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Fast Break AI
This is a discussion on Fast Break AI within the NBA 2K Basketball forums.
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10-19-2016, 10:58 AM | #9 |
MVP
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Re: Fast Break AI
I was going over some video of my own game play to watch and try to get better, and I decided to break down this play for this thread.
It shows stuff we all know is there, and has been for years. I'm just showing how it's still there and how fast break AI in 2K still has a long, long way to go. |
10-19-2016, 01:06 PM | #10 | ||||||||||||||||||||||||
MVP
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Re: Fast Break AI
Hey Books, I see you with that rec. I thought you bailed from the threads! I frequently remember that post you made early on about putting the game down and think, "That dude is smarter than the rest of us." I've more than once second guessed myself trying to hang in there and post videos and comment in the wiki threads to help other people play a game that I see has so many flaws this year. Anyway, if you jump back in the threads, will be good to hear from you. Thanks for the little rec. Is SimHangout on permanent hiatus this cycle? Or maybe when the season starts? |
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10-19-2016, 02:29 PM | #11 |
Rookie
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Re: Fast Break AI
There's nothing worse than watching Terrence Jones take a fastbreak stepback three...
Nothing worse than watching guards take fastbreak stepback midrange jumpers... Nothing worse than watching Tyreke Evans...a slasher...take stepback 3s... It is just all around bad in MyCareer. |
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10-19-2016, 02:43 PM | #12 | ||||||||||||||||||||||||
MVP
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Re: Fast Break AI
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10-19-2016, 03:40 PM | #13 | ||||||||||||||||||||||||
MVP
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Re: Fast Break AI
To start the play, the PG is in that position for a reason. The point guard decided he didn't want to run the lane with Porzingis leading the break. Many times in the NBA the point guard will stay behind as a release and want the ball immediately, expecting the big guy with the ball to pass the ball back so the PG can advance the ball and either set up the offense or secondary break. Since the point guard in this case didn't feel they had a great fast break opportunity (or trusted Porzingis to lead the break in traffic), he stayed as a release to get the ball back and bring it up the court. Second, #34 couldn't catch the pass in stride because it wasn't a great pass and it was an awkward angle (he had to turn in a weird way just to catch the pass, thus the animation was correct in this situation). Since he did have to slow himself down to catch the pass, that's why the corner "Usain Bolt" guy was able to sprint and get back in the play. I don't see much of an issue with that, either. Also, instead of a contested jumper, if you had made one more pass you would have had an open layup/dunk. #14 in the play makes a burst towards the basket as #34 is catching the pass and the defender is committing to defend #34 (the guy with the ball). Just like a good running/hustling big would do in real life, he ran the lane perfectly but you didn't reward him with the pass. Just my 2 cents. I've seen weird videos and what not but this one just looks pretty harmless. And keep in mind that not every fast break is going to be the exact same. The AI is making decisions and not every decision will necessarily please you, either. Last edited by fluent2332; 10-19-2016 at 03:46 PM. |
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10-19-2016, 03:41 PM | #14 |
Banned
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Re: Fast Break AI
the fast break is a perfect example of how 2k continuously builds on game mechanics yet fails to test them properly. what good is it if it doesn't work?
everything from players stopping for no reason, having a clear and open lane to the hoop, and then deciding to turn around and head to the 3 point line, to just being straight up impeded and fouled from behind with no penalty. i get the feeling that this won't be fixed until the second (after 1.05) gameplay patch, if at all. |
10-19-2016, 04:02 PM | #15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Fast Break AI
In this case I dumped the ball to KP because I knew by reflex that keeping the ball in the hands of the guy in traffic who had a defender right on top of him would mean, in 2K17, a very high probability of the ball getting bumped loose again. It's not sim to give the ball to the big man like that but it's necessary in 2k in that situation to dump to an open man to avoid another bump animation turnover.
As for the defending SF contesting the shot, can you seriously say a player with 60-70 ratings in speed and acceleration can literally go the full length of the court from the corner, behind the foul line steal, to contest the shot under the hoop, blazing past everyone else on the court? At the same time, the 80-90+ speed/acceleration offensive SG on the other side of the court, foul line extended even with the steal, can barely get to a lane to fill on the weak side of the break, either to the corner or toward the basket? I don't know what NBA games you watch where that happens, but I haven't seen it. The reason he got there is because the fast break logic assigned him to guard that (his) man, and forced his speed to put him on that man.
But you're right that the shot I took was actually an awful shot and should not have gone in. I should have kicked the ball back out to KP on the wing for an open shot at 3pts. Doesn't matter. The speed nerfs and boosts and AI glitches are so typical of transition plays that my (bad) choice to take that baseline jumper doesn't negate what's actually happening on the court. Last edited by LorenzoDC; 10-19-2016 at 04:08 PM. |
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10-19-2016, 04:13 PM | #16 | ||||||||||||||||||||||||
MVP
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Re: Fast Break AI
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