Thoughts on the slasher build.

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  • Sleepy59
    Rookie
    • Apr 2014
    • 384

    #1

    Thoughts on the slasher build.

    So I went ahead and made a slashing 6'3 PG with the hopes that the speed with ball would not hinder my ability to slash. So far I've been having a good time. I've been using or denying picks, reading opponent positioning and attacking accordingly, & TRYING to run fast breaks. I have quite a bit of success but there are times that the speed with ball completely ruins my drive and causes my player to pick up.

    This clip right here is an example of me trying to effectively run a fastbreak against lin. Keep in mind that my layups/dunks & Playmaking(speed w ball) are maxed out. Strength is decent.

    Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.



    I wasn't that bothered, thought maybe it was a way to keep the playing field fair. That was until I started playing PRO-AM. All these playmaking point guards that are TALLER than me were doing things my player will never be capable of. I just finished a game where this 6'5 playmaking PG literally had the jets on all game long! All the speed momentum he gathered helped him consistently dunk on people with ease. he was finishing like an actual NBA slasher, something my pg with 77 max speed with ball can only dream of doing. On top of that, he would also stop and pop middies after running around his defender, and he was hitting EVERYTHING. This guy literally shot like 20/23.

    Anybody here having more success with slashing as a slasher?
    Last edited by Sleepy59; 09-18-2016, 08:43 PM.
  • CBAT
    Rookie
    • Feb 2007
    • 471

    #2
    Re: Thoughts on the slasher build.

    I did a test with Westbrook vs Curry with a friend racing from one end to the other with the ball and without the ball.

    Curry was faster with the ball than without it. The speed with ball is not a modifier, it is the actual speed. I don't know anyone who can run FASTER with a BALL than just sprinting with no ball...

    WTF!?

    Comment

    • ViolenceFight
      MVP
      • Jun 2013
      • 1141

      #3
      Re: Thoughts on the slasher build.

      Originally posted by Sleepy59
      So I went ahead and made a slashing 6'3 PG with the hopes that the speed with ball would not hinder my ability to slash. So far I've been having a good time. I've been using or denying picks, reading opponent positioning and attacking accordingly, & TRYING to run fast breaks. I have quite a bit of success but there are times that the speed with ball completely ruins my drive and causes my player to pick up.

      This clip right here is an example of me trying to effectively run a fastbreak against lin. Keep in mind that my layups/dunks & Playmaking(speed w ball) are maxed out. Strength is decent.

      Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.



      I wasn't that bothered, thought maybe it was a way to keep the playing field fair. That was until I started playing PRO-AM. All these playmaking point guards that are TALLER than me were doing things my player will never be capable of. I just finished a game where this 6'5 playmaking PG literally had the jets on all game long! All the speed momentum he gathered helped him consistently dunk on people with ease. he was finishing like an actual NBA slasher, something my pg with 77 max speed with ball can only dream of doing. On top of that, he would also stop and pop middies after running around his defender, and he was hitting EVERYTHING. This guy literally shot like 20/23.

      Anybody here having more success with slashing as a slasher?
      Having fun with mine. The break running isn't bad, you just have to attack angles or pass out. It's definitely a "Skill" position. You have to really read what's going to happen and try to play to it. I'm ready to take it to the park once I get posterizer. But I'm holding out until then. I went no threes though.
      Female Russell Westbrook.

      PSN: ViolenceFight
      Instagram: @ViolenceFight

      Comment

      • Sleepy59
        Rookie
        • Apr 2014
        • 384

        #4
        Re: Thoughts on the slasher build.

        Originally posted by ViolenceFight
        Having fun with mine. The break running isn't bad, you just have to attack angles or pass out. It's definitely a "Skill" position. You have to really read what's going to happen and try to play to it. I'm ready to take it to the park once I get posterizer. But I'm holding out until then. I went no threes though.
        But we're slashers, shouldn't playmakers be the ones who's first priority is passing out? I understand it takes skill, but why do playmakers require much less effort with a greater success rate all around. Have you gotten a singe actual contact dunk yet? My contact dunks always either switch to layups or they just miss.

        Comment

        • ViolenceFight
          MVP
          • Jun 2013
          • 1141

          #5
          Re: Thoughts on the slasher build.

