Is the A.I. really that good?
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Re: Is the A.I. really that good?
Don't know if this is happening to you guys, I feel like the game doesn't allow me to get consecutive offensive rebounds.. After one, if I am about to get a second one on the same play, the player will tip it to the opponent or do a blocking animation.
This is off topic but wanted to share this here. Biggest cheese I experienced in the 2K series lol
This naturally resulted in a fast break where the CPU's big got to their basket from having been under my basket for a massive dunk with no one, and I mean no one, on my team anywhere near him to play defense in transition. He had an escort of his own teammates, though.
I was so stunned I looked frame by frame at that steal animation for like 10 minutes. The player was a human pretzel with limbs coming out of his ears. It was epic, in a stand up and clap awful way.Comment
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Re: Is the A.I. really that good?
Hah. Yeah, I wish I had a picture of a play where a steal animation by the CPU's PG on defense literally had an arm spring out of its socket and through his back like a windmill when he was beat and bent over at the waist at a 90 angle. This enabled him to steal a ball behind him from my offensive player dribbling past him at the top of the key.
This naturally resulted in a fast break where the CPU's big got to their basket from having been under my basket for a massive dunk with no one, and I mean no one, on my team anywhere near him to play defense in transition. He had an escort of his own teammates, though.
I was so stunned I looked frame by frame at that steal animation for like 10 minutes. The player was a human pretzel with limbs coming out of his ears. It was epic, in a stand up and clap awful way.Lakers, Dodgers, Raiders, Kings, Sparks, Galaxy, UCLA, Leeds UnitedComment
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Re: Is the A.I. really that good?
Yeah, the AI cheeses a lot. But it's only because a CPU has a perfect reaction to everything.
The FG% thing definitely needs a fix, but being good on defense or getting assists takes learning how to play the game and not really basketball, which is the bummer.
Difficulty to 2K means ungodly shot probability. When it should mean smarter AI such as opponents ankle breaking as you suggest.
I play HOF sim and if I play 12 minute quarters the score is in the 150 range. Ridiculous.
To me, it is because 2k compensates the fact that it is a video game by requiring you to play perfect defense to force misses when in real basketball, players miss open shots all the time. When, if you change to sim, it should be more like BASKETBALL. Which it isn't.
As for rebounds, as a PG, I've only had one triple double. As my SF, I habd a 65 overall and get rebounds like mad. I've learned it's very reliant on positioning for def. rebounding and stats/sigs for offensive.
What drives me nuts is the fact if have like 20+ assists over 15+ if when I passed to a REALLY WIDE OPEN man he'd shoot instead of driving. When, it should be that super wide open shots are more probability to hit and semi contested, late contested or semi open shots do not hit as much as they do. How many times have you seen in a real basketball game, where if the man is super wide open he'll take his time to fix the ball and take a shot. Instead, in 2k, he'll try to drive to the hoop and pass it off or get rejected. More than if he wasn't wide open lol.
Back to player reaction and AI. The issue is the opposing team will execute with perfect reaction when human response to the chaos is slower. As well as the aforementioned. The developers really need to compensate for that and fix this. Especially slow lead passes to a man on the perimeter that end up getting deflected because they land to a warped player on the oopposite side of the paint.Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!Comment
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Re: Is the A.I. really that good?
Yeah, the AI cheeses a lot. But it's only because a CPU has a perfect reaction to everything.
The FG% thing definitely needs a fix, but being good on defense or getting assists takes learning how to play the game and not really basketball, which is the bummer.
Difficulty to 2K means ungodly shot probability. When it should mean smarter AI such as opponents ankle breaking as you suggest.
I play HOF sim and if I play 12 minute quarters the score is in the 150 range. Ridiculous.
To me, it is because 2k compensates the fact that it is a video game by requiring you to play perfect defense to force misses when in real basketball, players miss open shots all the time. When, if you change to sim, it should be more like BASKETBALL. Which it isn't.
As for rebounds, as a PG, I've only had one triple double. As my SF, I habd a 65 overall and get rebounds like mad. I've learned it's very reliant on positioning for def. rebounding and stats/sigs for offensive.
What drives me nuts is the fact if have like 20+ assists over 15+ if when I passed to a REALLY WIDE OPEN man he'd shoot instead of driving. When, it should be that super wide open shots are more probability to hit and semi contested, late contested or semi open shots do not hit as much as they do. How many times have you seen in a real basketball game, where if the man is super wide open he'll take his time to fix the ball and take a shot. Instead, in 2k, he'll try to drive to the hoop and pass it off or get rejected. More than if he wasn't wide open lol.
