How MyLeague should be played:

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  • dsj914
    Rookie
    • Jul 2011
    • 132

    #1

    How MyLeague should be played:

    So I have played and simmed through many seasons in MyGM as well as MyLeague and I must say that I was left very unimpressed. The league expansion and 'unique' rule changes each year add a new element to the game, but it was not enough to keep me wanting more.

    I have always thought that player progression and regression were the biggest issues and after 5 seasons, the mode seemed broken. Either I had created a powerhouse by building through the draft or by signing regressed superstars to one year deals. I had always thought ratings/progressions should be dynamic and simply determined off of advanced statistics. The problem here is that it takes way too long to make mid/post season attribute changes, even with the quick edit.

    However, I've found a solution that has been working well and makes the game feel like real life. Former lottery picks now fall out of the league after 3 seasons while late first round picks (and even a few second round picks) evolve into top 5 players at their positions. Guys who are in the mid to high 70s expect $18M+ (this happens by default but now it's actually warranted) and can make or break franchises. In a nutshell, the 'league' is more dynamic and unexpected but realistic things happen.

    As a note to start: I have my current sliders set to All-Star and my Player Progression at 50; Player Regression at 78; In-Season Training at 68 and Player Non-Financial Ambitions at 99. I also have my injury severity at 78. This method would still work with the default settings, but progression may not happen enough to keep the variance of the current NBA 5 years down the road.

    The Rules:
    *For this method to work most effectively, you need to expand the NBA to 36 teams. This will ensure that drafted rookies have the most opportunities to play early (this will be very important).
    *Now you will need to edit your draft classes. This aspect takes the most time (about 15 minutes, depending on how detailed you get) but it is the most important aspect. You want to create a draft class that is capped at 80 overall but has at least 30 players with 70+ overall (I just keep generating classes until I get one with about 20 pre-generated 70+ rookies).
    *Once you edit your rookies overall you want to sort the draft class by potential. Use quick edit to decrease any potential that is better than a C+. I typically give the top 30 prospects about 2 points of growth during their rookie (If a prospect is a 79 then I'll set potential to 80 or 81, however if a prospect is below 72, I set their potential to 72). Once you have your draft class with the low potential ratings, you are ready to move into gameplay.
    *Obviously you can play or sim the games, but I always sim the first season. Once you get to the playoffs you have a little more work to do (again, takes about 15 minutes). First you want to go the 'Rookie Report' and sort the rookies by their Efficiency Rating. (I spent way too much time creating a formula to create a player's potential rating, so I'll spare you the detail). Essentially you can take the player's EFF rating and add 70 to it. Thus a rookie who has an 18 EFF rating, would get his potential increased to 88. This gives you the dynamic element of progression and it also leaves a chance that a player may or may not reach their peak.

    You can also do this for younger players (25 or younger) who are not already superstars. *By using the EFF rating plus 70 to determine potential, you will run into some players (I have not had it happen with a rookie yet) that have an EFF rating of 30+. These are typically current NBA superstars, thus there is no need to edit their potential.

    This obviously works off of rookies (and younger players) seeing a decent amount of minutes, thus the need to expand the NBA to 36 teams (increased injury severity also gives rookies a better chance at seeing the court). This gives a more realistic feel as you can no longer look at a rookies player card, check his potential and determine whether he is worth drafting/playing. Like in real life, a player's potential is unknown and any player can have a breakout season.

    I hope this helps make MyLeague a more enjoyable game mode, and hopefully 2K incorporates some type of algorithm like this in 2k18 (or maybe even patch 17).

    Enjoy and have a Merry Christmas!
    Making the 2K grind that much easier...

    https://youtu.be/sQfoftLjVag

    Enjoy!
  • TGsoGood
    MVP
    • Mar 2015
    • 1039

    #2
    Re: How MyLeague should be played:

    Nice system you have created

    Sent from my LGLS775 using Tapatalk

    Comment

    • dsj914
      Rookie
      • Jul 2011
      • 132

      #3
      Re: How MyLeague should be played:

      Originally posted by TGsoGood
      Nice system you have created
      Thanks! I like it bc it makes the mode harder and now my draft choices and free agent signings make a huge impact. I'm forced to draft players based on talent/production and hope that they pan out (like in real life).

      With the new trading logic I was worried that cpu teams would easily trade away first round picks (due to the low potentials) but it has actually been the opposite. Dwight Howard was traded away for the fourth pick in the 2017 draft and the Hawks drafted to young Center to replace him. The same thing happened the following year with Kemba Walker. I think because the talent pool is relatively lower, cpu teams feel like they have to make a move to get a prospect that's in the mid 70s.
      Making the 2K grind that much easier...

      https://youtu.be/sQfoftLjVag

      Enjoy!

      Comment

      • dsj914
        Rookie
        • Jul 2011
        • 132

        #4
        Re: How MyLeague should be played:

        Attached is the scale that I developed for potential off of Eff ratings.
        The potential caps are a little more realistic than just adding 70.
        I also included an example of some potential changes after the 2018 season.

        Hope this adds a little flavor to your MyLeague!
        Attached Files
        Making the 2K grind that much easier...

        https://youtu.be/sQfoftLjVag

        Enjoy!

        Comment

        • iFnotWhyNoT
          Rookie
          • Jun 2015
          • 475

          #5
          Re: How MyLeague should be played:

          NICE system. I'm definitely going to incorporate this but I don't want to increase injury or expand to 36 teams. I'm going to try this out once I finish the season, hopefully it works because I've seen some cpu teams start rookies with really low overalls I'm guessing because of coaches strengths and system [ Suns will start Bender at center and Lakers always start Ingram even though in both cases Deng and Chandler are significantly better in OVR in my MyLeague].

