games I'm getting wrecked, and some games I shoot lights out and feel like everything is clicking. Some games I can't defend the perimeter, and some games I get toasted in the paint.

    I feel like this year, teams play differently.

    Against the Mavs, you should be able to drive all day because they lack perimeter defense. But, they're hard to contain, so get ready for a shootout. The Celtics might be harder to score against though because of guys like Marcus Smart, Jaylen Brown, and Time Lord locking down the paint.

    Also, keep in mind that I'm playing with the Raptors, so your experience may differ.

    This set is NOT recommended for camera angles such as 2K Cam, High, or any other camera angle that does not represent a "side view" of the court

    My Preferred Camera: Nosebleeds, Zoom: 1, Height: 4
    Rail, Broadcast, Skybox, or any "side" angle can also work here.

    <hr>

    Bunch of new changes with the latest patch. Still figuring out how the defense got nerfed on the cpu side, but these have been playing really nicely for me.

    A couple of things I've been noticing with these updates:

    More fouls (my working theory right now is that a higher strength value creates more forceful movement and harder contact, which results in more fouls... am I crazy?).

    More variety with open shots/contested shots either falling or not falling. An open three should not be guaranteed. Likewise, you'll have to take contested jumpers - and those shouldn't be misses every time either.

    More turnovers. Teams should be turning the ball over (through steals, charges/offensive fouls, passes being thrown away on accident, etc.) on average about 11-17 times per game, with single game outliers of 5-10 (on the low end) and up to possibly 25 times (on the very high end). But 2 to 5 turnovers per quarter per team is generally what you should see happening.

    Something really satisfying for me is when I push the ball up the floor and find my guy streaking to the corner for an open three on a fast break. When the shot falls it's a thing of beauty, but it's important that that shot doesn't fall every time (otherwise it's cheesy rather than a good open look).

    These sliders are meant to make all plays possible, but not guaranteed.

    Last note about gameplay: You're going to have to make minor coaching adjustments with these from time to time during the game. Just like in real life. I just played the Pacers and was smothering Jeremy Lamb on the perimeter, so he drove right past me three times in a row. So I manually backed up and gave him a little space, to which he took (and nailed) a jumper instead.

    Malcolm Brogdon was torching me, so I had to go into my coach settings and change my gameplan to double Brogdon on the drive - this forced him to take more jump shots and pass the ball more, just like it would in real life. Did it leave me susceptible to the drive and kick for open jumpers? Yes, yes it did... just like it should have.

    Camera Update (FINALLY!): They updated the camera options in MyNBA mode with the last patch, so I am back to the nosebleeds camera, which right now I believe is the best/most realistic to a broadcast in the game hands-down. I'll list my sliders for those below...

    'm calling these Beta 2.0, but they're pretty solid I think. Will update OP with this post.

    <hr>

    Version: Beta 2.0
    I only have used these in MyNBA mode. I don't know how they act outside of this mode.

    Camera - Nosebleeds (Zoom: 1), (Height: 4), (Key Zoom: On) *changed with the latest patch

    Game Speed - 56

    CONTROLLER SETTINGS
    Shot Timing - Real Player %
    FT Timing - Real Player %
    Pro Stick Orientation - Absolute
    Help Defense Button Function - Double Team
    Pro Stick Defense - Absolute
    Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
    Boxout Assist Strength - 50
    Pass Target Direction - 63
    Pass Target Distance - 36
    Pass Target Openness - 1


    COACH SETTINGS
    Adaptive Coaching Engine - Offense & Defense
    Substitution Method - Rotation
    Offensive PlayVision - All Plays
    PlayVision Display - Full
    Playcalling Messages - Show All
    Offense Playcalling - Auto
    Defense Playcalling - Manual
    Freelance Series Order - Dynamic
    Freelance Series Repeat - Do Not Repeat


    SLIDERS
    Base: Superstar

    OFFENSE User/CPU (both if only one listed)

