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Real FG% vs. User Timing

This is a discussion on Real FG% vs. User Timing within the NBA 2K Basketball forums.

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Old 09-27-2017, 09:16 AM   #9
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Re: Real FG% vs. User Timing

Quote:
Originally Posted by ehh
Although as a player there are definitely times when you know the ball is going in as soon as it leaves your fingers.
I played bball all through school and I definitely knew when my shot was going to fall alot of times but I like the satisfaction of not knowing until the nets go SWISH on 2k

SIM is a MINDSET...Don't cheat the game and you'll get better results! ~Koosa10:27~
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SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~
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Old 09-27-2017, 11:14 AM   #10
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Re: Real FG% vs. User Timing

Right now Iím using user timing and nothing going in. Iím literally missing open layups and open perimeter shots. Didnít have this issue last year. Should I go to real fg %?
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Old 09-27-2017, 11:28 AM   #11
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Re: Real FG% vs. User Timing

something about real fg% ain't right cuz i been missing everything this year!!!
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Old 09-27-2017, 11:33 AM   #12
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Re: Real FG% vs. User Timing

Lol sounds like there's not one definite answer.

People missing everything with timing.
People missing everything with real %

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Old 10-30-2017, 04:20 PM   #13
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Re: Real FG% vs. User Timing

i don't understand why "late" releases go more often in then "good" releases (user timing - offline vs. CPU)

Whats wrong again with the shotmeter + timing?

Last edited by Fredette; 10-30-2017 at 04:28 PM.
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Old 10-30-2017, 08:17 PM   #14
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Re: Real FG% vs. User Timing

i used real fg% offline last year and i may be wrong but it felt like i could get shots off quicker than timing. if i had a bit of space i could get a 3 off where with timing it felt like timing that jumper allowed defenders to contest.
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Old 10-30-2017, 08:35 PM   #15
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Re: Real FG% vs. User Timing

I've used both but if you want to play online and be good you're gonna have to put the time in with timing to get the proper releases for you're team.
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Old 10-31-2017, 05:39 AM   #16
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Re: Real FG% vs. User Timing

I'm playing Real FG% and it's solid, but I felt like I needed to give the Human a couple ticks higher on the sliders vs CPU.

However, it's true that on Real FG% it feels like you can't get hot at all.

2K needs to take a look at what being hot and cold means.

I've always wanted 2K to have a tiers of hotness and coldness. Like being a level of hot or cold will just slightly affect your play. Say you made 3 to 5 in a row. However, if you manage to keep hitting shots efficiently within that first level, you get to another ridiculous level where your ratings get boosted again. On the other hand, if you get stopped that many times, you get your ratings dropped.
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