          Hey post this in the MyLeague/MyGM wishlist thread so the franchise devs aren't likely to miss it.

          Comment

          • dsj914
            Rookie
            • Jul 2011
            • 132

            #6
            Re: How MyLeague should be played:

            Originally posted by iFnotWhyNoT
            NICE system. I'm definitely going to incorporate this but I don't want to increase injury or expand to 36 teams. I'm going to try this out once I finish the season, hopefully it works because I've seen some cpu teams start rookies with really low overalls I'm guessing because of coaches strengths and system [ Suns will start Bender at center and Lakers always start Ingram even though in both cases Deng and Chandler are significantly better in OVR in my MyLeague].
            Thanks! It should still work with 30 teams - I like expanding the league because the new six teams should end up with lotto picks and those rookies have a better chance to start (also I just like playing with a new team and making my own history/rivalries). I believe situations where younger players/rookies starting over veterans happens with coaches that have higher player performance affecting their rotations. You could control all teams and increase that slider for all of the coaches, but I'm not a huge fan of controlling all 30-36 teams (can't do all of the work for 2K).
            The injury aspect (as with all of the sliders expect the progression) are just my preference. I rarely see players with season-ending injuries and I feel like those injuries happen to 3 - 5 players each year. 2K's injury system is random so use whatever works for you.

            I think the only difference you will have is that more players will have their potentials increased in their 2nd or 3rd year, opposed to their rookie season (this still happens with 36 teams as well; ex: Ulis and Lyles).

            I hope this is of good use to you and I will make sure to post this in the 2K dev thread.
            Making the 2K grind that much easier...

            https://youtu.be/sQfoftLjVag

            Enjoy!

            Comment

            • joestrong
              Rookie
              • Dec 2016
              • 39

              #7
              Re: How MyLeague should be played:

              Are you able to pm me the those two images, it isnt letting me access them?

              Comment

              • dsj914
                Rookie
                • Jul 2011
                • 132

                #8
                Re: How MyLeague should be played:

                Originally posted by joestrong
                Are you able to pm me the those two images, it isnt letting me access them?
                I tried to send you a PM but it says you aren't accepting/allowing messages to come through.
                Making the 2K grind that much easier...

                https://youtu.be/sQfoftLjVag

                Enjoy!

                Comment

                • joestrong
                  Rookie
                  • Dec 2016
                  • 39

                  #9
                  Re: How MyLeague should be played:

                  Originally posted by dsj914
                  I tried to send you a PM but it says you aren't accepting/allowing messages to come through.
                  Strange, cant't seem to change it either

                  Comment

                  • dsj914
                    Rookie
                    • Jul 2011
                    • 132

                    #10
                    Re: How MyLeague should be played:

                    Originally posted by joestrong
                    Strange, cant't seem to change it either
                    This link should take you to the Efficiency Rating scale.


                    Let me know if it works.
                    Making the 2K grind that much easier...

                    https://youtu.be/sQfoftLjVag

                    Enjoy!

                    Comment

                    • itsmb8
                      MVP
                      • May 2011
                      • 3361

                      #11
                      Re: How MyLeague should be played:

                      For the younger non-rookie players, do you just update their potential once, or continually update it until theyre not "young" anymore?

                      And what do you do with players who have, say, a 0 EFF? Just came across it with Thon Maker in a simulation, who didnt play a single minute.
                      Last edited by itsmb8; 12-30-2016, 02:53 AM.
                      PSN / Xbox GT - BLUEnYELLOW28

                      Comment

                      • dsj914
                        Rookie
                        • Jul 2011
                        • 132

                        #12
                        Re: How MyLeague should be played:

                        Originally posted by itsmb8
                        For the younger non-rookie players, do you just update their potential once, or continually update it until theyre not "young" anymore?

                        And what do you do with players who have, say, a 0 EFF? Just came across it with Thon Maker in a simulation, who didnt play a single minute.
                        After each season I update any rookie that has an EFF of 12+ then I update any player that is 24 or younger and finished with an EFF in the top 100 of the entire league. Typically I'm updated 12-15 players each season.

                        The situation with Thon Maker is another glitch by 2K. The coach for his particular team only played 5 players and gave them each 48 minutes (unless he had a season ending injury). If it was a 2K glitch, I would just set his potential at 3 points higher than his overall, if he was injured - there's always next year.
                        Making the 2K grind that much easier...

                        https://youtu.be/sQfoftLjVag

                        Enjoy!

                        Comment

                        • dlb731
                          Rookie
                          • Nov 2011
                          • 177

                          #13
                          Re: How MyLeague should be played:

                          I'm sorry.... But I can't seem to find the EFF on the players..

                          Comment

                          • dsj914
                            Rookie
                            • Jul 2011
                            • 132

                            #14
                            Re: How MyLeague should be played:

                            Originally posted by dlb731
                            I'm sorry.... But I can't seem to find the EFF on the players..
                            When you are at the statistics screen press Y (Xbox) or Triangle (PS) twice and that should give you the advanced stats for each player.
                            Making the 2K grind that much easier...

                            https://youtu.be/sQfoftLjVag

                            Enjoy!

                            Comment

                            • buckfoston824
                              Rookie
                              • Sep 2014
                              • 47

                              #15
                              Re: How MyLeague should be played:

                              after the 1st season i only had 3 players with EFF ratings over 12+


                              Embiid with 20
                              Saric with 12
                              Brogdon with 12


                              Did I do something wrong?

                              Comment

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