Too many badges, redundancies everywhere I look. The machine is bleeding to death.
I'm not confident that 2k will give my thoughts serious consideration, but nonetheless I must put those thoughts out there. Badges were introduced as a means of covering game situations that attributes cannot, and this, along with limiting redundancies, would be my main goal.
However, I must also keep MyCareer in mind, due to it being the flagship mode for better or worse. So I'll aim for 14 badges, 2 primary for each archetype assuming they keep some form of it in 2k19;
3pt shooting
- Limitless Range (must be balanced so that there's incentive to hold onto the ball for a better shot.)
- Deadeye (merge both existing badges and contested shot ratings into one for simplicity.)
Defending
- Chase Down Artist (BLOCKED BY JAMES!)
- Pick Dodger (out of the other defensive badges, this one has the least correlation with existing attributes.)
Driving & Finishing
- Strong Finisher (merges Relentless, Posteriser and Contact Dunk into one badge for heavy contact shots on the inside.)
- Pick & Roller (I'm fine with having a badge for P&R specialists. Could merge Pick and Pop into this.)
Passing & Ball Handling
- Pick & Roll Maestro (see Pick & Roller)
- One Man Fast Break (I didn't like the other playmaker badge options so this makes my cut.)
Post Scoring
- Post Spin Technician (a drop step is a variation of a spin from what I can gather so that can be merged.)
- Up & Under Specialist (also the post scorer needed two badges in this system.)
Rebounding
- Putback King (as a situational use badge, it's existence makes sense.)
- Break Starter (I can't think of anything else for rebounding so this also makes the cut.)
Shot Creating
- Tireless Scorer (another solid idea that has situational use.)
- Inside Finesse (would combine Tear Dropper and Acrobat into one badge for unconventional layups.)
Every badge not mentioned here is one I think the game can do without, either due to being already covered by an attribute (difficult shots vs off dribble shooting), or just being gimmicky (dimer).
Lastly, make Gold the maximum badge level again, and also nerf most badge effects. Some badges need a small nerf, others a big one, but as a general rule I'm thinking 2k19 Gold would equal 2k18 Silver.
As a whole, I think this would make the game less gimmicky and improve the realism for sim players whilst still keeping the good elements of the badge system intact. Please let me know your thoughts on this, I might have overlooked something due to not playing enough 2k.
I'm not confident that 2k will give my thoughts serious consideration, but nonetheless I must put those thoughts out there. Badges were introduced as a means of covering game situations that attributes cannot, and this, along with limiting redundancies, would be my main goal.
However, I must also keep MyCareer in mind, due to it being the flagship mode for better or worse. So I'll aim for 14 badges, 2 primary for each archetype assuming they keep some form of it in 2k19;
3pt shooting
- Limitless Range (must be balanced so that there's incentive to hold onto the ball for a better shot.)
- Deadeye (merge both existing badges and contested shot ratings into one for simplicity.)
Defending
- Chase Down Artist (BLOCKED BY JAMES!)
- Pick Dodger (out of the other defensive badges, this one has the least correlation with existing attributes.)
Driving & Finishing
- Strong Finisher (merges Relentless, Posteriser and Contact Dunk into one badge for heavy contact shots on the inside.)
- Pick & Roller (I'm fine with having a badge for P&R specialists. Could merge Pick and Pop into this.)
Passing & Ball Handling
- Pick & Roll Maestro (see Pick & Roller)
- One Man Fast Break (I didn't like the other playmaker badge options so this makes my cut.)
Post Scoring
- Post Spin Technician (a drop step is a variation of a spin from what I can gather so that can be merged.)
- Up & Under Specialist (also the post scorer needed two badges in this system.)
Rebounding
- Putback King (as a situational use badge, it's existence makes sense.)
- Break Starter (I can't think of anything else for rebounding so this also makes the cut.)
Shot Creating
- Tireless Scorer (another solid idea that has situational use.)
- Inside Finesse (would combine Tear Dropper and Acrobat into one badge for unconventional layups.)
Every badge not mentioned here is one I think the game can do without, either due to being already covered by an attribute (difficult shots vs off dribble shooting), or just being gimmicky (dimer).
Lastly, make Gold the maximum badge level again, and also nerf most badge effects. Some badges need a small nerf, others a big one, but as a general rule I'm thinking 2k19 Gold would equal 2k18 Silver.
As a whole, I think this would make the game less gimmicky and improve the realism for sim players whilst still keeping the good elements of the badge system intact. Please let me know your thoughts on this, I might have overlooked something due to not playing enough 2k.
Comment