The main goal of these sliders is to have competitive games vs CPU and USER. It's been our experience playing sports games (all NBA 2K, PES, FIFA series) for over 20 years, you have to level up to have a competitive experience against the CPU.
Secondary goal is when playing vs CPU, have those teams play like USER controlled teams (not like their real life counterpart per se). A USER will look for the drive to the basket, then look for the post mismatch and lastly will try the P&R.
Control All Teams
Camera - Skybox (Zoom - 10 | Height - 1 | Key Zoom - On | Reverse Angle - Off)
Injuries - On (keep day-to-day, 1-2 weeks and 2-4 weeks reduce anything longer to 2-4 weeks, except those who're out for the rest of the season IRL)
Team Chemistry - Off (you'll see minor changes in OVR ratings and ATTRIBUTES, up and downs of the season)
Trades - Off (we like to keep our roster up to date, except injuries and H&S protocols)
I like competitive 12min quarter games and I don't like to tinker with sliders too much, I only listed the changes you need to make. These are my settings ATM:
SUPERSTAR sliders:
2K22 CPU vs USER - CPU @ USER Sliders
(CPU Defense: Hall of Fame - CPU Offense: Superstar) @ (USER Defense: Superstar - USER Offense: Superstar)
Controller Settings
CPU @ USER Sliders (WIP)
Free Throw Difficulty 100
Offense all default Superstar except: (Updated Feb 5)
Inside Shot Success - 54** @ 50**
Close Shot Success - 54** @ 50**
Mid-Range Shot Success - 54** @ 50**
3PT Success - 54** @ 50**
Layup Success - 54** @ 50**
Shot Timing Impact - 0 @ 50 (=CPU Real Player %)
Dunk in Traffic Success - 54** @ 50
Alley-Oop Success - 54** @ 52**
Contact Shot Success - 54** @ 50**
Defense all default Superstar
Attributes all default Superstar
Tendencies all default Superstar
Fouls all 100
Movement Default
If CPU/USER shooting% is too high/low, change CPU/USER offense sliders with ** -2/+2
or if inside/close/layup shooting% is too high/low, change those offense sliders with -2/+2
or if midrange/3pt shooting% is too high/low, change those offense sliders with -2/+2
or if alley-oop/contact shot% is too high/low, change those offense sliders with -2/+2
Use the eye-test for this, don't just look at FG%
ALL-STAR sliders:
2K22 USER vs USER - CPU @ USER Sliders
(CPU Defense: All-Star - CPU Offense: All-Star) @ (USER Defense: All-Star - USER Offense: All-Star)
Controller Settings
CPU @ USER Sliders
Free Throw Difficulty 100
Offense all default All-Star except: (Updated Feb 5)
Inside Shot Success - 52** @ 52**
Close Shot Success - 52** @ 52**
Mid-Range Shot Success - 52** @ 52**
3PT Success - 52** @ 52**
Layup Success - 52** @ 52**
Shot Timing Impact - 0 @ 50 (=CPU Real Player %)
Dunk in Traffic Success - 52** @ 50
Alley-Oop Success - 52** @ 54**
Contact Shot Success - 52** @ 52**
Defense all default All-Star
Attributes all default All-Star
Tendencies all default All-Star
Fouls all 100
Movement Default
If CPU/USER shooting% is too high/low, change CPU/USER offense sliders with ** -2/+2
or if inside/close/layup shooting% is too high/low, change those offense sliders with -2/+2
or if midrange/3pt shooting% is too high/low, change those offense sliders with -2/+2
or if alley-oop/contact shot% is too high/low, change those offense sliders with -2/+2
Use the eye-test for this, don't just look at FG%
NBA 2K22 Official Roster Changes
NBA 2K22 Default Sliders CPU @ USER
NBA 2K Settings/Options
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