    FT Difficulty - 75
    Inside Shot Success - 52/54
    Close Shot Success - 54/54
    Mid-Range Success - 54/56
    3PT Success - 55/57
    Layup Success - 54/54
    Shot Coverage Impact - 35/35 *changed for both
    Shot Timing Impact - 50/50
    Dunk in Traffic Freq. - 50/50
    Dunk in Traffic Success - 50/52
    Pass Accuracy - 35/30
    Alley-Oop Success - 52/52
    Contact Shot Success - 58/54
    Ball Security - 10/5 *changed for both
    Body-Up Sensitivity - 100/100
    Pass Speed - 52/52


    DEFENSE User/CPU (both if only one listed)

    Driving Contact Shot Freq. - 100/100
    Inside Contact Shot Freq. - 100/100
    Layup Defense Strength (Takeoff) - 50/50
    Layup Defense Strength (Release) - 50/50
    Jump Shot Defense Strength (Takeoff) - 50/50
    Jump Shot Defense Strength (Release) - 50/50
    Help Defense Strength - 65
    Steal Success - 40/10


    ATTRIBUTES User/CPU (both if only one listed)

    Acceleration - 45/48 *changed for HUM
    Vertical - 20/20
    Strength - 75/75 *changed for both
    Stamina - 50/50
    Speed - 40/42 *changed for both
    Durability - 50/50
    Hustle - 100/100
    Ball Handling - 45/50 *changed for HUM
    Hands - 100/100
    Dunk Ability - 50/50
    On-Ball Defense - 50/100
    Stealing - 50/10
    Blocking - 20/20
    Off Awareness - 60/100
    Def Awareness - 80/75
    Off Rebounding - 25/25
    Def Rebounding - 75/75
    Off Consistency - 50/50
    Def Consistency - 50/85 *changed for CPU
    Fatigue Rate - 50/50
    Lat Quickness - 50/100 *changed for CPU


    TENDENCIES

    Only ones that matter for User (if not listed, leave at 50):
    Play Passing Lanes: 100
    Go for On-Ball Steals: 100
    Contest Shots: 100
    Backdoor Cuts: 75

    For CPU only:
    Take Inside Shots - 35 *changed for CPU
    Take Close Shots - 35 *changed for CPU
    Take Mid-Range Shots - 90 *changed for CPU
    Take 3PT Shots - 100
    Post Shots - 35 *changed for CPU
    Attack the Basket - 75
    Look for Post Players - 85 *changed for CPU
    Throw Alley-Oops - 50
    Attempt Dunks - 50
    Attempt Putbacks - 50
    Play Passing Lanes - 100
    Go for On-Ball Steals - 100
    Contest Shots - 100
    Backdoor Cuts - 50


    FOULS User/CPU (both if only one listed)

    Over the Back - 100
    Charging - 87
    Blocking - 100
    Reaching - 100
    Shooting - 100
    Loose Ball - 100
    Illegal Screen - 100


    MOVEMENT User/CPU (both if only one listed)

    Speed with Ball (Max) - 100
    Speed with Ball (Min) - 75
    Acceleration with Ball (Max) - 90/100 *changed for HUM
    Acceleration with Ball (Min) - 75
    Speed without Ball (Max) - 55
    Speed without Ball (Min) - 0
    Acceleration without Ball (Max) - 55
    Acceleration without Ball (Min) - 0
    <hr>

    Last thing to note: I strive for a realistic, sim experience. It's not 100% achievable yet because of things like fouls not being called enough. However, since scores seem to reach the 105 to 115 range pretty frequently, I decided to compensate with slightly increasing field goal percentages to reach the total points.

    While NBA teams normally reach about 46% FG, 35% 3PT, and 23 FTA per game on average. These sliders have given me games closer to 50% FG, 40% 3PT, and about 10 FTA per game.

    Like I said, to compensate for the lack of FTA (even with the sliders maxed), I've slightly increased the shot success to still end up with the normal total points average.

