We Deserve a Separate Button for Dunks & Layups

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  • jfinger2013
    Pro
    • Dec 2012
    • 765

    #1

    We Deserve a Separate Button for Dunks & Layups

    Picture this your 7ft tall with a standing dunk rating of 99 because your a 99ovr you have the ball right up under the basket, with a 6'10 C on your back but the basket is right in front of you and he is behind you. Your going for the easy 1 hand slam but instead u throw up a weak layup that gets affected by his intimidator badge and him jumping, so you miss a direct under the basket easy bucket that any real person would have dunked because u cant control rather or not u decide to lay the ball up or dunk it.

    Lets be realistic when has anyone been running at the rim or at the rim and not known if they were going to dunk the ball or lay it up... Its so fake and un-realistic we should easily be able to choose if we want to try a dunk or a layup for example layups could be square and dunks could be Triangle...if anyone else has this problem where u go for a layup at the wrong opportunity sound off here and hopefully 2k sees this and makes the simple adjustment for us

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  • BasketBalla21
    Rookie
    • Apr 2019
    • 273

    #2
    Re: We Deserve a Separate Button for Dunks & Layups

    That wouldn't be any different than now. You can't dunk just by pressing the shoot button. You have to hold turbo and the shoot button together so:

    shoot button = layup = input 1

    shoot button + turbo = dunk = input 2

    Two separate "buttons" for two separate animations.

    What you really want is for a dunk animation(whether it's successful or not) to happen no matter what as long as you input the dunking controls. That could happen just as easily with the current button layout.

    Comment

    • jfinger2013
      Pro
      • Dec 2012
      • 765

      #3
      Re: We Deserve a Separate Button for Dunks & Layups

      Originally posted by BasketBalla21
      That wouldn't be any different than now. You can't dunk just by pressing the shoot button. You have to hold turbo and the shoot button together so:

      shoot button = layup = input 1

      shoot button + turbo = dunk = input 2

      Two separate "buttons" for two separate animations.

      What you really want is for a dunk animation(whether it's successful or not) to happen no matter what as long as you input the dunking controls. That could happen just as easily with the current button layout.
      U said what i wanted to say so much better than me [emoji23][emoji24]

      Sent from my LM-X220 using Operation Sports mobile app
      Only thing in sports that matters is Chicago Bears, Bulls, Cubs,and Blackhawks .

      R.I.P King Kobe

      PSN:Jfingaz27
      Twitter: @Jof3_
      Twitch: JOF3

      Best places: Mount Carmel High School, ESPN 1000

      R.I.P MOM . Father of Jerry IV, Jaiden, Jeremiah and Mila-Rose

      Comment

      • tru11
        MVP
        • Aug 2010
        • 1816

        #4
        Re: We Deserve a Separate Button for Dunks & Layups

        lay ups and dunk already have a different input.

        Not to mention all buttons are pretty much taken.

        Also the animations are based on more then just ratings and button input.

        Tendency, badges, positioning and such all play the part to determine what animation you will get.
        Fatigue also plays a huge role in the equation.

        What we could need is contact being called as a foul much more.
        Also the area of effect of defenders needs to be lowered.

        Positioning favors defense more then it does offense now and i suspect that intimidator is the cause.

        Although it seems its lessend compared to it used to be.




        Sent from my iPhone using Operation Sports

        Comment

        • Real2KInsider
          MVP
          • Dec 2003
          • 4657

          #5
          Re: We Deserve a Separate Button for Dunks & Layups

          I think you overestimate how often players dunk IRL. Maybe if this was NBA Jam would you dedicate an entire button.
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          Comment

          • wrestlinggod1
            MVP
            • Jan 2008
            • 2490

            #6
            Re: We Deserve a Separate Button for Dunks & Layups

            Originally posted by tru11
            lay ups and dunk already have a different input.

            Not to mention all buttons are pretty much taken.

            Also the animations are based on more then just ratings and button input.

            Tendency, badges, positioning and such all play the part to determine what animation you will get.
            Fatigue also plays a huge role in the equation.

            What we could need is contact being called as a foul much more.
            Also the area of effect of defenders needs to be lowered.

            Positioning favors defense more then it does offense now and i suspect that intimidator is the cause.


