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Petition To Patch Input Delay

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Old 11-03-2014, 10:20 AM   #17
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Re: Petition To Patch Input Delay

Quote:
Originally Posted by NDAlum
I'm not a big tech guy but I'm pretty sure the PING @ 77ms + 1% packet loss isn't good.

Packet loss should be 0% and PING should be closer to 20-30...right?
1% is acceptable packet loss. 77ms is pretty solid.
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Old 11-03-2014, 10:21 AM   #18
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Re: Petition To Patch Input Delay

20 upload speed geez that's good
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Old 11-03-2014, 11:37 AM   #19
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Re: Petition To Patch Input Delay

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Originally Posted by LetTheBoysShoot
Attachment 85821

Verizon Fios

Online speeds have nothing to do with
Glad you ran that. You the only one in your home using your connection when you play?

You say you are on Xbox?
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Old 11-03-2014, 11:44 AM   #20
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Re: Petition To Patch Input Delay

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Originally Posted by www.Coach2K.com
Glad you ran that. You the only one in your home using your connection when you play?

You say you are on Xbox?
Not always, but I'm wired. The connection is always consistent, never lags. Never had a problem with the delay until this 2k.
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Old 11-03-2014, 11:58 AM   #21
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Re: Petition To Patch Input Delay

Just wanted to get clarification.

When people talk about having problems with the "input delay," are they talking about button-press delays (pass button, shoot button, pulling up icons, etc), or are they talking about the player movement in general?
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Old 11-03-2014, 12:09 PM   #22
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Re: Petition To Patch Input Delay

Quote:
Originally Posted by www.Coach2K.com
One thing I'd think you'd have to keep in mind is that there are more factors at play here than just 2K. Each player also has his own internet connection with it's own upload and download speed. If one player is streaming while playing or has everyone in their house using wifi off the same internet connection it could affect the game.

That's probably why you see differences each game. Everyone's connection is unique.

I've also understood that the type of tv someone plays on could affect the timing of shooting since what you see on the screen may not render precisely to the timing it actually occurs.
Bro. My TV has VyperDrive. Which is supposed to decrease all lag input for games. It's a Sharp.

My internet connection is also hard wired. I also turn all my wifi devices off before I play & I get 50MBPS...I

I'm running this game the best possible way, with the best possible specs to get a perfect game connection and I still experience input lag.

I go for a block and it takes at least 1 full second for my player 2 react. Along with moving from left to right. It's like I press left and it waits for the command THEN moves.

It MAY be since these past 2ks have been connected online wheter you're on or off the game is on some type of server and it may be affecting control at this point. Like the delay in the 2k server causes delay in the input. That's the only thing that really makes sense. A lot of games are online now and they're not this bad at all.
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Old 11-03-2014, 01:09 PM   #23
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Re: Petition To Patch Input Delay

Quote:
Originally Posted by Pokes404
Just wanted to get clarification.

When people talk about having problems with the "input delay," are they talking about button-press delays (pass button, shoot button, pulling up icons, etc), or are they talking about the player movement in general?
Button delay, mainly online though.
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Old 11-03-2014, 01:19 PM   #24
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Re: Petition To Patch Input Delay

Quote:
Originally Posted by Pokes404
Just wanted to get clarification.



When people talk about having problems with the "input delay," are they talking about button-press delays (pass button, shoot button, pulling up icons, etc), or are they talking about the player movement in general?

Buttons, sticks, triggers, you name it, online and offline.
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