    Notes from last year's stats thread:
    Spoiler

    <hr>

    All feedback is welcome, but please only play these in MyNBA mode and give them like 3 or 4 games to recognize patterns. Like I said, I've experienced some wild variety. Your first game with these might feel super easy, but your second and third might be really challenging, so give it a few games of testing first please.
    Last edited by mvpstax; 09-29-2021, 08:50 AM.
  • mvpstax
    Rookie
    • May 2020
    • 203

    #2
    Re: mvpstax's 2K22 Next-Gen Sim Sliders

    Decided to post my sliders since I've been enjoying this game much more than 2K21.

    Movement sliders should help generate more fast breaks.

    <hr>
    Beta 1.0

    This is just how I play.

    Been playing some pretty good games on Superstar this year. Hall of Fame seems to be a little more difficult than normal, and I'm not someone who makes tons of adjustments on the fly, nor am I an expert on my players hot zones - and while I do know some dribble moves (enough to dribble with intent and purpose for the most part), I'm not a "dribble God" by any means.

    I've been getting some wild variety when it comes to these games, which is really cool to see. Some games I'm getting wrecked, and some games I shoot lights out and feel like everything is clicking. Some games I can't defend the perimeter, and some games I get toasted in the paint.

    I feel like this year, teams play differently.

    Against the Mavs, you should be able to drive all day because they lack perimeter defense. But, they're hard to contain, so get ready for a shootout. The Celtics might be harder to score against though because of guys like Marcus Smart, Jaylen Brown, and Time Lord locking down the paint.

    Also, keep in mind that I'm playing with the Raptors, so your experience may differ.

    This set is NOT recommended for camera angles such as 2K Cam, High, or any other camera angle that does not represent a "side view" of the court

    My Preferred Camera: Nosebleeds, Zoom: 1, Height: 4
    Rail, Broadcast, Skybox, or any "side" angle can also work here.

    <hr>

    Version: Beta
    I only have used these in MyNBA mode. I don't know how they act outside of this mode.

    Game Speed - 56

    CONTROLLER SETTINGS
    Shot Timing - Real Player %
    FT Timing - Real Player %
    Pro Stick Orientation - Absolute
    Help Defense Button Function - Double Team
    Pro Stick Defense - Absolute
    Defensive Assist with Intense-D - 25 (you can try increasing by increments of 5 if you have trouble sticking in front of your man)
    Boxout Assist Strength - 50
    Pass Target Direction - 63
    Pass Target Distance - 36
    Pass Target Openness - 1


    COACH SETTINGS
    Adaptive Coaching Engine - Offense & Defense
    Substitution Method - Rotation
    Offensive PlayVision - All Plays
    PlayVision Display - Full
    Playcalling Messages - Show All
    Offense Playcalling - Auto
    Defense Playcalling - Manual
    Freelance Series Order - Dynamic
    Freelance Series Repeat - Do Not Repeat


    SLIDERS
    Base: Superstar

    OFFENSE User/CPU (both if only one listed)

    FT Difficulty - 75
    Inside Shot Success - 52/54
    Close Shot Success - 54/54
    Mid-Range Success - 54/56
    3PT Success - 55/57
    Layup Success - 54/54
    Shot Coverage Impact - 50/50
    Shot Timing Impact - 50/50
    Dunk in Traffic Freq. - 50/50
    Dunk in Traffic Success - 50/52
    Pass Accuracy - 35/30
    Alley-Oop Success - 52/52
    Contact Shot Success - 58/54
    Ball Security - 30/25
    Body-Up Sensitivity - 100/100
    Pass Speed - 52/52


    DEFENSE User/CPU (both if only one listed)

    Driving Contact Shot Freq. - 100/100
    Inside Contact Shot Freq. - 100/100
    Layup Defense Strength (Takeoff) - 50/50
    Layup Defense Strength (Release) - 50/50
    Jump Shot Defense Strength (Takeoff) - 50/50
    Jump Shot Defense Strength (Release) - 50/50
    Help Defense Strength - 65
    Steal Success - 40/10


    ATTRIBUTES User/CPU (both if only one listed)