          Originally posted by Sleepy59
          But we're slashers, shouldn't playmakers be the ones who's first priority is passing out? I understand it takes skill, but why do playmakers require much less effort with a greater success rate all around. Have you gotten a singe actual contact dunk yet? My contact dunks always either switch to layups or they just miss.
          I have gotten contact dunks. Here's the thing though, If I take it strong off the break, there's a defender in my way and an open team member in the corner, I'm hitting my team. Slashing means "AttackAttackAttack!", But it doesn't mean play foolishly by trying to force stuff that's not there because the layup and Dunk is high.

          I look to create off screens, cuts, and attacking the close out. In career I run a 2 man game with Justice, In park I use the drives to set up the moving jumpers, I use them to set up the kick out. Alternatively you use the mid and kick out to keep the D honest, meaning that breaking past a guy gives you a one on one at the rim since the D now understands that you are just as willing to kick out.

          I get that I'm telling you to not use your best weapon and do a "Point Guard" or "Playmaker" job, but slashing is more than just dunking and lay ups. It's utilizing the impact your play has to warp the defense around it, while ultimately taking advantage of that warping. Same way a sharpshooter should do things you don't expect to help set up the Jump shot.

          That's my take.
          Female Russell Westbrook.

          PSN: ViolenceFight
          Instagram: @ViolenceFight

          Comment

          • Sleepy59
            Rookie
            • Apr 2014
            • 384

            #6
            Re: Thoughts on the slasher build.

            Yes I understand that as slashers we become a threat in the paint and as a result our team-mates end up open. I end up with a good ammount of assists because of it, but my concern is that I'm not a big of a threat inside as a playmaker. I mean we have the ability to max out a one man fast break badge but can not beat the cpu on a fast break half the time. My argument is that a paymaker can do it with ease, and he would easily finished that fastbreak I failed to finish.

            Comment

            • RxBis
              Rookie
              • Sep 2016
              • 69

              #7
              Re: Thoughts on the slasher build.

              Hey man, im a 6'5 slasher, like you i have a maxed out dunking/layup, + all the archtype badges up to gold, been doing fine on MC but on the park for some reason its quiet a different story, im attacking the basket when there is a guy their on purpose expecting to be able to make the contact layup but im missing (the timing is quiet on point) example from today is me missing dunks over a Strech Big center. tbh this is quiet frustraing since sharpshooters are able to make contested thress but im having trouble making contested layups.. right know im grinding for those hall of fame badges hoping they will make things easier.

              edit: forgot to mention that basically all builds besides rim protector/LDD have low defending, so attacking them should be easy
              Last edited by RxBis; 09-19-2016, 08:34 AM. Reason: adding stuff

              Comment

              • fattymac21
                Rookie
                • Apr 2012
                • 43

                #8
                Re: Thoughts on the slasher build.

                Originally posted by CBAT
                I did a test with Westbrook vs Curry with a friend racing from one end to the other with the ball and without the ball.

                Curry was faster with the ball than without it. The speed with ball is not a modifier, it is the actual speed. I don't know anyone who can run FASTER with a BALL than just sprinting with no ball...

                WTF!?
                This is disturbing to find out.

                Comment

                • Haraldsson88
                  Rookie
                  • Sep 2016
                  • 66

                  #9
                  Re: Thoughts on the slasher build.

                  Wait, im confused, why does it say very late, u timed it good according to the meter.

                  Im having alot of trouble scoring contact layups on my slasher, feels like as soon as its a bit of contact the quality of the layup goes down af.

                  Comment

                  • Sleepy59
                    Rookie
                    • Apr 2014
                    • 384

                    #10
                    Re: Thoughts on the slasher build.

