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  • JayOTT
    Rookie
    • Dec 2017
    • 24

    #1

    How I would 'fix' badges in 2k19

    Too many badges, redundancies everywhere I look. The machine is bleeding to death.

    I'm not confident that 2k will give my thoughts serious consideration, but nonetheless I must put those thoughts out there. Badges were introduced as a means of covering game situations that attributes cannot, and this, along with limiting redundancies, would be my main goal.

    However, I must also keep MyCareer in mind, due to it being the flagship mode for better or worse. So I'll aim for 14 badges, 2 primary for each archetype assuming they keep some form of it in 2k19;

    3pt shooting
    - Limitless Range (must be balanced so that there's incentive to hold onto the ball for a better shot.)
    - Deadeye (merge both existing badges and contested shot ratings into one for simplicity.)

    Defending
    - Chase Down Artist (BLOCKED BY JAMES!)
    - Pick Dodger (out of the other defensive badges, this one has the least correlation with existing attributes.)

    Driving & Finishing
    - Strong Finisher (merges Relentless, Posteriser and Contact Dunk into one badge for heavy contact shots on the inside.)
    - Pick & Roller (I'm fine with having a badge for P&R specialists. Could merge Pick and Pop into this.)

    Passing & Ball Handling
    - Pick & Roll Maestro (see Pick & Roller)
    - One Man Fast Break (I didn't like the other playmaker badge options so this makes my cut.)

    Post Scoring
    - Post Spin Technician (a drop step is a variation of a spin from what I can gather so that can be merged.)
    - Up & Under Specialist (also the post scorer needed two badges in this system.)

    Rebounding
    - Putback King (as a situational use badge, it's existence makes sense.)
    - Break Starter (I can't think of anything else for rebounding so this also makes the cut.)

    Shot Creating
    - Tireless Scorer (another solid idea that has situational use.)
    - Inside Finesse (would combine Tear Dropper and Acrobat into one badge for unconventional layups.)

    Every badge not mentioned here is one I think the game can do without, either due to being already covered by an attribute (difficult shots vs off dribble shooting), or just being gimmicky (dimer).

    Lastly, make Gold the maximum badge level again, and also nerf most badge effects. Some badges need a small nerf, others a big one, but as a general rule I'm thinking 2k19 Gold would equal 2k18 Silver.

    As a whole, I think this would make the game less gimmicky and improve the realism for sim players whilst still keeping the good elements of the badge system intact. Please let me know your thoughts on this, I might have overlooked something due to not playing enough 2k.
    Last edited by JayOTT; 01-13-2018, 08:03 PM.
  • Foldzy
    MVP
    • Oct 2014
    • 1627

    #2
    Re: How I would 'fix' badges in 2k19

    Badges are fine the way they are just don't give anyone a 99/99/99 3 ball

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    • de_jesus
      Pro
      • Sep 2015
      • 532

      #3
      Re: How I would 'fix' badges in 2k19

      Badges are not fine and significantly inflate player abilities, and are tremendously skewed towards offense.

      Sent from my SM-G930V using Tapatalk

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      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47662

        #4
        Re: How I would 'fix' badges in 2k19

        You have no clue what exactly they effect. Thread closed lol

        Sent from my Pixel XL using Tapatalk
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

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        • JayOTT
          Rookie
          • Dec 2017
          • 24

          #5
          Re: How I would 'fix' badges in 2k19

          Originally posted by jeebs9
          You have no clue what exactly they effect.
          Which means 2k isn't transparent enough in telling us what some of these badges do and/or why we need a badge for that instead of an attribute. At which point we need to look at the current system that determines player skills in-game and ask if it has become far too complex for it's own good.
          Last edited by JayOTT; 01-13-2018, 10:35 PM.

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          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47662

            #6
            Re: How I would 'fix' badges in 2k19

            Originally posted by JayOTT
            Which means 2k isn't transparent enough in telling us what some of these badges do and/or why we need a badge for that instead of an attribute. At which point we need to look at the current system that determines player skills in-game and ask if it has become far too complex for it's own good.
            Yeah yeah I've heard it all at this point in the season. I have up in the last thread. They will never be transparent again since the Shot meter. What makes you think they will with the badges. I like what your trying to say. But no one has any clue what the exactly each badge does. I've tried to break it down for most. But until a Dev comes out. We're just going to have to see that each one does add to the game because why would Dev and code something that doesn't. Sounds like a waste if code if you ask me.

            Sent from my Pixel XL using Tapatalk
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

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            • de_jesus
              Pro
              • Sep 2015
              • 532

              #7
              Re: How I would 'fix' badges in 2k19

              Originally posted by jeebs9
              You have no clue what exactly they effect. Thread closed lol

              Sent from my Pixel XL using Tapatalk
              We know something like Limitless Range impacts players abilities to make incredible shots from ridiculous ranges, and can often be more powerful than ratings.

              To what degree they do that is unknown. But if a player has a HOF Limitless Range he is going to be knocking shots down at an incredible clip. More than that, you can test their impact in MyLeague by simming a season with and without badges. Players have tremendous, "unrealistic" shooting percentages and numbers across the board with badges. Much less so whem you remove them.