    Acceleration - 48/48
    Vertical - 20/20
    Strength - 50/50
    Stamina - 50/50
    Speed - 45/47
    Durability - 50/50
    Hustle - 100/100
    Ball Handling - 50/50
    Hands - 100/100
    Dunk Ability - 50/50
    On-Ball Defense - 50/85
    Stealing - 50/10
    Blocking - 20/20
    Off Awareness - 60/100
    Def Awareness - 80/55
    Off Rebounding - 25/25
    Def Rebounding - 75/75
    Off Consistency - 50/50
    Def Consistency - 50/55
    Fatigue Rate - 50/50
    Lat Quickness - 50/55


    TENDENCIES

    Only ones that matter for User (if not listed, leave at 50):
    Play Passing Lanes: 100
    Go for On-Ball Steals: 100
    Contest Shots: 100
    Backdoor Cuts: 75

    For CPU only:
    Take Inside Shots - 45
    Take Close Shots - 45
    Take Mid-Range Shots - 85
    Take 3PT Shots - 100
    Post Shots - 50
    Attack the Basket - 75
    Look for Post Players - 50
    Throw Alley-Oops - 50
    Attempt Dunks - 50
    Attempt Putbacks - 50
    Play Passing Lanes - 100
    Go for On-Ball Steals - 100
    Contest Shots - 100
    Backdoor Cuts - 50


    FOULS User/CPU (both if only one listed)

    Over the Back - 100
    Charging - 87
    Blocking - 100
    Reaching - 100
    Shooting - 100
    Loose Ball - 100
    Illegal Screen - 100


    MOVEMENT User/CPU (both if only one listed)

    Speed with Ball (Max) - 100
    Speed with Ball (Min) - 75
    Acceleration with Ball (Max) - 100
    Acceleration with Ball (Min) - 75
    Speed without Ball (Max) - 55
    Speed without Ball (Min) - 0
    Acceleration without Ball (Max) - 55
    Acceleration without Ball (Min) - 0

    <hr>

    Last thing to note: I strive for a realistic, sim experience. It's not 100% achievable yet because of things like fouls not being called enough. However, since scores seem to reach the 105 to 115 range pretty frequently, I decided to compensate with slightly increasing field goal percentages to reach the total points.

    While NBA teams normally reach about 46% FG, 35% 3PT, and 23 FTA per game on average. These sliders have given me games closer to 50% FG, 40% 3PT, and about 10 FTA per game.

    Like I said, to compensate for the lack of FTA (even with the sliders maxed), I've slightly increased the shot success to still end up with the normal total points average.

    Notes from last year's stats thread:
    Spoiler

    <hr>

    All feedback is welcome, but please only play these in MyNBA mode and give them like 3 or 4 games to recognize patterns. Like I said, I've experienced some wild variety. Your first game with these might feel super easy, but your second and third might be really challenging, so give it a few games of testing first please.
    Last edited by mvpstax; 09-21-2021, 01:38 PM.

    Comment

    • TopSide83
      MVP
      • Sep 2016
      • 1402

      #3
      Re: mvpstax's 2K22 Next-Gen Sim Sliders

      These look good.. will try them tonight. I like what you did here. Never tried the camera you had listed because I’m a broadcast guy

      Comment

      • mvpstax
        Rookie
        • May 2020
        • 203

        #4
        Re: mvpstax's 2K22 Next-Gen Sim Sliders

        Originally posted by TopSide83
        These look good.. will try them tonight. I like what you did here. Never tried the camera you had listed because I’m a broadcast guy
        Thanks man. Let me know your thoughts. Still in Beta version, so definitely interested to see how others are finding these.

        For the camera, right now I'm still stuck on the camera glitch with Rail being my only side view camera. It's not too terrible if you zoom all the way out and lower the height.

        Comment

        • CP3CF4CR7
          Just started!
          • Sep 2021
          • 1

          #5
          Re: mvpstax's 2K22 Next-Gen Sim Sliders

          Thank you for the slider! I noticed you didn't post the Simulation slider (Team Pace, Possessions Per Game, etc.). Are you still using last year's stat thread slider?

