Was the dribble stick or old school isomotion more realistic?

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  • alabamarob
    MVP
    • Nov 2010
    • 3340

    #1

    Was the dribble stick or old school isomotion more realistic?

    After 2 years of having the dribble stick do you think it was an improvement over 2k11's old school isomotion in terms of realism?

    Was the responsiveness of the dribble stick worth giving up signature dribbling?

    Is it realistic for every player to have access to dribble stick type handles?
    Psn: Alabamarob
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  • loso_34
    MVP
    • Jul 2010
    • 1346

    #2
    Re: Was the dribble stick or old school isomotion more realistic?

    Isnt it returning this year? Seems like they just took out the feature to bring it back at a later date.

    I cant believe in 2013 they really had a system where everyone had access to the same moves and called it sim. I recall players had sig moves as welll..craw had his hop step layup for instance. It needs to make a return.

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    • alabamarob
      MVP
      • Nov 2010
      • 3340

      #3
      Re: Was the dribble stick or old school isomotion more realistic?

      Originally posted by loso_34
      Isnt it returning this year? Seems like they just took out the feature to bring it back at a later date.

      I cant believe in 2013 they really had a system where everyone had access to the same moves and called it sim. I recall players had sig moves as welll..craw had his hop step layup for instance. It needs to make a return.
      I doubt they are removing the dribble stick. But, 2k has made great move after great move all summer so maybe they are gonna make the dribble stick more realistic and blend it with sig dribbling. Nothing worse than watching danny green, and nic batum dribbling around like shamgod. Sometimes to much control and responsivenss is not a good thing.
      Psn: Alabamarob
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      • KobeBean8
        Banned
        • Aug 2014
        • 124

        #4
        Re: Was the dribble stick or old school isomotion more realistic?

        I prefer 2K11's isomotion. Just seem like I knew exactly what move I was going to do. But maybe the sig dribbling also plays a factor.

        But, with 2K13 and '14, I am not sure what my guy is going to do and most likely will result in a TO or something. Much rather have the old isomotion back, but I don't see the dribble stick going anywhere for awhile unfortunately.

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        • thedream2k13
          MVP
          • Jan 2013
          • 1507

          #5
          Re: Was the dribble stick or old school isomotion more realistic?

          I prefer to new dribbling system it is much easier to pull off any move at any time once u memorize them. Takes more skill now to do thing like repeatedly crossing between each leg while standing stationary

          Isomotion limited the moves we can do
          Last edited by thedream2k13; 08-23-2014, 08:21 PM.
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          • Mrleaderboards
            Banned
            • Jul 2012
            • 410

            #6
            Re: Was the dribble stick or old school isomotion more realistic?

            Isomotion from 2K11 was the best control we had...even 2K12 had isomotion, but we had no multiplayer online modes to test them out on other humans.The dribble stick isnok...but there should be some sort of mix of the two or at least give us an option.

            Comment

            • king doe
              Banned
              • Aug 2014
              • 383

              #7
              Re: Was the dribble stick or old school isomotion more realistic?

              I like the dribbling stick better, its kind of like nba lives freestyle control
              but more realistic and defintally more effective.

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              • Sundown
                MVP
                • Oct 2010
                • 3270

                #8
                Re: Was the dribble stick or old school isomotion more realistic?

                Dribble stick is way better in terms of responsiveness, intuitiveness, and control. I understand sig size ups are coming back this year in the form of forward on the stick. I wonder what in-and-out will be. I rather liked the old in-and-out where I felt like I was actually doing one-- but that's the hesitation now since trigger while stationary doesn't hesitate anymore.

                I would prefer behind the back dribble to actually be the same move on the dribble stick as spin move-- and have spin move be moved to the movement stick (actually just kept on the movement stick like it is now). Then we can think about all lower body movements (like spin) being on the left stick, and upper body movements being on the right.

                Then this frees up back on the dribble stick to be mapped to something else.

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2407

                  #9
                  Re: Was the dribble stick or old school isomotion more realistic?

                  I really like sig dribbling so I really liked Isomotion of 2K12. I have actually been playing a little 2K12 and going back to 2K14. 2K14 is the most intuitive control the 2K team has created but didn't capture the signature aspect which takes away from some of the realism. Also with complete control it allowed you to combo stuff that created some wierd animations that didn't flow visually.