              Sent from my SM-G930V using Tapatalk

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              • VAWereWolf65
                MVP
                • Jul 2016
                • 1748

                #8
                Re: How I would 'fix' badges in 2k19

                I say this all the time so i’ll say it again, if 2k is going to touch badges, they need to make it for ONLINE GAMEMODES ONLY.

                Badges are fine in offline game modes. Steph Curry hits realistically deep threes and Lebron is realistically dominant driving to the basket.

                We don’t need things to be changed for the whole game when it only effects certain game modes
                VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47662

                  #9
                  Re: How I would 'fix' badges in 2k19

                  Originally posted by de_jesus
                  We know something like Limitless Range impacts players abilities to make incredible shots from ridiculous ranges, and can often be more powerful than ratings.

                  To what degree they do that is unknown. But if a player has a HOF Limitless Range he is going to be knocking shots down at an incredible clip. More than that, you can test their impact in MyLeague by simming a season with and without badges. Players have tremendous, "unrealistic" shooting percentages and numbers across the board with badges. Much less so whem you remove them.

                  Sent from my SM-G930V using Tapatalk
                  Which is the only badges people here complain about?
                  Originally posted by VAWereWolf65
                  I say this all the time so i’ll say it again, if 2k is going to touch badges, they need to make it for ONLINE GAMEMODES ONLY.

                  Badges are fine in offline game modes. Steph Curry hits realistically deep threes and Lebron is realistically dominant driving to the basket.

                  We don’t need things to be changed for the whole game when it only effects certain game modes
                  Totally agree!

                  Sent from my Pixel XL using Tapatalk
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

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                  • ILLSmak
                    MVP
                    • Sep 2008
                    • 2415

                    #10
                    Re: How I would 'fix' badges in 2k19

                    badges only exist for grind and something shiny you can see pop up while you are playing.

                    I would prefer more ratings. I can see personality badges or badges that have effects like microwave, bruiser, etc. But you could probably put those as traits and give them positive/negative effects...

                    Shooting range should be a rating. It should be like comfortable range where people can hit a shot at their rating level and max range where they can hit a shot with a penalty and the rating still being applicable. Then, beyond those ranges, it should just be treated as a heave. Then gen out some realistic numbers for heaves from various spots on the floor, so if you wanna pull up with a midrange with Prime Kendrick Perkins, it might just sail out of bounds, but he can theoretically make it like 30% of the time.

                    -Smak

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                    • JayOTT
                      Rookie
                      • Dec 2017
                      • 24

                      #11
                      Re: How I would 'fix' badges in 2k19

                      Originally posted by VAWereWolf65
                      Badges are fine in offline game modes. Steph Curry hits realistically deep threes and Lebron is realistically dominant driving to the basket.

                      We don’t need things to be changed for the whole game when it only effects certain game modes
                      Okay, I was too hasty to jump to the conclusion that badges were a complete mess. It's easy to look at 2klab's data and think 'isn't this a bit much?', without considering what sliders were used and what game mode the tests were run in.

                      If you're getting realistic results in modes that are supposed to be sim basketball despite the badges, then I suppose it doesn't 'need' to be changed, though I'll still argue that Hustle Rebounder is pointless and Dimer is gimmicky.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47662

                        #12
                        Re: How I would 'fix' badges in 2k19

                        Originally posted by JayOTT
                        Okay, I was too hasty to jump to the conclusion that badges were a complete mess. It's easy to look at 2klab's data and think 'isn't this a bit much?', without considering what sliders were used and what game mode the tests were run in.

                        If you're getting realistic results in modes that are supposed to be sim basketball despite the badges, then I suppose it doesn't 'need' to be changed, though I'll still argue that Hustle Rebounder is pointless and Dimer is gimmicky.
                        How could those be pointless?

                        Sent from my Pixel XL using Tapatalk
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

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                        • Vroman
                          Pro
                          • Aug 2014
                          • 963

                          #13
                          Re: How I would 'fix' badges in 2k19

                          My sharp+playmaker with 83 moving mid and silver difficult shots hit green releases on moving mids much easier than my freshly made pure shot creator with 97 moving mid and no badge grinded yet. Both players uses same animations. Thats how ridiculous badges are.

                          It'd be just much better if we had some more ratings instead badges at all. There is just few areas where badges add what can't be determined with ratings already.

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                          • Schiltzenberger
                            Rookie
                            • Nov 2014
                            • 114

                            #14
                            Re: How I would 'fix' badges in 2k19

                            IMO badges should represent the skill level they were achieved on.
                            If you want HOF badges you need to play HOF...
                            HOF = HOF
                            Superstar = Gold
                            All-Star = Silver
                            Pro = Bronze
                            My YouTube.... Schiltzenberger
                            My Twitch.... Schiltzenberger

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                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3302

                              #15
                              Re: How I would 'fix' badges in 2k19

                              Originally posted by Schiltzenberger
                              IMO badges should represent the skill level they were achieved on.
                              If you want HOF badges you need to play HOF...
                              HOF = HOF
                              Superstar = Gold
                              All-Star = Silver
                              Pro = Bronze
                              Tell the game what badge you want to grind for then choose the difficulty. Then have the game tweak the sliders based on your choices. Put us in a skills trainer facility and go to work.

                              Sent from my SGH-I337M using Tapatalk
                              how could I lose? im playing by my own rules..

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