Back to player reaction and AI. The issue is the opposing team will execute with perfect reaction when human response to the chaos is slower. As well as the aforementioned. The developers really need to compensate for that and fix this. Especially slow lead passes to a man on the perimeter that end up getting deflected because they land to a warped player on the oopposite side of the paint.
The thing this game needs the most is good defense.Comment
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Re: Is the A.I. really that good?
The other problem is when you get up by 10 or more on the CPU the CPU just starts to hit every shot and their FG goes up to 70% while the users FG goes to 35% and we start to miss all our shots even though our shot ratings are in the A's
The thing this game needs the most is good defense.
Sprite Posterizers like 3 in a row since it's so easy for a 92 speed/quick PG to get around a defender to raise my team stamina by 15, then we are back on fire. I'm playing HOF sim too.
What I can't stand a when I'm down 10. Makes it borderline impossible to come back on HOF. My team just shuts down it seems like.Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!Comment
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Re: Is the A.I. really that good?
Then other times not so much. Like, opposing team down 6 and intentionally fouling with 5 seconds left. Even the announcers are like "no point in fouling here, should probably just let the clock run out."Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!Comment
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Re: Is the A.I. really that good?
The other problem is when you get up by 10 or more on the CPU the CPU just starts to hit every shot and their FG goes up to 70% while the users FG goes to 35% and we start to miss all our shots even though our shot ratings are in the A's
The thing this game needs the most is good defense.
Another thing that's been bugging me for years: somehow CPU defenders are able to "stick" to you with ease and prevent you from going to the basket even when you are the quicker, more agile player. After all these years I'm still not able to do anything remotely the same on defense, not even with elite defenders like Paul George or LeBron James. Again, I'd love to see CPU elite dribblers perform ankle breakers, but instead the CPU just blows by you or runs through you with ease.
And yet another thing that's been in the game for years: the CPU still has the tendency to blindly go to the basket, no matter how many defenders you have near the basket.Comment
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Re: Is the A.I. really that good?
Another thing that's been bugging me for years: somehow CPU defenders are able to "stick" to you with ease and prevent you from going to the basket even when you are the quicker, more agile player. After all these years I'm still not able to do anything remotely the same on defense, not even with elite defenders like Paul George or LeBron James. Again, I'd love to see CPU elite dribblers perform ankle breakers, but instead the CPU just blows by you or runs through you with ease.
And yet another thing that's been in the game for years: the CPU still has the tendency to blindly go to the basket, no matter how many defenders you have near the basket.Comment
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Re: Is the A.I. really that good?
100% agree with OP
whenever computer misses they are in perfect position for the rebound while you're still stuck in the shot contest animation
especially on hof. Computer doesnt make any mistakes and exploits every single little mistake you make even if its for a split secondComment
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Re: Is the A.I. really that good?
http://www.operationsports.com/forum...g-amazing.html
This is 100% the reason that I'm no longer playing the game. I went back to play 1 additional game a little while back after patch 3, and the first play of the game, Rudy Gay dunked "through" my defender. Half of his body went through mine. When that type of stuff is going on each and every game, you can count me out.
I was hoping this type of stuff would be removed, or worst case scenario lessened to an extent for Next Gen.
The AI is cheap. Hopefully 2k see's what is going on from the videos, posts, etc and can actually implement a better AI. Like a post above mentioned, actually make the AI smarter, not cheaper.Twitter - WTF_OS
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Re: Is the A.I. really that good?
Yeah, the game tries to cheese me like that sometimes so I just cheese back and dunk and pick pocket so my team gets on fire.
Sprite Posterizers like 3 in a row since it's so easy for a 92 speed/quick PG to get around a defender to raise my team stamina by 15, then we are back on fire. I'm playing HOF sim too.
What I can't stand a when I'm down 10. Makes it borderline impossible to come back on HOF. My team just shuts down it seems like.
It seems iike when ever I get a block in this game 90% of the time it goes out of bounds so the cpu gets the ball back or they get the lose ball from the block.
Its even more annoying, when they get 3 or 4 offense rebounds in a row, when I am using Dennis Rodman and he can't get a rebound to save his life when the CPU wants to score.
Then at the end of the game, the CPU is down by 6 they score to make it a 4 point game with 3 secs left. So I go to pass the ball in and what happens? The player he passes it to, botches the ball and it goes off his leg and to the CPU who drains a three to get it down to one.
I call a TO to get it to half court, and luckily was able to run out the clock.
But it was rediclious how the CPU can make up a 6 point lead in 2 seconds but cheesing the user to botch a inbounds pass just so they can hit a three with someone in their face.Last edited by birthday_massacre; 01-06-2014, 04:00 PM.Comment
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