I think the only way to minimize this stuff is with sliders.
It seems like there are three ways the CPU builds momentum: players getting hot, when the user POE is not optimized for what the CPU is running, and when the underlying game engine does its dynamic changes based on the game score or just based on how long its been since the CPU went on a run.
If you get all those same forces running at once, it will effectively raise CPU performance sliders under the hood by, if I had to guess, 20 or more points, while possibly gimping the same user sliders by the same amount.
If you adjust CPU sliders down in some targeted areas just a bit, and maybe raise user in a few targeted places, I've been able to dull the degree of craziness in this stuff so that the game still feel like I'm competing or can win, even though I can still lose. I'm talking about just a couple of points either way.
But if you leave the sliders on default simulation, the game will get silly overpowered for the CPU sometimes. I play pro custom with variations off pro simulation, but I admit I'm not the best player around, I'm sure. The key is to develop the right slider balance for you.
The game will still do things that just make me laugh, how stupid and improbable they are. But not as bad, and not as often, and not for as long a stretch.
Comment