Is the A.I. really that good?

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  • jonesha2000
    Pro
    • Jul 2003
    • 974

    #16
    Re: Is the A.I. really that good?

    Originally posted by dudeitszoltan
    eyes in the back of the head. It must be a secret Sig Skill no one knows about. I'm playing Lakers vs Kings in LA, Cousins is at the free throw line. He misses the 2nd and immediately turns 180 degrees to run back on defense, shaking his head in frustration. My two guards start heading upcourt as Gasol grabs the rebound. By the time Gasol has the ball, Cousins has his back to the basket and his head down. Gasol outlets to my PG, and as the ball is traveling through the air near Cousins, he magically sticks his arm up, the ball glances of his hand, to be picked up by a King who scores an easy layup. Its these little cheese things that keep 2K from truly being great.
    It's just super disappointing that these things made it into next gen. I mean with the ability to have 40+ gigs of data you would think this crap wouldn't make it to next gen.

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    • LorenzoDC
      MVP
      • Sep 2010
      • 1857

      #17
      Re: Is the A.I. really that good?

      Originally posted by 2KLeague
      Don't know if this is happening to you guys, I feel like the game doesn't allow me to get consecutive offensive rebounds.. After one, if I am about to get a second one on the same play, the player will tip it to the opponent or do a blocking animation.

      This is off topic but wanted to share this here. Biggest cheese I experienced in the 2K series lol
      Hah. Yeah, I wish I had a picture of a play where a steal animation by the CPU's PG on defense literally had an arm spring out of its socket and through his back like a windmill when he was beat and bent over at the waist at a 90 angle. This enabled him to steal a ball behind him from my offensive player dribbling past him at the top of the key.

      This naturally resulted in a fast break where the CPU's big got to their basket from having been under my basket for a massive dunk with no one, and I mean no one, on my team anywhere near him to play defense in transition. He had an escort of his own teammates, though.

      I was so stunned I looked frame by frame at that steal animation for like 10 minutes. The player was a human pretzel with limbs coming out of his ears. It was epic, in a stand up and clap awful way.

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      • natsu23
        Just started!
        • Jul 2013
        • 7

        #18
        Re: Is the A.I. really that good?

        After the patch #3, CPU offensive rebound is unreal.. Everyone on the cpu is Dennis Rodman...

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        • dudeitszoltan
          Rookie
          • Nov 2011
          • 58

          #19
          Re: Is the A.I. really that good?

          Originally posted by LorenzoDC
          Hah. Yeah, I wish I had a picture of a play where a steal animation by the CPU's PG on defense literally had an arm spring out of its socket and through his back like a windmill when he was beat and bent over at the waist at a 90 angle. This enabled him to steal a ball behind him from my offensive player dribbling past him at the top of the key.

          This naturally resulted in a fast break where the CPU's big got to their basket from having been under my basket for a massive dunk with no one, and I mean no one, on my team anywhere near him to play defense in transition. He had an escort of his own teammates, though.

          I was so stunned I looked frame by frame at that steal animation for like 10 minutes. The player was a human pretzel with limbs coming out of his ears. It was epic, in a stand up and clap awful way.
          I know this feeling all too well. I watched that Cousins-Gasol play over and over and over in replay trying to figure out if maybe Cousins saw something, but no, thats why I made the eyes in the back of his head comment. It is sad that this has made into next gen, and whats even sadder is I'm 100% convinced that it's by design. The only way to keep users from thoroughly dominating the CPU is to have the CPU cheat. Stupid deflections, players turning into pretzels just to make a steal, Ronny Turiaf (former Laker, we paid for his open heart surgery, I love that guy) jumping 10 feet to block a shot. Has anyone figured out why passes never go to where you want them to. When on offense, theres a little black circle that appears under a teammate, signifying that if you press the pass button the ball will go to him, yet so many times the pass will go in the opposite direction and get stolen, usually because it was deflected by someone with his back to the ball in the first place. So many people call for a true sim experience, this still isn't it...
          Lakers, Dodgers, Raiders, Kings, Sparks, Galaxy, UCLA, Leeds United

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          • Crookid
            Pro
            • Dec 2013
            • 885

            #20
            Re: Is the A.I. really that good?

            Yeah, the AI cheeses a lot. But it's only because a CPU has a perfect reaction to everything.

            The FG% thing definitely needs a fix, but being good on defense or getting assists takes learning how to play the game and not really basketball, which is the bummer.

            Difficulty to 2K means ungodly shot probability. When it should mean smarter AI such as opponents ankle breaking as you suggest.

            I play HOF sim and if I play 12 minute quarters the score is in the 150 range. Ridiculous.

            To me, it is because 2k compensates the fact that it is a video game by requiring you to play perfect defense to force misses when in real basketball, players miss open shots all the time. When, if you change to sim, it should be more like BASKETBALL. Which it isn't.

            As for rebounds, as a PG, I've only had one triple double. As my SF, I habd a 65 overall and get rebounds like mad. I've learned it's very reliant on positioning for def. rebounding and stats/sigs for offensive.

