2k19 WAYYY Over Powered Archetypes and Badges

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #1

    2k19 WAYYY Over Powered Archetypes and Badges

    2k19 WAYYY Over Powered Archetypes and Badges

    Lets start with the archs


    Bigs:
    1.Anything with Rebounder as the primary
    a. Rebounders grab rebound without even trying. Meaning, they don’t need to box out. they don’t need to be in good position. just jump and they will average 15+ rebs per with EASE. If they box out at all, we’re talking 18+ rebs per game with relative ease.
    b. Full court passes. Don’t nerf this. Fix it. There’s nothing wrong with someone throwing a full court pass when there’s no defender close by trying to deflect it or in the vision of the player. But there is something wrong with a guy snagging a board and not even turning completely around and throwing a one arm perfect Dime full court time and time again. That is cartoonish at best.

    What should happen with rebounders is that they should be stronger that pretty much every other archetype strong enough to push guys under the basket so they can have a better chance to get the board. They should be stronger when they do box out its hell to get around them. They should get the benefit of the doubt 70% of the time when neither player is boxing out. They should get some of the over the top boards when the other guy is boxing out but he’s in great position(between his man and the basket but a rebounder jumps from behind him). a rebounder should snag that board 30% of the time even without great position not 70+% of the time like it is now.

    rebounders should be able to throw full court good passes when they are facing the direction (completely) of the person they are passing to and there is no one near them trying to strip at the ball or jump to tip a pass or with their hands up. if someone is there. the pass should be a bit off. not thrown away all the time but not on point. meaning the catcher has to go some where else to catch up and get the ball. giving the defense time to get back. thats realistic basketball.

    3. Defense, Rebounders should not have insane defense by just being around the paint area with their hands up. No one should. 2k please please make people actual make defensive plays. standing around with your hands up is not enough defense to stop other 90+ rated bigs that have 90+ rated layups or dunks with inside scoring badges on gold or higher. You stand there with your hands up. and you should get stepped around with ease or dunked on with relative ease at least 50% of the time. hands up defense is for a guy shooting a jump hook, turn around jumper or a jump shot. not for a guy at the basket about to lay it in that’s your height/taller or slightly shooter big. hands up should bother shorter players, short means 6’9 and lower coming into the paint.

    Lastly, 2k, I know you know when people are hacking. because I hear the audio say “that’s a Foul.” so I know you have the contact logic in place. so please, Call the actual foul. again this would stop the fake defense you see being played. People will have to actually play legit angles, and anticipate things rather than just standing around spamming X or standing by the paint with their hands up.
    Lastly, No defense should ever make you animate all weird as the offensive player. if you double pump and contort your body trying to make a shot over a shot blocker that’s on you. but if you don’t do that. it shouldn’t do it for you automatically to make you take a horrible looking shot. allow people to control their players on both ends. stop helping people on defense while nerfing the offense to give defenders the chance to catchup and bother shots.

    2.Pure Sharps + 7'1 or taller + weight at 260 or less
    this one is easy. Why the heck are these dudes as quick/fast as SF’s? makes no sense. porzi from NY is a tall kind of quick/fast big guy that can shoot/score. Yet he isn’t as fast as SF’s. not even close. so why are guys running around like cheetahs at that height? no matter the weight.

    lastly, they are shooters. pures. they should be slow as hell.

    3. Post scorer/Sharps
    These guys can shoot 3’s way to well. mid range shots I’m with. long 3’s like they are pures is nonsense.

    4. post scoring main archetypes should not be able to consistently hit corner 3’s. if you don’t have shooting as your main thing in your build, that corner 3 should not be money for you. you should occasionally hit that shot with other bigs archetypes.

    5. Defender archetypes.
    defenders should not be able to run around the court like chickens with their heads cut off spamming the steal button, getting steals by ramming into dribblers for no calls. there is nothing about this that’s realistic. nothing. again, very cartoonish.

    Defenders in the paint should not cause an offensive player to do any weird animations. That’s on the offensive player to get scared and double clutch when they see good defenders in the paint. Stop giving defenders the super large aura where their defensive badges bother offensive players that are already at the rim about to score while these defenders are out of position but near the paint. this is again cartoonish. who’s bothering this guy? a ghost?

    last issue with these defender badges and their ability to animate the offensive players. if an offensive player is already in a dunk animation at the peak of their dunk. and the defender slides in. its too late. do not animate that person out of a dunk into a bad layup. that’s not realistic.


