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Mike Wang: "Offline speeds have been the same since day 1"

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Old 09-19-2019, 06:57 PM   #17
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Re: Mike Wang: "Offline speeds have been the same since day 1"

Didn't disappoint.
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Old 09-19-2019, 07:10 PM   #18
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Re: Mike Wang: "Offline speeds have been the same since day 1"

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Originally Posted by ChaseB
Didn't disappoint.
Couldn't let you down man.
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Old 09-19-2019, 08:01 PM   #19
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Re: Mike Wang: "Offline speeds have been the same since day 1"

I’m honestly not sure if I noticed a change. What I do know is that the speed difference in the open court is non existent. I feel like it’s noticeable for the first step when making a quick move by a defender but not at all on the fast break.
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Old 09-19-2019, 08:15 PM   #20
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Re: Mike Wang: "Offline speeds have been the same since day 1"

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Originally Posted by Thrustie
I’m honestly not sure if I noticed a change. What I do know is that the speed difference in the open court is non existent. I feel like it’s noticeable for the first step when making a quick move by a defender but not at all on the fast break.
I can confirm that that's been a problem since Day 1.

Since Day 1 I noticed that something was off with fastbreaks in the game. I mentioned it here after playing a bit more. Players don't seem to get enough separation on the break with defenders. I don't know if the layup and dunk animations are too slow or defenders are too fast but either way what should be quick and easy breakaway dunks and layups end up turning into chase down blocks and contested layup animations way too often.
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Old 09-19-2019, 08:29 PM   #21
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Re: Mike Wang: "Offline speeds have been the same since day 1"

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Originally Posted by Hustle Westbrook
Players don't seem to get enough separation on the break with defenders. I don't know if the layup and dunk animations are too slow or defenders are too fast but either way what should be quick and easy breakaway dunks and layups end up turning into chase down blocks and contested layup animations way too often.
What happens to me a lot of the time playing MyCareer on hall of fame difficulty is that I'll get a step or two ahead of my defender but once I press turbo + shoot to start a dunk animation the defender magically catches up and latches onto me to trigger a contact layup animation instead of a dunk.

And that's with me user-controlling a slasher that has a 95 dunk rating, all of the contact dunk packages equipped, and the giant slayer + contact/relentless finisher badges on hall of fame.

It feels like you need a lot more than one or two steps of separation to trigger an uncontested finish in this game, yet in real life, that's all a good slasher needs to score consistently at the rim.

Last edited by jyoung; 09-19-2019 at 08:33 PM.
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Old 09-19-2019, 08:42 PM   #22
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Re: Mike Wang: "Offline speeds have been the same since day 1"

Say what you will but slip and slide wasnt a feature before or right after launch
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Old 09-19-2019, 09:05 PM   #23
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Re: Mike Wang: "Offline speeds have been the same since day 1"

Has movement changed for you guys after Patch 1.04?
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Old 09-19-2019, 09:07 PM   #24
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Re: Mike Wang: "Offline speeds have been the same since day 1"

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Has movement changed for you guys after Patch 1.04?


Haven’t played it. Did it for you?


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