            What drives me nuts is the fact if have like 20+ assists over 15+ if when I passed to a REALLY WIDE OPEN man he'd shoot instead of driving. When, it should be that super wide open shots are more probability to hit and semi contested, late contested or semi open shots do not hit as much as they do. How many times have you seen in a real basketball game, where if the man is super wide open he'll take his time to fix the ball and take a shot. Instead, in 2k, he'll try to drive to the hoop and pass it off or get rejected. More than if he wasn't wide open lol.

            Back to player reaction and AI. The issue is the opposing team will execute with perfect reaction when human response to the chaos is slower. As well as the aforementioned. The developers really need to compensate for that and fix this. Especially slow lead passes to a man on the perimeter that end up getting deflected because they land to a warped player on the oopposite side of the paint.
            Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

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            • birthday_massacre
              Pro
              • Jan 2013
              • 614

              #21
              Re: Is the A.I. really that good?

              Originally posted by Crookid
              Yeah, the AI cheeses a lot. But it's only because a CPU has a perfect reaction to everything.

              The FG% thing definitely needs a fix, but being good on defense or getting assists takes learning how to play the game and not really basketball, which is the bummer.

              Difficulty to 2K means ungodly shot probability. When it should mean smarter AI such as opponents ankle breaking as you suggest.

              I play HOF sim and if I play 12 minute quarters the score is in the 150 range. Ridiculous.

              To me, it is because 2k compensates the fact that it is a video game by requiring you to play perfect defense to force misses when in real basketball, players miss open shots all the time. When, if you change to sim, it should be more like BASKETBALL. Which it isn't.

              As for rebounds, as a PG, I've only had one triple double. As my SF, I habd a 65 overall and get rebounds like mad. I've learned it's very reliant on positioning for def. rebounding and stats/sigs for offensive.

              What drives me nuts is the fact if have like 20+ assists over 15+ if when I passed to a REALLY WIDE OPEN man he'd shoot instead of driving. When, it should be that super wide open shots are more probability to hit and semi contested, late contested or semi open shots do not hit as much as they do. How many times have you seen in a real basketball game, where if the man is super wide open he'll take his time to fix the ball and take a shot. Instead, in 2k, he'll try to drive to the hoop and pass it off or get rejected. More than if he wasn't wide open lol.

              Back to player reaction and AI. The issue is the opposing team will execute with perfect reaction when human response to the chaos is slower. As well as the aforementioned. The developers really need to compensate for that and fix this. Especially slow lead passes to a man on the perimeter that end up getting deflected because they land to a warped player on the oopposite side of the paint.
              The other problem is when you get up by 10 or more on the CPU the CPU just starts to hit every shot and their FG goes up to 70% while the users FG goes to 35% and we start to miss all our shots even though our shot ratings are in the A's

              The thing this game needs the most is good defense.

              Comment

              • Crookid
                Pro
                • Dec 2013
                • 885

                #22
                Re: Is the A.I. really that good?

                Originally posted by birthday_massacre
                The other problem is when you get up by 10 or more on the CPU the CPU just starts to hit every shot and their FG goes up to 70% while the users FG goes to 35% and we start to miss all our shots even though our shot ratings are in the A's

                The thing this game needs the most is good defense.
                Yeah, the game tries to cheese me like that sometimes so I just cheese back and dunk and pick pocket so my team gets on fire.

                Sprite Posterizers like 3 in a row since it's so easy for a 92 speed/quick PG to get around a defender to raise my team stamina by 15, then we are back on fire. I'm playing HOF sim too.

                What I can't stand a when I'm down 10. Makes it borderline impossible to come back on HOF. My team just shuts down it seems like.
                Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

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                • IamGL
                  Rookie
                  • Jun 2013
                  • 19

                  #23
                  Re: Is the A.I. really that good?

                  Smart AI?

                  I inbound the ball to Klay Thompson, waiting for the intentional foul. Doesn't happen. Pass to Iguodala, he gets fouled and goes to the line.

                  Smart, I suppose.

                  Comment

                  • Crookid
                    Pro
                    • Dec 2013
                    • 885

                    #24
                    Re: Is the A.I. really that good?

                    Originally posted by IamGL
                    Smart AI?

                    I inbound the ball to Klay Thompson, waiting for the intentional foul. Doesn't happen. Pass to Iguodala, he gets fouled and goes to the line.

                    Smart, I suppose.
                    Yeah, sometimes the AI smarts amazes me like times like these.

                    Then other times not so much. Like, opposing team down 6 and intentionally fouling with 5 seconds left. Even the announcers are like "no point in fouling here, should probably just let the clock run out."
                    Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

                    Comment

                    • Jamesmaster
                      Rookie
                      • Jul 2009
                      • 143

                      #25
                      Re: Is the A.I. really that good?

