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Do players develop based on production?

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Old 11-15-2014, 11:22 AM   #1
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Do players develop based on production?

I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??
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Old 11-15-2014, 11:34 AM   #2
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Re: Do players develop based on production?

Quote:
Originally Posted by Riggins
I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??
don't confuse yourself riggins, that's just how the progression system is this year.

i had a 2nd round big man just have a career year with 15 and 11 on 57% shooting and he went down that offseason because he was 28 with a low potential.

if the game decides it wants a player going down, then that guy's going down.
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Old 11-15-2014, 12:11 PM   #3
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Re: Do players develop based on production?

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Originally Posted by BluFu
don't confuse yourself riggins, that's just how the progression system is this year.

i had a 2nd round big man just have a career year with 15 and 11 on 57% shooting and he went down that offseason because he was 28 with a low potential.

if the game decides it wants a player going down, then that guy's going down.

Pretty much this, terrible progression system, terrible injury system, gameplans that don't work if you have 15 players on your roster.

This is myGM/myLeague.

This is NBA 2k15 for ya


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Old 11-15-2014, 12:22 PM   #4
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Re: Do players develop based on production?

2K sports games have had fixed progression since the beginning. Its awful.

To counter this, just focus on keeping players with A or B potential. Nothing less.

Last edited by NeptunePirate; 11-15-2014 at 12:25 PM.
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Old 11-15-2014, 12:48 PM   #5
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Re: Do players develop based on production?

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Originally Posted by Soundtrack2C
Pretty much this, terrible progression system, terrible injury system, gameplans that don't work if you have 15 players on your roster.

This is myGM/myLeague.

This is NBA 2k15 for ya


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I agree with most all of this, but I'm curious what exactly don't you like about the injury system? I actually consider it a huge positive for this year's edition.

Anyways, re: the progression system...looks like Kevin Love is about to regress as a shooter


He has nowhere near the shooting prowess of the incomparable Evan Turner at the same point in their careers

I'm assuming this is because Love is a "rebounding" player type and Evan Turner is probably "offensive" or "outside scoring." Evan seriously improved his outside shot while Love actually lost his shot during his prime years. Instead of being relegated to being a jump shooter late in his career (what will likely happen irl), he's going to wind up losing the ability to shoot at all.

I'm surprised he was still this good overall at age 31, though.
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Old 11-15-2014, 01:48 PM   #6
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Re: Do players develop based on production?

Age, production, training and potential rating. Also as they progress one an area of expertise others decline since there was no time spent for training.
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Old 11-16-2014, 02:52 AM   #7
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Re: Do players develop based on production?

Quote:
Originally Posted by Riggins
I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??


The player Progression in this game is pretty bad. This is the worst part of MYLEAGUE/MYGM. Basicly ever player at 30 is going to get worse no matter what and to many guys that are 27-29 get worse and just way to many guys get worse over all. I made a thread about this issue has it really needs to be fixed but I don't think it will be fixed. Hear is the link to the thread I made about it.


http://www.operationsports.com/forum...ogression.html
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Old 11-16-2014, 08:49 AM   #8
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Re: Do players develop based on production?

Quote:
Originally Posted by darkknightrises
The player Progression in this game is pretty bad. This is the worst part of MYLEAGUE/MYGM. Basicly ever player at 30 is going to get worse no matter what and to many guys that are 27-29 get worse and just way to many guys get worse over all. I made a thread about this issue has it really needs to be fixed but I don't think it will be fixed. Hear is the link to the thread I made about it.


http://www.operationsports.com/forum...ogression.html
I had a goof today when I forgot about the sharp decline of veterans.

I signed Greivis Vasquez (age 29) to a small contract, something along the lines of 3 yr/12 mil. He's 76 overall currently, so I thought it would be reasonable since he should at least be a role player through his age 32 season.

Wrong. That same offseason he regressed to a 73. I guarantee that when his contract ends at age 32, he will be no better than 65 overall, aka nowhere close to an NBA roster. I forgot not to sign 29 year old 6th men to contracts longer than 1 year.

Silly me
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