I hear the word "subtle" used quite a bit in describing it and in some cases you can get some fairly nuanced results:
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Overall though I think things get bogged down with strange launch angles and too often unresponsive inputs. Here's a good example:
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Everything looks very good initially. The setup into the crossover looks good from Wall and he gets Delly to bite in the crossover. The animation that plays out for Delly is perfect. It's not over the top and looks like what you'd normally see if someone is hit with a good crossover. It not a "broke em" play but its good enough. Things break down after that though. When I've finished the crossover I'm sent on an awkward, ill-advised, space wasting path. Instead of a hard angle towards the basket my path is rounded out and extended so I'm headed towards the sideline.
I can see this happening and to compensate for it (and the fact that it will allow Delly to recover) I start hitting down on the stick to get a behind the back move. No dice, the input is ignored in spite of the fact that I've got plenty of space to make the move. In the end, because of the bad angle I was forced to take initially and the lack of response to my inputs my defender does recover in spite of being hit with a move what typically will result in a clear path to the basket.
The most frustrating thing is that it doesn't always go that way. The scenario does play out properly sometimes.But I have no control over the angle I take to the basket:
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Maybe there's something I can do in these situations that I've missed. What do you guys think?
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