                      Originally posted by birthday_massacre
                      The other problem is when you get up by 10 or more on the CPU the CPU just starts to hit every shot and their FG goes up to 70% while the users FG goes to 35% and we start to miss all our shots even though our shot ratings are in the A's

                      The thing this game needs the most is good defense.
                      Indeed. The most crazy things happen (CPU hitting crazy, contested shots, human player missing open shots, passes going out of bounds for no reason etc.) so that in the end the FG % more or less reflects real NBA FG %. This stuff has been in the game for years and years and I hoped that this would finally be reduced in the next gen games.

                      Another thing that's been bugging me for years: somehow CPU defenders are able to "stick" to you with ease and prevent you from going to the basket even when you are the quicker, more agile player. After all these years I'm still not able to do anything remotely the same on defense, not even with elite defenders like Paul George or LeBron James. Again, I'd love to see CPU elite dribblers perform ankle breakers, but instead the CPU just blows by you or runs through you with ease.

                      And yet another thing that's been in the game for years: the CPU still has the tendency to blindly go to the basket, no matter how many defenders you have near the basket.

                      Comment

                      • LorenzoDC
                        MVP
                        • Sep 2010
                        • 1857

                        #26
                        Re: Is the A.I. really that good?

                        Originally posted by Jamesmaster
                        Another thing that's been bugging me for years: somehow CPU defenders are able to "stick" to you with ease and prevent you from going to the basket even when you are the quicker, more agile player. After all these years I'm still not able to do anything remotely the same on defense, not even with elite defenders like Paul George or LeBron James. Again, I'd love to see CPU elite dribblers perform ankle breakers, but instead the CPU just blows by you or runs through you with ease.

                        And yet another thing that's been in the game for years: the CPU still has the tendency to blindly go to the basket, no matter how many defenders you have near the basket.
                        Yes to all of this. And when they go blindly to the basket they undoubtedly go unencumbered through traffic. It's amazing how inaccessible the middle generally is for the user on offense off the dribble versus the CPU's access off the dribble.

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                        • Scrooge
                          Rookie
                          • Oct 2008
                          • 187

                          #27
                          Re: Is the A.I. really that good?

                          100% agree with OP
                          whenever computer misses they are in perfect position for the rebound while you're still stuck in the shot contest animation


                          especially on hof. Computer doesnt make any mistakes and exploits every single little mistake you make even if its for a split second

                          Comment

                          • WTF
                            MVP
                            • Aug 2002
                            • 20274

                            #28
                            Re: Is the A.I. really that good?

                            http://www.operationsports.com/forum...g-amazing.html

                            This is 100% the reason that I'm no longer playing the game. I went back to play 1 additional game a little while back after patch 3, and the first play of the game, Rudy Gay dunked "through" my defender. Half of his body went through mine. When that type of stuff is going on each and every game, you can count me out.

                            I was hoping this type of stuff would be removed, or worst case scenario lessened to an extent for Next Gen.

                            The AI is cheap. Hopefully 2k see's what is going on from the videos, posts, etc and can actually implement a better AI. Like a post above mentioned, actually make the AI smarter, not cheaper.
                            Twitter - WTF_OS
                            #DropMeAFollow

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                            • RickyChen
                              Just started!
                              • Dec 2013
                              • 5

                              #29
                              Re: Is the A.I. really that good?

                              Not happy with it at all

                              Comment

                              • birthday_massacre
                                Pro
                                • Jan 2013
                                • 614

                                #30
                                Re: Is the A.I. really that good?

                                Originally posted by Crookid
                                Yeah, the game tries to cheese me like that sometimes so I just cheese back and dunk and pick pocket so my team gets on fire.

                                Sprite Posterizers like 3 in a row since it's so easy for a 92 speed/quick PG to get around a defender to raise my team stamina by 15, then we are back on fire. I'm playing HOF sim too.

                                What I can't stand a when I'm down 10. Makes it borderline impossible to come back on HOF. My team just shuts down it seems like.
                                I played a game last night, and it was annoying, the computer was making a game back, I had 5 or blocks because the CPU loves to cheese inside crap, so what happens? two of them I blocked go flying out of bounds, the other 3 blocks, went right back to the CPU and they scored.

                                It seems iike when ever I get a block in this game 90% of the time it goes out of bounds so the cpu gets the ball back or they get the lose ball from the block.

                                Its even more annoying, when they get 3 or 4 offense rebounds in a row, when I am using Dennis Rodman and he can't get a rebound to save his life when the CPU wants to score.

                                Then at the end of the game, the CPU is down by 6 they score to make it a 4 point game with 3 secs left. So I go to pass the ball in and what happens? The player he passes it to, botches the ball and it goes off his leg and to the CPU who drains a three to get it down to one.

                                I call a TO to get it to half court, and luckily was able to run out the clock.

                                But it was rediclious how the CPU can make up a 6 point lead in 2 seconds but cheesing the user to botch a inbounds pass just so they can hit a three with someone in their face.
                                Last edited by birthday_massacre; 01-06-2014, 04:00 PM.

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