            Although it seems its lessend compared to it used to be.




            Sent from my iPhone using Operation Sports
            Offline player here, and I completely agree. There are many times where I am in front of a defender but still get sucked into a canimation (lol, remember that word?) It's almost as if the positioning on the court doesn't matter as much as the badges and other things. I understand if there's a player with higher defensive ratings than an offensive player. But if you got beat, you got beat. I shouldn't have to pay because the game wants to showcase a badge or showcase a rating. Not at all saying that they shouldn't matter, but if I have position on you or if I beat you to a spot, that should override your badge and your rating.


            Kind of like rebounding. If you box someone out and you have good position, there should be no reason for them to grab the rebound because they have more badges or are higher rated. Position is position. What I see happening in the game should make sense as opposed to just saying "Oh yea Bam had great position and boxed out Anthony Davis, but because AD has more rebounding badges and has a higher rebound rating, he got the rebound."
            Last edited by wrestlinggod1; 04-18-2020, 09:09 PM.
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            Comment

            • BasketBalla21
              Rookie
              • Apr 2019
              • 273

              #7
              Re: We Deserve a Separate Button for Dunks & Layups

              Originally posted by wrestlinggod1
              I completely agree. There are many times where I am in front of a defender but still get sucked into a canimation (lol, remember that word?) It's almost as if the positioning on the court doesn't matter as much as the badges and other things. I understand if there's a player with higher defensive ratings than an offensive player. But if you got beat, you got beat. I shouldn't have to pay because the game wants to showcase a badge or showcase a rating. Not at all saying that they shouldn't matter, but if I have position on you or if I beat you to a spot, that should override your badge and your rating.
              Kind of like rebounding. If you box someone out and you have good position, there should be no reason for them to grab the rebound because they have more badges or are higher rated. Position is position. What I see happening in the game should make sense as a opposed to saying "Oh yea Bam had great position and boxed out Anthony Davis, but because AD has more rebounding badges and has a higher rebound rating, he got the rebound."
              Sometimes ratings don't even matter. My friend has a pure slasher with a max dunk rating and he can have a full head of steam, start a dunk animation, get knocked out of that animation for one that looks like a foul and not have a foul called.

              We joke all the time about how my 84 rated 2-way sharp draws more fouls on layups than his 97 rated slasher.

              Comment

              • Housh123
                Banned
                • Jan 2011
                • 1173

                #8
                Re: We Deserve a Separate Button for Dunks & Layups

                I feel like everyone responding needs to say if they play online or not


                Because some of the stuff y’all saying i would never expect from an online player


                The OP is absolutely correct and the ppl saying otherwise i can only assume don’t play online




                This board seriously needs to have identifiers.


                The dunk and layup bottoms absolutely needs to be separated and idk how anyone could say otherwise. Dudes literally just drive randomly HOPING to get a dunk. If getting a dunk was harder it would increase the skill gap



                But we alll have to realize a lot of the ppl on this board only post because they suck


                Sent from my iPhone using Operation Sports

                Comment

                • loso_34
                  MVP
                  • Jul 2010
                  • 1346

                  #9
                  Re: We Deserve a Separate Button for Dunks & Layups

                  Originally posted by Housh123
                  I feel like everyone responding needs to say if they play online or not


                  Because some of the stuff y’all saying i would never expect from an online player


                  The OP is absolutely correct and the ppl saying otherwise i can only assume don’t play online




                  This board seriously needs to have identifiers.


                  The dunk and layup bottoms absolutely needs to be separated and idk how anyone could say otherwise. Dudes literally just drive randomly HOPING to get a dunk. If getting a dunk was harder it would increase the skill gap



                  But we alll have to realize a lot of the ppl on this board only post because they suck


                  Sent from my iPhone using Operation Sports
                  people drive hoping for a contact dunk.

                  op is just whining.

                  Comment

                  • atlwarya
                    Rookie
                    • Jun 2005
                    • 336

                    #10
                    Re: We Deserve a Separate Button for Dunks & Layups

                    I remember nba live did this back in 07 & it turned out to be a bad idea.

