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NBA 2k18 Official Player Lock Thread

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Old 01-19-2018, 01:58 AM   #81
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Re: NBA 2k18 Official Player Lock Thread

I’m entering the playoffs and started thinking about the offseason activities. Do you guys control everything or do you let the CPU do most of the work. I was thinking that I’m going to let the CPU do the draft since I put a created player in there and I don’t want to influence where he goes. Let me know your thoughts.


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Old 01-19-2018, 06:53 PM   #82
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NBA 2k18 Official Player Lock Thread

https://www.youtube.com/watch?v=BXuI4ZHnU40



Almost blew a 24 point lead. Managed to pull through and get the win. Still can’t beat out the Wizards and I’m expecting to meet them in the playoffs.


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Old 01-21-2018, 09:03 AM   #83
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Re: NBA 2k18 Official Player Lock Thread

Quote:
Originally Posted by Lady Mac vG
I’m entering the playoffs and started thinking about the offseason activities. Do you guys control everything or do you let the CPU do most of the work. I was thinking that I’m going to let the CPU do the draft since I put a created player in there and I don’t want to influence where he goes. Let me know your thoughts.


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Id let the cpu do it, when I do player lock I often just set most all options to be managed by cpu..
Quote:
Originally Posted by K3V
You might want to look at tendencies for your created player to ensure you're getting enough touches under the freelance setting. I was having the same issue when I first started this year then throttled my touches to 90 and I'm now basically splitting the offensive load with Giannis perfectly. Don't know what to tell you about coaches and system proficiency.
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Old 01-30-2018, 04:05 AM   #84
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Re: NBA 2k18 Official Player Lock Thread

Hey guys! Great thread, any awesome ideas flowing around here. I had a few questions, just out of curiosity:

-How do you guys determine what attributes you start your CAP with?
-How do you guys determine when and how often to update attributes?
-Does potential have anything to do with development? IE- If you constantly update attributes individually, does potential even matter?

I've been using this program (listed below), it was designed by a fellow "Player Locker" and it seems to do well, but just want to hear additional ideas. It helps mimic growth like MyCareer within the player lock format. It actually has you put your player training as "rest" so that you won't progress without updating your attributes manually.

Let me know how you guys tend to role in-terms of updating attributes. No right or wrong with this, just ideas.

https://www.reddit.com/r/NBA2k/comme...er_210_update/
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Old 01-30-2018, 08:21 PM   #85
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Re: NBA 2k18 Official Player Lock Thread

Nice program and analysis for its design! I typically let my player progress naturally. I always start off with a 6’6 PG with generational athleticism named Cooper Jordan (son of MJ). From there I will let his shot, handles, and defense, come along per usual. His shot is the what’s furthest behind. I’ll also put cooper in a draft class and simulate the first season of my league. Whatever team drafts him I will go to.

Just like in mycareer, I allow myself 3 free agent suggestions in the off-season, and 3 trade requests during the season. With customized slider sets, there’s no way for me to take advantage of the CPU in negotiations. I also will fire and hire a new coach of my choice prior to the start of the season.

I think potential will play a part into how much your player’s natural progression supplements your manual progression, but your player will likely surpass his potential with any manual additions along the way.


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Old 02-02-2018, 01:00 AM   #86
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Re: NBA 2k18 Official Player Lock Thread

Quote:
Originally Posted by blazenmusic20
Nice program and analysis for its design! I typically let my player progress naturally. I always start off with a 6’6 PG with generational athleticism named Cooper Jordan (son of MJ). From there I will let his shot, handles, and defense, come along per usual. His shot is the what’s furthest behind. I’ll also put cooper in a draft class and simulate the first season of my league. Whatever team drafts him I will go to.

Just like in mycareer, I allow myself 3 free agent suggestions in the off-season, and 3 trade requests during the season. With customized slider sets, there’s no way for me to take advantage of the CPU in negotiations. I also will fire and hire a new coach of my choice prior to the start of the season.

I think potential will play a part into how much your player’s natural progression supplements your manual progression, but your player will likely surpass his potential with any manual additions along the way.


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Great ideas! Agreed, the program does well but I’m seeming to progress a little too easy, just want a way to slow down so thought I asked for some ideas.

Really like the way you go about it! Seems solid to let our players progress naturally as well.


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Old 02-02-2018, 07:14 PM   #87
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Re: NBA 2k18 Official Player Lock Thread

Kobe's Return!

I bought back Kobe Bryant out of retirement to rejoin the Lakers.
Took the All Time Lakers Kobe, editted him up, Age 39, Ovr 76.

First game of the season, no one cares about Lonzo Ball's debut, all eyes on Kobe's Return. First possession of the game, Kobe launches a deep 3! Crowd gets up from their seats.... And he misses. However the next possession, Lonzo sets up Kobe with a nice inside pass for a easy layup. Mid way through the first Lakers are up 4, when Lonzo gets a steal and starts the fast break and finds a wide open Kobe in the corner for 3, Kobe hits the 3 and the crowd is going crazy, next defensive possession Lakers get a stop, Kuzma gets the rebound, gives it to Kobe, Kobe dribbles, gets in the post against Pat Beverely, backs him down, double team comes, Kobe finds a wide open Lonzo for 3! Lakers take the lead into the half by 13, however Kobe starts to fatigue on the court and misses 7 straight shots in the 3rd quarter, Lakers now trail by 2 in the 4th, Kobe only have 13 pts on 6-17 shooting. But in the 4th quarter Kobe starts to feel it again, he gets a couple easy shots to go in, and starts going inside and creating contact and going to the line. Kobe tries to take control but cant hit his usual tough shots. But he starts feeding the ball to Brandon Ingram and he comes through scoring 8 pts in a row and giving the Lakers a 4 pt lead with less than 2 mins left. Under a min left now, Lakers up only 1. Lonzo has the ball in his hands and starts to go inside and passes it back out to Kobe on the wings for a wide open jumper and he hits! Lakers get the stop on defense and Kobe gets the rebound and is intentionally fouled and he hits both free throws. Lakers win the game 106-101.

Kobe finishes with 26 pts on 37% shooting, 6 rebounds, and 7 assists.

Kobe's return looks promising, can he lead these young Lakers to a success season and possible playoff spot and a chance to get his 6th ring? We shall see....
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Old 02-10-2018, 12:08 AM   #88
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Re: NBA 2k18 Official Player Lock Thread

Quote:
Originally Posted by King Gro23
Id let the cpu do it, when I do player lock I often just set most all options to be managed by cpu..
Thanks for the help. I'm in the offseason now and let the CPU handle the draft. Right now I'm in the moratium part of the offseason. I did start up a second myleague with the start today feature due to Cleveland's trade on the deadline. Think I will player lock using Paul George until the offseason and see where my created player gets drafted at?

Has anyone used an existing player before? Do you feel just as invested or is your own player better? Thanks for all the comments and interactions in with this post guys
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