    OP badges off the top. 3 pt shooting badges (all of them, especially limitless range), rebounding badges for rebounder archetypes, and defender badges that are gold or higher.
  • splashmountain
    Pro
    • Aug 2016
    • 809

    #2
    Re: 2k19 WAYYY Over Powered Archetypes and Badges

    I also got a funny feeling 2k is doing this on purpose. and its not just to unrealistically simulate todays game.

    Now I hope I'm wrong about this. I hope the company isnt that greedy.

    But. think about it.

    If every year a Intentionally Nerf certain Archetypes/badges.

    And Over power others. What will happen?

    Players will be forced to stop playing, play a super frustrating game and complain all the time, Or option 3, Create a New Player that matches one of the Over powered builds.

    Think about that for a moment. You are putting people in a situation where if they actually PAY for VC, they will end up buying even more VC to create a new guy because their original guy is nerfed. Even if you dont buy VC, you then will have to grind yet another player because your original guy is nerfed. This means 2k has yet another player playing the game for an extended amt of time making their stats look good.

    again, I'm not saying I know this is why they are doing it. I'm saying this is a possible theory sad to say.

    Comment

    • howardphillips214
      MVP
      • Jan 2018
      • 1928

      #3
      Re: 2k19 WAYYY Over Powered Archetypes and Badges

      Everything about this game is over exaggerated.

      A good rebounder in the nba is a consistent 8-10 guy. There are a few guys in the league that have averaged more for their career and those are elite rebounders. No one grabs 18-20 rebounds every game in the nba.

      A good 3 point shooter might sink 1 or 2 a game. Great ones make 4 or 5 a game. No one is out there splashing 8-10 on 70%.

      No defender grabs 6-7 steals every game.

      Nobody is taking leaner after leaner especially from deep.

      The only archetype that is actually underpowered this year are slashers/finishers because 2k decided that no one is dunking on anyone this year.

      I've seen maybe 4 contact dunks all year.

      Comment

      • triplechin
        Pro
        • Jul 2010
        • 594

        #4
        Re: 2k19 WAYYY Over Powered Archetypes and Badges

        Originally posted by howardphillips214
        Everything about this game is over exaggerated.

        A good rebounder in the nba is a consistent 8-10 guy. There are a few guys in the league that have averaged more for their career and those are elite rebounders. No one grabs 18-20 rebounds every game in the nba.

        A good 3 point shooter might sink 1 or 2 a game. Great ones make 4 or 5 a game. No one is out there splashing 8-10 on 70%.

        No defender grabs 6-7 steals every game.

        Nobody is taking leaner after leaner especially from deep.

        The only archetype that is actually underpowered this year are slashers/finishers because 2k decided that no one is dunking on anyone this year.

        I've seen maybe 4 contact dunks all year.
        I don't like to look at volume numbers because some people will jack up wild shots that make some stats look wonky. But the 3% is way way way too high.

        I wish we had a "sim" and arcade split where people could play different modes. Arcade can just be what it is now pretty much and sim can bring some realistic shooting and whatever else people would like added like steal penalties and block timing.

        Or at least the eleague mode other people were talking about where we can pick 85 ovr guys that were balanced for the mode.

        I thought all the hype was about the game being balanced so that watching their 2k league didnt suck but I bet it will be just as miserable. When does it start up? I'd like to see the reception to it once the gameplay is still boring af
        51 & 55

        FRANCHISE OVERHAULED
        https://forums.operationsports.com/f...verhauled.html

        PROGRESSION OVERHAULED
        https://forums.operationsports.com/f...verhauled.html

        Comment

        • OrlandoTill
          Rookie
          • Sep 2016
          • 169

          #5
          Re: 2k19 WAYYY Over Powered Archetypes and Badges

          Originally posted by howardphillips214
          Everything about this game is over exaggerated.

          A good rebounder in the nba is a consistent 8-10 guy. There are a few guys in the league that have averaged more for their career and those are elite rebounders. No one grabs 18-20 rebounds every game in the nba.