                  -If they fix the transition animations from move to move to fix the fluidity then we will be much better in 2K15

                  -Give the signature dribblers more signature dribble moves that is in their dribble package size ups and crosses and keep most of the moves the same.

                  Comment

                  • GoJags904
                    Pro
                    • Aug 2014
                    • 773

                    #10
                    Re: Was the dribble stick or old school isomotion more realistic?

                    I feel that a dribble modifier stat line based on position and player should be worked on. i don't want to see Centers being created just to exploit the moves that are allowed. Every move should have a counter and ratings should determine that. Elite players make plays in different moments of different games. I've seen too many steals in the first quarters from teams that eventually fold and lose in the 2nd half, so i want to see full control over everything in the game. With counters and ratings factoring in, this should make for a complete game with player movement and intelligence the only things left to work on. Whether they mix up the isomotion and dribble stick is up in the air, but they should work on the internal issues because that can dramatically change the game we play sooner rather than later.
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                    • jersez
                      MVP
                      • Jul 2008
                      • 1892

                      #11
                      Re: Was the dribble stick or old school isomotion more realistic?

                      I prefer the new system, however I miss the signature dribbling from the old system. Imo the 2k11 system was repetitive and doesn't give the user to the ability to create his own style like the new system. The old system was just standing canned animations which kinda took user skill away since it was basically a mini game of timing turbo, again just my opinion. The biggest issue with the new system is it lacks signature animations and every ball handler feels the same. Plus for whatever reason 2k made a lot of dribbling animations slow and sloppy, example crossovers and between the legs on the move. Also when you're sizing up 2k also mixed slow dribble moves with fast dribbles, which create a awkward look and feel, I think the dribbling animations need to blend together to create that smooth ball handler feel. Also allowing us to customize each dribble move would help with giving that signature feel back.
                      Last edited by jersez; 08-24-2014, 10:15 AM.
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                      • Mrleaderboards
                        Banned
                        • Jul 2012
                        • 410

                        #12
                        Re: Was the dribble stick or old school isomotion more realistic?

                        Originally posted by jersez
                        I prefer the new system, however I miss the signature dribbling from the old system. Imo the 2k11 system was repetitive and doesn't give the user to the ability to create his own style like the new system. The old system was just standing canned animations which kinda took user skill away since it was basically a mini game of timing turbo, again just my opinion. The biggest issue with the new system is it lacks signature animations and every ball handler feels the same. Plus for whatever reason 2k made a lot of dribbling animations slow and sloppy, example crossovers and between the legs on the move. Also when you're sizing up 2k also mixed slow dribble moves with fast dribbles, which create a awkward look and feel, I think the dribbling animations need to blend together to create that smooth ball handler feel. Also allowing us to customize each dribble move would help with giving that signature feel back.
                        I think if they just improved on The isomotion that they had in 2k10/2k11/2k12 then we would be in a better space. I've gotten used to playing with the right stick fir dribbling, but I must say that signature dribbling, signature gathers and iso setups made 2k11 standout as one of the best implementations of dribble control ever seen in the franchise.

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                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14833

                          #13
                          Re: Was the dribble stick or old school isomotion more realistic?

                          I don't think the dribble stick has shown it's full potential yet.

                          Comment

                          • alabamarob
                            MVP
                            • Nov 2010
                            • 3340

                            #14
                            Re: Was the dribble stick or old school isomotion more realistic?

                            Everyone keeps talking about responsivenss, but what about authenticity of each nba player.

                            Should I be able to run down the court with kyle korver and hit 10 crossovers in a row? My problem with the dribble stick is that very few people can handle the ball that well and quick in real life. But I guess the consesus so far is the freedom to put together combos and moves is prefered over limiting a player to the dribble moves he uses in a real nba game.
                            Psn: Alabamarob
                            Xbox: Alabama Rob

                            Youtube: 2k Hawks

                            Settings I play on.
                            Minutes: 12
                            Difficulty: HOF
                            Online or Offline player: Both
                            In a MLO: Yes

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                            • Vni
                              Hall Of Fame
                              • Sep 2011
                              • 14833

                              #15
                              Re: Was the dribble stick or old school isomotion more realistic?

                              Originally posted by alabamarob
                              Should I be able to run down the court with kyle korver and hit 10 crossovers in a row?
                              No but coudn't you do 10 spins in a row with Korver with Isomotion ? No doubt they should add a lot of animations and limitations aswell but I'am not conviced Isomotion was better.

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