          Comment

          • leoribas3
            Rookie
            • Jul 2011
            • 409

            #6
            Re: mvpstax's 2K22 Next-Gen Sim Sliders

            Thanks for posting this big bro! For what I've seen, you have a similar slider philosophy as me (lol), and a lot of the changes you made I already had made in my game too. Im definitely gonna try these out and give it some feedback later

            Comment

            • jr86
              MVP
              • Jan 2009
              • 1728

              #7
              Re: mvpstax's 2K22 Next-Gen Sim Sliders

              Lowered off consistency to 45 for both.
              6 min QTR game below. I was Boston.
              Attached Files

              Comment

              • Lil Worm
                MVP
                • Sep 2010
                • 1315

                #8
                Re: mvpstax's 2K22 Next-Gen Sim Sliders

                Trying these out as soon as I get home. Thanks for the work!!!

                Comment

                • mvpstax
                  Rookie
                  • May 2020
                  • 203

                  #9
                  Re: mvpstax's 2K22 Next-Gen Sim Sliders

                  Originally posted by CP3CF4CR7
                  Thank you for the slider! I noticed you didn't post the Simulation slider (Team Pace, Possessions Per Game, etc.). Are you still using last year's stat thread slider?
                  Haven't messed with these yet. Aren't these simulation sliders only?

                  Originally posted by leoribas3
                  Thanks for posting this big bro! For what I've seen, you have a similar slider philosophy as me (lol), and a lot of the changes you made I already had made in my game too. Im definitely gonna try these out and give it some feedback later
                  Originally posted by Lil Worm
                  Trying these out as soon as I get home. Thanks for the work!!!
                  Let me know how they go for you guys

                  Comment

                  • mvpstax
                    Rookie
                    • May 2020
                    • 203

                    #10
                    Re: mvpstax's 2K22 Next-Gen Sim Sliders

                    Originally posted by jr86
                    Lowered off consistency to 45 for both.
                    6 min QTR game below. I was Boston.
                    How did they feel for you? Stats look pretty decent, especially if you double them to get a full 48 minute game.

                    Comment

                    • mvpstax
                      Rookie
                      • May 2020
                      • 203

                      #11
                      Re: mvpstax's 2K22 Next-Gen Sim Sliders

                      Made a few changes. Most recent sliders will be kept updated on the first page. Here's the changes below:

                      <hr>

                      Version: Beta 1.1
                      I only have used these in MyNBA mode. I don't know how they act outside of this mode.

                      Game Speed - 56

                      CONTROLLER SETTINGS
                      Shot Timing - Real Player %
                      FT Timing - Real Player %
                      Pro Stick Orientation - Absolute
                      Help Defense Button Function - Double Team
                      Pro Stick Defense - Absolute
                      Defensive Assist with Intense-D - 5 (you can try increasing by increments of 5 if you have trouble sticking in front of your man) *Changed from 25
                      Boxout Assist Strength - 50
                      Pass Target Direction - 63
                      Pass Target Distance - 36
                      Pass Target Openness - 1


                      COACH SETTINGS
                      Adaptive Coaching Engine - Offense & Defense
                      Substitution Method - Rotation
                      Offensive PlayVision - All Plays
                      PlayVision Display - Full
                      Playcalling Messages - Show All
                      Offense Playcalling - Auto
                      Defense Playcalling - Manual
                      Freelance Series Order - Dynamic
                      Freelance Series Repeat - Do Not Repeat


                      SLIDERS
                      Base: Superstar

                      OFFENSE User/CPU (both if only one listed)

                      FT Difficulty - 75
                      Inside Shot Success - 52/54
                      Close Shot Success - 54/54
                      Mid-Range Success - 54/56
                      3PT Success - 55/57
                      Layup Success - 54/54
                      Shot Coverage Impact - 50/50
                      Shot Timing Impact - 50/50
                      Dunk in Traffic Freq. - 50/50
                      Dunk in Traffic Success - 50/52
                      Pass Accuracy - 35/30
                      Alley-Oop Success - 52/52
                      Contact Shot Success - 58/54
                      Ball Security - 30/25
                      Body-Up Sensitivity - 100/100
                      Pass Speed - 52/52