          A good 3 point shooter might sink 1 or 2 a game. Great ones make 4 or 5 a game. No one is out there splashing 8-10 on 70%.

          No defender grabs 6-7 steals every game.

          Nobody is taking leaner after leaner especially from deep.

          The only archetype that is actually underpowered this year are slashers/finishers because 2k decided that no one is dunking on anyone this year.

          I've seen maybe 4 contact dunks all year.
          The game is exaggerated because most players have exaggerated understanding of basketball, kids play the game, adults try to intentionally break the game, and also there is some exaggerated things from the game.
          I'd rather believe this than some conspiracy theory about the game intentionally being bad on purpose.

          Defenders are getting 7 steals because more likely than not your PG is some Child from Idaho.

          Rebounders are averaging 20 a game in 5 minute quarters because the half-court game doesn't exist in the JRC.

          Lockdowns and Post Builds are shooting 60% and shooting 5 3's a game because there is a certain spot on the floor 2K has let them shoot 3's and people don't have the awareness to pick up transition shooters(also the percentages are somewhat high).

          Sharpshooters are greening 3's because most of the community contests to the side and doesn't switch/communicate properly when playing with randoms.

          I agree with some of the OP's points(the inside finishing, the high shooting percentages on the previous versions of the game, the steal spamming) but most of them likely already has been addressed in some patch already.

          There are flaws but the game is literally on the brink of perfection with the amount of animations they have up to this point.
          76 6"6" 180lbs Sharpshooting Playmaking SF
          73 6"7" 230lbs Pure Glass Cleaner PF

          https://www.twitch.tv/orlandotill

          Protesting PNO
          MTU

          PSN: OrlandoTill

          Comment

          • shayellis
            Rookie
            • Jul 2010
            • 371

            #6
            Re: 2k19 WAYYY Over Powered Archetypes and Badges

            The 3pt shooting is the most OP imo, and facilitates ignoring of fundamental concepts of basketball such as:
            • stopping the ball becomes, stopping the 3 pointer,
            • Pick and roll defense becomes a two man game because nobody can rotate off a shooter because its going to be wetter than Niagara Falls.
            • Paint scoring/Post scoring is ignored because why settle for a 2 when you have a high chance to miss, and fall on the ground for 3 seconds.
            • If a glass cleaner gets a board, why go up when you can immediately pass out to a guy you cant see on the 3 and he/she can shoot it
            • If youre defending a sharp, your advantage of beating them on the boards wont compare to the 3s youre gonna give up from the full court heaves from there big men
              etc etc

            The rebounding specifically on Glass Cleaners is pretty ridiculous. Heres two examples of what I mean:
            1. They get directly under the rim and box people out, then vertical jump higher than everyone to get a board, sometimes with their hands on opposite sides of the rim. Being that close to under the rim is not good rebound position.
            2. They jump from one side of the paint to the other to get boards. No contact is made from other bodies, just vertical jumping to the other side of the rim with other people already there.
            Last edited by shayellis; 10-15-2018, 03:41 PM.
            PSN: UVE_HAD_ENOUGH

            Comment

            • Greene_Flash03
              MVP
              • Oct 2005
              • 2118

              #7
              Re: 2k19 WAYYY Over Powered Archetypes and Badges

              Great points, guys! I can agree to all of them.

              I just want to add something. As a result of these issues, Rec and Pro-Am games are getting redundant.

              You miss a shot, the other team grabs the rebound, throw a cross-court pass to a pure sharp in the corner or slasher in the middle of the court for an easy 3 or 2.

              Rinse-repeat.

              All in all, in order to keep up with your opponents online, you basically have to make 90% of your shots, otherwise, you will lose by 20.

              Comment

              • ItchyNscratchy
                Banned
                • Jan 2018
                • 305

                #8
                Re: 2k19 WAYYY Over Powered Archetypes and Badges

                Theres absolutely nothing wrong with rebounding. Its all about placement and the position you’re in. My pure glass gets outrebounded sometimes by other bigs but i dont cry about it. It was because they were at the spot first where the rebound is gonna go. Sometimes theres even pure lockdown SF’s that jump higher then me.

