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NBA 2K15 New Shot Meter Explained

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Old 08-15-2014, 09:23 PM   #65
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Re: New Shot Meter

A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
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Old 08-15-2014, 09:27 PM   #66
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Re: New Shot Meter

Quote:
Originally Posted by eko718
Thanks for clarifying that Beluba. I guess what is confusing me a bit is how exactly the shot animation and the meter are tied together.

I heard you mention that the meter grows and shrinks and the way I am now interpreting it is that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation...is that correct?

If this is correct, that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation, I am trying to understand how I would get different results if I applied the same shooting animation and timing to Curry and Perkins.

When you say that Curry will have an easier window to time than Perkins, do you mean that with Curry, good and fair shots may go in sometimes whereas with Perkins only perfect shots will go in?
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
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Old 08-15-2014, 09:31 PM   #67
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Re: New Shot Meter

Quote:
Originally Posted by Beluba
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
Question for you....

Is it possible to hit shots even though you release faster than the idea top of the jump release....

also next year do you think you could add in a double pump jumper somehow... if you dont know what I mean I'll find a video for you
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Old 08-15-2014, 09:33 PM   #68
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Re: New Shot Meter

Quote:
Originally Posted by Beluba
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
I think we would all benefit if you made another short video showing this in practice mode. this will be easier to show than explain because it's confusing for some
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Old 08-15-2014, 09:40 PM   #69
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Re: New Shot Meter

Quote:
Originally Posted by Leftos
A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
Good to know. Thanks.
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Old 08-15-2014, 09:40 PM   #70
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Re: New Shot Meter

Quote:
Originally Posted by Leftos
A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
Quote:
Originally Posted by Beluba
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
Great! Thank you both, that answers my question.
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Old 08-15-2014, 10:12 PM   #71
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Thanks Mike, makes me feel much better about it
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Old 08-15-2014, 10:24 PM   #72
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Re: New Shot Meter

I think most are getting worked up over this and it will not be that bad. I think it will be easy to hit your target FG% if you get your meter timed perfectly that is how it should work for good shooters. The bad shooters it will be harder.

As long as open % meter perfect meter = what the shooter hits when open and it goes back to the ratings I don't see an issue here. We don't need any bonuses. I mean isn't how real % should work?

Beluba,

If you tune this right the games should be nice.

FYI Curry shot 50% on open spot up jumpers and 47% on contested jumpers.
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