Lets start with the archs
Bigs:
1.Anything with Rebounder as the primary
a. Rebounders grab rebound without even trying. Meaning, they don’t need to box out. they don’t need to be in good position. just jump and they will average 15+ rebs per with EASE. If they box out at all, we’re talking 18+ rebs per game with relative ease.
b. Full court passes. Don’t nerf this. Fix it. There’s nothing wrong with someone throwing a full court pass when there’s no defender close by trying to deflect it or in the vision of the player. But there is something wrong with a guy snagging a board and not even turning completely around and throwing a one arm perfect Dime full court time and time again. That is cartoonish at best.
What should happen with rebounders is that they should be stronger that pretty much every other archetype strong enough to push guys under the basket so they can have a better chance to get the board. They should be stronger when they do box out its hell to get around them. They should get the benefit of the doubt 70% of the time when neither player is boxing out. They should get some of the over the top boards when the other guy is boxing out but he’s in great position(between his man and the basket but a rebounder jumps from behind him). a rebounder should snag that board 30% of the time even without great position not 70+% of the time like it is now.
rebounders should be able to throw full court good passes when they are facing the direction (completely) of the person they are passing to and there is no one near them trying to strip at the ball or jump to tip a pass or with their hands up. if someone is there. the pass should be a bit off. not thrown away all the time but not on point. meaning the catcher has to go some where else to catch up and get the ball. giving the defense time to get back. thats realistic basketball.
3. Defense, Rebounders should not have insane defense by just being around the paint area with their hands up. No one should. 2k please please make people actual make defensive plays. standing around with your hands up is not enough defense to stop other 90+ rated bigs that have 90+ rated layups or dunks with inside scoring badges on gold or higher. You stand there with your hands up. and you should get stepped around with ease or dunked on with relative ease at least 50% of the time. hands up defense is for a guy shooting a jump hook, turn around jumper or a jump shot. not for a guy at the basket about to lay it in that’s your height/taller or slightly shooter big. hands up should bother shorter players, short means 6’9 and lower coming into the paint.
Lastly, 2k, I know you know when people are hacking. because I hear the audio say “that’s a Foul.” so I know you have the contact logic in place. so please, Call the actual foul. again this would stop the fake defense you see being played. People will have to actually play legit angles, and anticipate things rather than just standing around spamming X or standing by the paint with their hands up.
Lastly, No defense should ever make you animate all weird as the offensive player. if you double pump and contort your body trying to make a shot over a shot blocker that’s on you. but if you don’t do that. it shouldn’t do it for you automatically to make you take a horrible looking shot. allow people to control their players on both ends. stop helping people on defense while nerfing the offense to give defenders the chance to catchup and bother shots.
2.Pure Sharps + 7'1 or taller + weight at 260 or less
this one is easy. Why the heck are these dudes as quick/fast as SF’s? makes no sense. porzi from NY is a tall kind of quick/fast big guy that can shoot/score. Yet he isn’t as fast as SF’s. not even close. so why are guys running around like cheetahs at that height? no matter the weight.
lastly, they are shooters. pures. they should be slow as hell.
3. Post scorer/Sharps
These guys can shoot 3’s way to well. mid range shots I’m with. long 3’s like they are pures is nonsense.
4. post scoring main archetypes should not be able to consistently hit corner 3’s. if you don’t have shooting as your main thing in your build, that corner 3 should not be money for you. you should occasionally hit that shot with other bigs archetypes.
5. Defender archetypes.
defenders should not be able to run around the court like chickens with their heads cut off spamming the steal button, getting steals by ramming into dribblers for no calls. there is nothing about this that’s realistic. nothing. again, very cartoonish.
Defenders in the paint should not cause an offensive player to do any weird animations. That’s on the offensive player to get scared and double clutch when they see good defenders in the paint. Stop giving defenders the super large aura where their defensive badges bother offensive players that are already at the rim about to score while these defenders are out of position but near the paint. this is again cartoonish. who’s bothering this guy? a ghost?
last issue with these defender badges and their ability to animate the offensive players. if an offensive player is already in a dunk animation at the peak of their dunk. and the defender slides in. its too late. do not animate that person out of a dunk into a bad layup. that’s not realistic.
OP badges off the top. 3 pt shooting badges (all of them, especially limitless range), rebounding badges for rebounder archetypes, and defender badges that are gold or higher.
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