                Comment

                • awg811
                  Pro
                  • Jul 2009
                  • 768

                  #9
                  Re: 2k19 WAYYY Over Powered Archetypes and Badges

                  If someone is around you, it effects your shot, regardless if they get a hand up or not. It’s not a strong contest or anything but it absolutely makes a difference.
                  My point is, 2k made it so that if someone is to the side of you, regardless of if they get a hand up even get a great contest, it registers as open. That makes no sense at all and it further makes stupid shots from sharps and stretch bigs OP.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • El_Poopador
                    MVP
                    • Oct 2013
                    • 2624

                    #10
                    Re: 2k19 WAYYY Over Powered Archetypes and Badges

                    Originally posted by OrlandoTill
                    The game is exaggerated because most players have exaggerated understanding of basketball, kids play the game, adults try to intentionally break the game, and also there is some exaggerated things from the game.
                    I'd rather believe this than some conspiracy theory about the game intentionally being bad on purpose.

                    Defenders are getting 7 steals because more likely than not your PG is some Child from Idaho.

                    Rebounders are averaging 20 a game in 5 minute quarters because the half-court game doesn't exist in the JRC.

                    Lockdowns and Post Builds are shooting 60% and shooting 5 3's a game because there is a certain spot on the floor 2K has let them shoot 3's and people don't have the awareness to pick up transition shooters(also the percentages are somewhat high).

                    Sharpshooters are greening 3's because most of the community contests to the side and doesn't switch/communicate properly when playing with randoms.

                    I agree with some of the OP's points(the inside finishing, the high shooting percentages on the previous versions of the game, the steal spamming) but most of them likely already has been addressed in some patch already.

                    There are flaws but the game is literally on the brink of perfection with the amount of animations they have up to this point.
                    You kinda lost any credibility you may have had with this one line. They are far, far away from perfection.

                    Comment

                    • splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      #11
                      Re: 2k19 WAYYY Over Powered Archetypes and Badges

                      Originally posted by ItchyNscratchy
                      Theres absolutely nothing wrong with rebounding. Its all about placement and the position you’re in. My pure glass gets outrebounded sometimes by other bigs but i dont cry about it. It was because they were at the spot first where the rebound is gonna go. Sometimes theres even pure lockdown SF’s that jump higher then me.
                      ^^this guy is a pure glass. Hey I aint mad at you. some of my buddies are pure cleaners too. and they got mad when i said the easiest archetype to play with is a Pure glass. There's a reason why pure glass guys are the quickest to the microwave badge. and are almost always the quickest to get their takeover bar full.

                      Since this game has nerfed bigs in the paint. all boarders do is run in and snag. they dont really have to defend well. just stand there. and the guy will blow layups, dunks, no matter how good of a position he had on you no matter how highly he's rated, badges, etc. doesnt matter.

                      Rebounders just jump, snag, kick back out on offense without even having to turn around to face your teammates. just a wild kick out and its money if you run with a team full of shooters. since this game way over powers shooter archs.

                      as a Rebounder you do not have to box out. If you say you do, you're either not being honest or you havent played enough games to know this is the truth.

                      i told you earlier. a pure rebounder 88+ overal badged up. = 15+ rebs EASY without boxing out or doing anything special.
                      The last update made it even easier for them. I noticed a new animation where these guys will steal the ball from you while you're already rebounding it mid air. They will easily take it out of your guys hands even though they were completely out of position to get the board. can that happen in real life?> Sure. a lot? HECK NO. most of the time? Heck no. very rarely does this happen when another legit big has great position. It's 2ks way of over powering this archetype. Dont get all sensitive because you think you're putting in the work. sorry bro, you dont have to work that hard as a glass this year. it aint your fault, you didnt make the game. they did. you just like being a glass and thats fine too. again, not your fault. so dont come to 2k's rescue when we complain about stuff we know is 100% truth. It took my glass cleaning friends about 2 weeks to finally agree with me on this. i dont like how they dont let glass or any other bigs score in the paint properly. you guys suck at making basic layups. thats dumb and unrealistic. whats the point of having put back king when the game nerfs your animation to slow you down so some small dude can just put his hands up and tip block your put back? makes no basketball sense.

                      and to your point about Pure lockdown SF's getting rebounds over you.

