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Originally Posted by birthday_massacre |
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I played a game last night, and it was annoying, the computer was making a game back, I had 5 or blocks because the CPU loves to cheese inside crap, so what happens? two of them I blocked go flying out of bounds, the other 3 blocks, went right back to the CPU and they scored.
It seems iike when ever I get a block in this game 90% of the time it goes out of bounds so the cpu gets the ball back or they get the lose ball from the block.
Its even more annoying, when they get 3 or 4 offense rebounds in a row, when I am using Dennis Rodman and he can't get a rebound to save his life when the CPU wants to score.
Then at the end of the game, the CPU is down by 6 they score to make it a 4 point game with 3 secs left. So I go to pass the ball in and what happens? The player he passes it to, botches the ball and it goes off his leg and to the CPU who drains a three to get it down to one.
I call a TO to get it to half court, and luckily was able to run out the clock.
But it was rediclious how the CPU can make up a 6 point lead in 2 seconds but cheesing the user to botch a inbounds pass just so they can hit a three with someone in their face.
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I think the only way to minimize this stuff is with sliders.
It seems like there are three ways the CPU builds momentum: players getting hot, when the user POE is not optimized for what the CPU is running, and when the underlying game engine does its dynamic changes based on the game score or just based on how long its been since the CPU went on a run.
If you get all those same forces running at once, it will effectively raise CPU performance sliders under the hood by, if I had to guess, 20 or more points, while possibly gimping the same user sliders by the same amount.
If you adjust CPU sliders down in some targeted areas just a bit, and maybe raise user in a few targeted places, I've been able to dull the degree of craziness in this stuff so that the game still feel like I'm competing or can win, even though I can still lose. I'm talking about just a couple of points either way.
But if you leave the sliders on default simulation, the game will get silly overpowered for the CPU sometimes. I play pro custom with variations off pro simulation, but I admit I'm not the best player around, I'm sure. The key is to develop the right slider balance for you.
The game will still do things that just make me laugh, how stupid and improbable they are. But not as bad, and not as often, and not for as long a stretch.