                      DEFENSE User/CPU (both if only one listed)

                      Driving Contact Shot Freq. - 100/100
                      Inside Contact Shot Freq. - 100/100
                      Layup Defense Strength (Takeoff) - 50/50
                      Layup Defense Strength (Release) - 50/50
                      Jump Shot Defense Strength (Takeoff) - 50/50
                      Jump Shot Defense Strength (Release) - 50/50
                      Help Defense Strength - 65
                      Steal Success - 40/10


                      ATTRIBUTES User/CPU (both if only one listed)

                      Acceleration - 48/48
                      Vertical - 20/20
                      Strength - 50/50
                      Stamina - 50/50
                      Speed - 45/47
                      Durability - 50/50
                      Hustle - 100/100
                      Ball Handling - 50/50
                      Hands - 100/100
                      Dunk Ability - 50/50
                      On-Ball Defense - 50/100 *Changed up to 100 from 85
                      Stealing - 50/10
                      Blocking - 20/20
                      Off Awareness - 60/100
                      Def Awareness - 80/75 *Changed CPU to 75 from 55
                      Off Rebounding - 25/25
                      Def Rebounding - 75/75
                      Off Consistency - 50/50
                      Def Consistency - 50/55
                      Fatigue Rate - 50/50
                      Lat Quickness - 50/55


                      TENDENCIES

                      Only ones that matter for User (if not listed, leave at 50):
                      Play Passing Lanes: 100
                      Go for On-Ball Steals: 100
                      Contest Shots: 100
                      Backdoor Cuts: 75

                      For CPU only:
                      Take Inside Shots - 45
                      Take Close Shots - 45
                      Take Mid-Range Shots - 85
                      Take 3PT Shots - 100
                      Post Shots - 50
                      Attack the Basket - 75
                      Look for Post Players - 50
                      Throw Alley-Oops - 50
                      Attempt Dunks - 50
                      Attempt Putbacks - 50
                      Play Passing Lanes - 100
                      Go for On-Ball Steals - 100
                      Contest Shots - 100
                      Backdoor Cuts - 50


                      FOULS User/CPU (both if only one listed)

                      Over the Back - 100
                      Charging - 87
                      Blocking - 100
                      Reaching - 100
                      Shooting - 100
                      Loose Ball - 100
                      Illegal Screen - 100


                      MOVEMENT User/CPU (both if only one listed)

                      Speed with Ball (Max) - 100
                      Speed with Ball (Min) - 75
                      Acceleration with Ball (Max) - 100
                      Acceleration with Ball (Min) - 75
                      Speed without Ball (Max) - 55
                      Speed without Ball (Min) - 0
                      Acceleration without Ball (Max) - 55
                      Acceleration without Ball (Min) - 0

                      Comment

                      • Lil Worm
                        MVP
                        • Sep 2010
                        • 1315

                        #12
                        Re: mvpstax's 2K22 Next-Gen Sim Sliders

                        Excellent work on these man!!! They are playing great!!!

                        Comment

                        • teknofilo
                          Rookie
                          • Dec 2013
                          • 434

                          #13
                          Re: mvpstax's 2K22 Next-Gen Sim Sliders

                          hi man, are they also shared on xbox live?

                          Comment

                          • mvpstax
                            Rookie
                            • May 2020
                            • 203

                            #14
                            Re: mvpstax's 2K22 Next-Gen Sim Sliders

                            Originally posted by teknofilo
                            hi man, are they also shared on xbox live?
                            No they are not shared. Would have to input manually.

                            Comment

                            • jr86
                              MVP
                              • Jan 2009
                              • 1728

                              #15
                              Re: mvpstax's 2K22 Next-Gen Sim Sliders

                              I'm kind of mixing and matching with yous and Eccentric and having a good time.
                              I just can't get down with your movement sliders though, don't get me wrong I get why you have them like that as it does help with fast breaks etc but they are just not smooth and feel hitchy if you know what I mean. Gone back to default... otherwise good stuff

                              Comment

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