2k dunking/layup controls input

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  • LM1213
    Rookie
    • Sep 2010
    • 309

    #1

    2k dunking/layup controls input

    Not really sure about what to title the thread, but I was wondering what people thought about dunk attempt input on controls..let me explain.

    So I've noticed when most people drive to the goal everyone attempts to dunk. I rarely see people specifically go for layups. most people attempt to dunk and when it doesn't happen you go into a contested layup.

    personally I would like the game to attempt the dunk every time you use turbo. even if it's a miss 100% of the time. you use turbo you should go for the dunk and be penalized for the input if it's not in the correct situation. most people never attempt layups because there isn't much risk/reward. you go for a layup 50% chance it goes in, 50% you miss. or blocked (just an example)
    you got for a dunk 100% chance it goes in, but if you get contact you just go to layup which is still 50/50. Most people just use turbo because the chances are way better regardless the outcome.
    If 2k made every turbo a dunk attempt wit the input where there was a risk for doing it and the wrong time layups would actually be used on purpose more often. a lot of layup animations are never seen because most people just ride turbo.

    what are you thoughts? should they make the input work and let the user make smarter choices, or keep it the same?
  • ajg52801
    Rookie
    • Oct 2015
    • 352

    #2
    Re: 2k dunking/layup controls input

    This is very interesting. They should look into it.

    Sent from my ONEPLUS A3000 using Tapatalk

    Comment

    • BehindtheArc88
      Banned
      • Sep 2017
      • 92

      #3
      Re: 2k dunking/layup controls input

      Originally posted by LM1213
      Not really sure about what to title the thread, but I was wondering what people thought about dunk attempt input on controls..let me explain.

      So I've noticed when most people drive to the goal everyone attempts to dunk. I rarely see people specifically go for layups. most people attempt to dunk and when it doesn't happen you go into a contested layup.

      personally I would like the game to attempt the dunk every time you use turbo. even if it's a miss 100% of the time. you use turbo you should go for the dunk and be penalized for the input if it's not in the correct situation. most people never attempt layups because there isn't much risk/reward. you go for a layup 50% chance it goes in, 50% you miss. or blocked (just an example)
      you got for a dunk 100% chance it goes in, but if you get contact you just go to layup which is still 50/50. Most people just use turbo because the chances are way better regardless the outcome.
      If 2k made every turbo a dunk attempt wit the input where there was a risk for doing it and the wrong time layups would actually be used on purpose more often. a lot of layup animations are never seen because most people just ride turbo.

      what are you thoughts? should they make the input work and let the user make smarter choices, or keep it the same?
      Keep it the same

      Comment

      • emaula
        Rookie
        • May 2016
        • 61

        #4
        Re: 2k dunking/layup controls input

        Originally posted by LM1213
        Not really sure about what to title the thread, but I was wondering what people thought about dunk attempt input on controls..let me explain.

        So I've noticed when most people drive to the goal everyone attempts to dunk. I rarely see people specifically go for layups. most people attempt to dunk and when it doesn't happen you go into a contested layup.

        personally I would like the game to attempt the dunk every time you use turbo. even if it's a miss 100% of the time. you use turbo you should go for the dunk and be penalized for the input if it's not in the correct situation. most people never attempt layups because there isn't much risk/reward. you go for a layup 50% chance it goes in, 50% you miss. or blocked (just an example)
        you got for a dunk 100% chance it goes in, but if you get contact you just go to layup which is still 50/50. Most people just use turbo because the chances are way better regardless the outcome.
        If 2k made every turbo a dunk attempt wit the input where there was a risk for doing it and the wrong time layups would actually be used on purpose more often. a lot of layup animations are never seen because most people just ride turbo.

        what are you thoughts? should they make the input work and let the user make smarter choices, or keep it the same?
        Completely agree.

        I love finish drives with layups but since you use to beat the defender using turbo you always end triggering a dunk, then, as you said, dunk or contested animation.

        Definitely better to let gamers choice how to end to the hoop, paying attention to where the contest arrives to conclude with opposite hand (or other counters).

        Comment

        • Kushmir
          MVP
          • Jun 2003
          • 2414

          #5
          Re: 2k dunking/layup controls input

          Keep in mind turbo is the quickest way to beat the defense....help or otherwise. Although 2K has historically rewarded dunk attempts disproportionately (fouls and the high FG% you already mentioned) its not so much that people are trying to dunk everything as much as the game interpreting "dunk" when you turbo.

          I always felt like turbo should translate to "strong move to the basket" and not necessarily dunk--i'd like a system based more on real-life tendency. Chris Paul for example has dunked less than 5 times since 2013. Turboing to the basket with him should rarely (if ever) result in him trying to mash on a guy.

          I wrote a piece about it last year: http://spgmg.blogspot.com/2016/11/to...t-to-dunk.html
          NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

          Comment

          • LM1213
            Rookie
            • Sep 2010
            • 309

            #6
            Re: 2k dunking/layup controls input

            Originally posted by BehindtheArc88
            Keep it the same
            just wondering what is your reasoning?

            Comment

            • LM1213
              Rookie
              • Sep 2010
              • 309

              #7
              Re: 2k dunking/layup controls input

              Originally posted by Kushmir
              Keep in mind turbo is the quickest way to beat the defense....help or otherwise. Although 2K has historically rewarded dunk attempts disproportionately (fouls and the high FG% you already mentioned) its not so much that people are trying to dunk everything as much as the game interpreting "dunk" when you turbo.