                      This has always been the way it works with 2k.

                      Pure boarders get more boards than anyone, unless your a boarder/lock. you dont have to work for position to snag at minimum 15 per game with ease.

                      pure locks get the 2nd most boards. you only have to be in the vicinity not actually boxing out to steal rebounds. this is because this arch jumps the quickest out of all archs, even quicker than athletic rebs or pure athletic bigs. all facts. i've been studying these archs since they brought them out a few 2ks ago

                      athletic/boarders get the 3rd most rebounds but now you have to start working to get correct position.

                      The thing about pure locks is you can have a SF pure that can snag boards like a true Big man. because they jump so much quicker due to the arch and their lesser height/weight(more speed, which is some what realistic). pure locks = kevin garnett. Thats the idea they had when they created that archetype. when in reality Kev was a Lock / Post scorer, but you get the point he rebounded very well. or actually ben wallace(prime). He was short for a center but he could jump high and jump quickly. so he could get to rebounds faster than guys that were bigger/taller than him. Throw in dennis rodman as well. another pure lock. but the truth is dennis would be a Rebounder/Lock. but we know rebounders are slow. so that cant be him. but thats how 2k made those archs.

                      again the idea of a quick jumping defender is fine by me if the guy is thin. my problem is with guys getting rebounds out of their area or when they are completely and utterly boxed out to death. there is no chance in real life they would even be able to tip at the ball they are so boxed out. but 2k says give them that rebound anyway due to their archs and badges. thats not realistic at all. its cartoonish.

                      you have people working their tales off to get in great position to lose the battle to someone not even having to give any real effort. this doesnt mean there arent pure rebs out there that box out. their are and those dudes make you want to quit because the 2k over powered stuff + those guys skill = You will never grab a board. they will end the game with 22+ rebs. I know because i've seen it.

                      I have a post scoring/athletic (primary). I still snag lots of boards because I squeeze into great position more times than most. but doesnt matter vs these archs i mentioned. the game overrrides my hardwork.
                      Last edited by splashmountain; 10-16-2018, 03:11 PM.

                      Comment

                      • redsfan4life
                        MVP
                        • Mar 2005
                        • 2763

                        #12
                        Re: 2k19 WAYYY Over Powered Archetypes and Badges

                        There's no reason to make slasher your primary or secondary. Shot creators shoot just as well as sharps in this game it seems and they still get mid 70s dunk and nearly 90 layup which is more than enough to finish off the dribble. Slashers suck, shot creators are the toughest build in the game to guard this year. Playmakers were nerfed heavily, they can't really score unless they're wide open.
                        PSN: Maserati_Bryan17

                        Comment

                        • ASAP Floppy
                          Banned
                          • Sep 2018
                          • 177

                          #13
                          Re: 2k19 WAYYY Over Powered Archetypes and Badges

                          Originally posted by redsfan4life
                          There's no reason to make slasher your primary or secondary. Shot creators shoot just as well as sharps in this game it seems and they still get mid 70s dunk and nearly 90 layup which is more than enough to finish off the dribble. Slashers suck, shot creators are the toughest build in the game to guard this year. Playmakers were nerfed heavily, they can't really score unless they're wide open.


                          I honestly don't think I've seen a single pure slasher under 6'10, it's amazing how bad they are this year.

                          Comment

                          • loso_34
                            MVP
                            • Jul 2010
                            • 1343

                            #14
                            Re: 2k19 WAYYY Over Powered Archetypes and Badges

                            what were they thinking allowing sharps to trigger excellent releases on about every open look cause they had a good release smh.

                            Comment

                            • TonyBake
                              Rookie
                              • Oct 2018
                              • 87

                              #15
                              Re: 2k19 WAYYY Over Powered Archetypes and Badges

                              Anything with shot creator. There’s no point for a wing to even pick slasher because shot creators slash just as well.

                              Rebounder builds aren’t OP to me. I think it’s more to do that everyone and their mama makes a wing so when you go against a rebounding build, you should expect to struggle to get boards. Glass Cleaners shouldnt get such good defensive stats though...

                              Pure post or post/shot creators that can do that cheese post hop stepback that creates 3 feet of space are lowkey OP.

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