                    Originally posted by RxBis
                    Hey man, im a 6'5 slasher, like you i have a maxed out dunking/layup, + all the archtype badges up to gold, been doing fine on MC but on the park for some reason its quiet a different story, im attacking the basket when there is a guy their on purpose expecting to be able to make the contact layup but im missing (the timing is quiet on point) example from today is me missing dunks over a Strech Big center. tbh this is quiet frustraing since sharpshooters are able to make contested thress but im having trouble making contested layups.. right know im grinding for those hall of fame badges hoping they will make things easier.

                    edit: forgot to mention that basically all builds besides rim protector/LDD have low defending, so attacking them should be easy
                    Speed with ball has a lot to do with it, but I also feel as if they kept the toning down of finishes from previous 2k patches that helped nerf the "demi-god" builds. But it really sucks when the other player builds are hitting 3's and mids with hands on their face. If we can't really finish what are we supposed to do? They should have adjusted the game-play so that every build has it's strength and weakness. If a shooter gets by his defender, they succeed. If a slasher gets by his defender. Well all we can do is pray our mediocre pull up falls or our slow drive succeeds.

                    Originally posted by Haraldsson88
                    Wait, im confused, why does it say very late, u timed it good according to the meter.



                    Im having alot of trouble scoring contact layups on my slasher, feels like as soon as its a bit of contact the quality of the layup goes down af.
                    To be honest with you, I've got no idea. I'd also like to know why.
                    Last edited by Sleepy59; 09-19-2016, 01:32 PM.

                    Comment

                    • Celtics4Life
                      Rookie
                      • Oct 2014
                      • 283

                      #11
                      Re: Thoughts on the slasher build.

                      Originally posted by Sleepy59
                      Speed with ball has a lot to do with it, but I also feel as if they kept the toning down of finishes from previous 2k patches that helped nerf the "demi-god" builds. But it really sucks when the other player builds are hitting 3's and mids with hands on their face. If we can't really finish what are we supposed to do? They should have adjusted the game-play so that every build has it's strength and weakness. If a shooter gets by his defender, they succeed. If a slasher gets by his defender. Well all we can do is pray our mediocre pull up falls or our slow drive succeeds.



                      To be honest with you, I've got no idea. I'd also like to know why.



                      I'm in the same boat. Ever fast break I have 4-5 steps ahead of the CPU with not one player ahead of me I end up missing or getting fouled. The main reason is CPU defender no matter who it is can be pg or unknown name center will get a speed boost and catch up to my player 100% of the time to prevent a easy dunk finish.

                      I get it this is to take away the easy score but what is the point of fast breaks when you can't even have one?

                      At least in 2K16 you had that few step lead and can finish easy.

                      Comment

                      • Ownal0t
                        MVP
                        • Jul 2014
                        • 1244

                        #12
                        Re: Thoughts on the slasher build.

                        yea , im hoping the speed with ball and speed without ball thing was a glitch. i first saw that in myteam, and i just stopped and was like HUH?

                        small things like that makes me wonder if the people behind some of these choices ever played bball outside of gym class. you telling me in a BBALL sim that some players are FASTER with a OBJECT IN THEIR HANDS THAN WITHOUT THE OBJECT? Like SERIOUSLY , HUH?

                        the only thing i could think of is that, it goes off how far the player can dribble the ball away from their body and what not . but still that makes no sense.

                        Comment

                        • Haraldsson88
                          Rookie
                          • Sep 2016
                          • 66

                          #13
                          Re: Thoughts on the slasher build.

                          I legit get so many lightly contested layups missing its crazy, its so frustrating. Like i did a euro on a fast break on pro to grind acrobat and i actually missed it, completly open, in park i did a spin layup completly fooling the defender, perfect timing according to the meter, but for whatever reason i missed it. And i legit feel like i get a bad quality as soon as a defender touches you.

                          Comment

                          • Tstone77
                            Rookie
                            • Sep 2016
                            • 156

                            #14
                            Re: Thoughts on the slasher build.

                            The slasher should be the fastest archetype. Name a slasher that is slow or a slasher that can be caught on the break.All the love went to the Sharpshooters and Playmakers. Also what is with these shot creators having a 90 moving shot but a 70 or 80 standing shot. Also the moving shot rating is not a modifier either sooooo...mess ups all around 2k

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                            Comment

                            • Rockie_Fresh88
                              Lockdown Defender
                              • Oct 2011
                              • 9621

                              #15
                              Re: Thoughts on the slasher build.

                              Hopefully raising my strength will help me finish better
                              #1 Laker fan
                              First Team Defense !!!

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