                    Comment

                    • jfinger2013
                      Pro
                      • Dec 2012
                      • 765

                      #11
                      Re: We Deserve a Separate Button for Dunks & Layups

                      Originally posted by loso_34
                      people drive hoping for a contact dunk.

                      op is just whining.
                      Im really surprised more people haven't had the problem of laying it up at the wrong opportunity and getting it blocked or intimidator badge making u miss or etc, when if u would of took the easy dunk it would of been a easy 2pts but because the randomness of dunks and layups u cant be sure what u will do... But idk guess because ima REC player its different than offline players

                      Sent from my LM-X220 using Operation Sports mobile app
                      Only thing in sports that matters is Chicago Bears, Bulls, Cubs,and Blackhawks .

                      R.I.P King Kobe

                      PSN:Jfingaz27
                      Twitter: @Jof3_
                      Twitch: JOF3

                      Best places: Mount Carmel High School, ESPN 1000

                      R.I.P MOM . Father of Jerry IV, Jaiden, Jeremiah and Mila-Rose

                      Comment

                      • tru11
                        MVP
                        • Aug 2010
                        • 1816

                        #12
                        Re: We Deserve a Separate Button for Dunks & Layups

                        Originally posted by jfinger2013
                        Im really surprised more people haven't had the problem of laying it up at the wrong opportunity and getting it blocked or intimidator badge making u miss or etc, when if u would of took the easy dunk it would of been a easy 2pts but because the randomness of dunks and layups u cant be sure what u will do... But idk guess because ima REC player its different than offline players

                        Sent from my LM-X220 using Operation Sports mobile app


                        Few people equip the 2 handed easy dunks.

                        Majority go for the flashy dunk and lay up packages.

                        Also doubt that people know that using the analog to dunk you can actually pick what kind of dunk you want to do.

                        Same with lay ups.

                        Making the right pick for the right situation is a lost art.

                        Same goed for standing dunks and standing lay ups.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #13
                          Re: We Deserve a Separate Button for Dunks & Layups

                          Originally posted by tru11
                          Few people equip the 2 handed easy dunks.

                          Majority go for the flashy dunk and lay up packages.

                          Also doubt that people know that using the analog to dunk you can actually pick what kind of dunk you want to do.

                          Same with lay ups.

                          Making the right pick for the right situation is a lost art.

                          Same goed for standing dunks and standing lay ups.


                          Sent from my iPhone using Operation Sports
                          Right stick is your best friend. Plus, you have to know when to let go of the turbo button, so you can attempt a layup. I believe what happen most times than not is that people are always holding down turbo, so they're always technically going up for a dunk attempt.

                          Personally, I wouldn't mind having a separate button for layups, but I'm probably in the minority for the few people who's not always looking for a contact dunk.

                          Comment

                          • tru11
                            MVP
                            • Aug 2010
                            • 1816

                            #14
                            Re: We Deserve a Separate Button for Dunks & Layups

                            Originally posted by ksuttonjr76
                            Right stick is your best friend. Plus, you have to know when to let go of the turbo button, so you can attempt a layup. I believe what happen most times than not is that people are always holding down turbo, so they're always technically going up for a dunk attempt.

                            Personally, I wouldn't mind having a separate button for layups, but I'm probably in the minority for the few people who's not always looking for a contact dunk.


                            People holding down turbo dont know that you need stamina to get certain dunk animations lol.

                            Less that half a bar you can forget about any contact dunk tbh

                            Less then a quarter you can pretty much forget about dunking in general.

                            Also stamina impact the odds of having succes.
                            The lesser you have the more the odds drop of making a dunk or lay up.

                            Which is why relentless finisher and tireless defender are key badges, not to mention handles for days.




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                            Comment

                            • GisherJohn24
                              MVP
                              • Aug 2008
                              • 4596

                              #15
                              Re: We Deserve a Separate Button for Dunks & Layups

                              Not completely related but I liked it when you had to press left trigger as a modifier while simultaneously using the shot stick to shoot or dunk. . That was implimented and introduced the first time on NBA 2k13 and was only utilized that year.

                              I would love the ability to toggle to old control schemes to the older games . Heck I actually prefer 2k12 control scheme over the current. 2k you listening??

                              I do think it'd be great to have an option to modify a control scheme to do dunks/layups depending on the situation of course

                              Sent from my SM-G955U using Tapatalk

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