              I always felt like turbo should translate to "strong move to the basket" and not necessarily dunk--i'd like a system based more on real-life tendency. Chris Paul for example has dunked less than 5 times since 2013. Turboing to the basket with him should rarely (if ever) result in him trying to mash on a guy.

              I wrote a piece about it last year: http://spgmg.blogspot.com/2016/11/to...t-to-dunk.html
              turbo is used to get past defenders but it's not that hard to let go. just like the shot stick is used to shoot, but you still have to let go of it, to release your shot.

              as far as chris paul, what I am saying is, just cuz he doesn't normally dunk doesn't mean the system shouldn't attempt it, I think it should be on the user to not attempt it.

              I see what your saying about a forceful drive, but the control manuals say it's a dunk. so I feel it should attempt it.

              not saying your wrong for your thoughts, or the way you interpret it, just my opinion 2k should let the onus be on the user, I think it could increase the skill gap. But maybe they don't, because casuals. it's not a game killer by any means, just something I've always wondered. also sometimes I don't want to get a layup I want to attempt a dunk regardless if I miss I want to try to kill someone if I try to

              Comment

              • LM1213
                Rookie
                • Sep 2010
                • 309

                #8
                Re: 2k dunking/layup controls input

                Originally posted by Kushmir
                Keep in mind turbo is the quickest way to beat the defense....help or otherwise. Although 2K has historically rewarded dunk attempts disproportionately (fouls and the high FG% you already mentioned) its not so much that people are trying to dunk everything as much as the game interpreting "dunk" when you turbo.

                I always felt like turbo should translate to "strong move to the basket" and not necessarily dunk--i'd like a system based more on real-life tendency. Chris Paul for example has dunked less than 5 times since 2013. Turboing to the basket with him should rarely (if ever) result in him trying to mash on a guy.

                I wrote a piece about it last year: http://spgmg.blogspot.com/2016/11/to...t-to-dunk.html
                Nice read on your blog

                Comment

                • olajuwon34
                  Pro
                  • Aug 2017
                  • 681

                  #9
                  Re: 2k dunking/layup controls input

                  This is why online play in these games is a dunk fest, the risk reward like you talked about, its best to just go for dunks because the layups were never worth it most the time, iv seen bigs like KG and Shaq in 2k17 get blocked by 6 ft guards , it needs to be altered so that more layups are attempted, and its not like were watching some dunk contest.

                  Comment

                  • Impetuous65
                    MVP
                    • Feb 2015
                    • 1451

                    #10
                    Re: 2k dunking/layup controls input

                    delete Msg
                    Last edited by Impetuous65; 09-29-2017, 12:00 PM.

                    Comment

                    • LM1213
                      Rookie
                      • Sep 2010
                      • 309

                      #11
                      Re: 2k dunking/layup controls input

                      Originally posted by Impetuous65
                      This is why you go into freestyle practice and learn the "WINDOWS" to perform certain lay ups, tear drops, when to let go of sprint, when to euro ect... I'm killing lay ups in 2k with KD and Curry left and right handers and straight forward expecting contact. It's all about that WINDOW.
                      I'm not saying I do it. I like doing layups as most the time when driving. It's just something I notice. it's just something most people online do.

                      Comment

                      • Americas Team
                        MVP
                        • Jun 2016
                        • 1282

                        #12
                        Re: 2k dunking/layup controls input

                        Just let turbo do right before you press the shot button.

                        Sent from my BLN-L24 using Operation Sports mobile app
                        Xbox Series X: KILLMUNGER

                        Comment

                        • El_Poopador
                          MVP
                          • Oct 2013
                          • 2624

                          #13
                          Re: 2k dunking/layup controls input

                          I would rather have a separate modifier for dunks. I should be able to do a layup at full speed instead of triggering a dunk.

                          That's one of my least favorite things about playing with PGs; I would pretty much never want to dunk with Kyrie even though he can, for instance, but I need to let o off the sprint in order to not try to dunk.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • McNulty
                            Rookie
                            • Sep 2010
                            • 45

                            #14
                            Re: 2k dunking/layup controls input

                            One of the things I liked from games in the past was just mapping layup and dunk to two separate buttons. O for shoot,  to dunk. Wish it could be as easy as that nowadays.

                            Comment

                            • Kushmir
                              MVP
                              • Jun 2003
                              • 2414

                              #15
                              Re: 2k dunking/layup controls input

                              Originally posted by LM1213
                              turbo is used to get past defenders but it's not that hard to let go. just like the shot stick is used to shoot, but you still have to let go of it, to release your shot.

                              as far as chris paul, what I am saying is, just cuz he doesn't normally dunk doesn't mean the system shouldn't attempt it, I think it should be on the user to not attempt it.

                              I see what your saying about a forceful drive, but the control manuals say it's a dunk. so I feel it should attempt it.

                              not saying your wrong for your thoughts, or the way you interpret it, just my opinion 2k should let the onus be on the user, I think it could increase the skill gap. But maybe they don't, because casuals. it's not a game killer by any means, just something I've always wondered. also sometimes I don't want to get a layup I want to attempt a dunk regardless if I miss I want to try to kill someone if I try to
                              For sure, its def not "hard" but we all know you're risking your FG% if you release turbo when you beat a guy lol.

                              And I know how you USER guys are about 2K deciding what you do.

                              Its just that IMO dunks in the wrong situations should yield bad results. I'd love to see more charges, missed dunks and losing the ball when the wrong guys try to power through the defense or people try dunking in the wrong instances.
                              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                              Comment

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