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Old 09-25-2015, 09:30 AM   #33
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Re: Online Delay

The input feedback isn't as responsive as offline play, but I played two games last night that went very well (considering the likely traffic the servers were handling).

A good comparison would be Madden's online play this year. There is a slight hesitation but nothing that you can't adjust to in 5 minutes.

(I'm on a standard 30 mbps wifi connection)
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Old 09-25-2015, 09:41 AM   #34
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Re: Online Delay

Quote:
Originally Posted by Epyc
So does it finally feel like offline with no delay? Do you have full control of the player and do it react exactly when you flip your stick?
For somebody who hasn't played, you'll need to feel how the game plays, the game-play itself is so much smoother, that you'll hardly notice the very minimal input lag which all games online have.
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Old 09-25-2015, 09:51 AM   #35
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Re: Online Delay

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Originally Posted by jml475
For somebody who hasn't played, you'll need to feel how the game plays, the game-play itself is so much smoother, that you'll hardly notice the very minimal input lag which all games online have.
That's all I care about. We should all understand there has to be a slight adjustment when going online, but 2K15 "offline" was terrible defensively, so online was only going to be worse.
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Old 09-25-2015, 10:03 AM   #36
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Re: Online Delay

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Originally Posted by Shakedowncapo
That's all I care about. We should all understand there has to be a slight adjustment when going online, but 2K15 "offline" was terrible defensively, so online was only going to be worse.
oh no, you'll be able to put the clamps on people now. The left right threes are DONE. Bigs are vicious in the paint.

The only thing that isn't addressed is the double crossover to a mid-range, while it isn't cheesing...?, but generally can't be prepared for while guarding against the 3.
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