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Old 01-16-2022, 03:17 PM   #9
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Re: Screens

After looking a bit more into screens, this is what I'm seeing:

Defensive Awareness - Controls how well a defender avoids or is sucked right into a screen (higher = avoid).

Strength - How well a defender fights through a screen after contact is initiated (lower = player will often be knocked off balance when they hit the screener, higher = player will stay on their feet and push passed the screen). Does not seem to effect the strength of the screener himself (tested on both 0 and 100 strength for the screening team, no difference).

Jump Shot Defense Strength = How well the defender closes out after fighting through the screen (as detailed in my Shot Defense Strength thread).
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