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Evidence why next gen pick and roll and help defense needs lots of work still

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Old 11-27-2020, 07:24 PM   #17
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

The movement sliders at default are completely off and make most players with the ball move far too fast, meanwhile the slower players off the ball move in slow-motion. This is the main reason the PnR is so easy to exploit without tweaking the sliders.

Increase the min Speed and Accel sliders for off-ball players and decrease the max Speed and Accel sliders for on-ball players. That coupled with the other tweaks I mentioned (to make help defense actually exist) will fix the problem until 2K fix the logic of the hedge defender.
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Old 11-28-2020, 04:53 PM   #18
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Yeah the positioning got better with the tweaks, and I do think the AI players want to make the right reads, it's just they can't move laterally well enough while down in the stance right now by default. When you factor in some legacy issues with switching, and sliders is probably where we'll have to make the changes.

Also, to be fair, this is basically what does happen to a defense that starts Huerter, Trae, Gallo and Collins
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Old 11-28-2020, 06:54 PM   #19
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

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Originally Posted by ChaseB
Yeah the positioning got better with the tweaks, and I do think the AI players want to make the right reads, it's just they can't move laterally well enough while down in the stance right now by default. When you factor in some legacy issues with switching, and sliders is probably where we'll have to make the changes.

Also, to be fair, this is basically what does happen to a defense that starts Huerter, Trae, Gallo and Collins
Jesus, why they cannot fix the laterally move of the players? Do they use a new motion engine, aren't they?
Why the players moves like paraplegics instead of react like an athlet?
This legacy issue still there and I'm losing my trust of them
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Old 11-28-2020, 07:21 PM   #20
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

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Originally Posted by goma76
Jesus, why they cannot fix the laterally move of the players? Do they use a new motion engine, aren't they?
Why the players moves like paraplegics instead of react like an athlet?
This legacy issue still there and I'm losing my trust of them
I've also noticed part of the problem is that the big actually will switch but then he instantly goes into the take charge animation and hes pretty easy to go around cause hes basically a pylon. The other outcome is sometimes you get sucked into a charge animation and there has been times that the suction is pretty awful and unrealistic.
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Old 11-28-2020, 11:24 PM   #21
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Evidence why next gen pick and roll and help defense needs lots of work still

What I’m seeing is 1 of 3 outcomes: the hedge defender will actually play the pick well and switch, the hedge defender will stand still and watch as you drive or shoot, or the hedge defender will ignore the dribbler and only pay attention to the screener.

Outcomes 1 and 3 are fine, but 2K needs to completely remove the times where the hedge just stands and stares while the play is happening. You can drive right around him and he literally just watches like he’s stuck in place. It doesn’t happen the majority of the time, but it shouldn’t happen at all.
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Old 11-28-2020, 11:57 PM   #22
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

I agree there are clear improvements to be made, but I think you will always be able to find ways to take advantage of game mechanics. It's probably a tough balance because the defense can't take everything away, and if you beef up help defense and/or drop the big more, that results in increased open perimeter shots (which some people really dislike seeing).
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Old 11-29-2020, 07:30 AM   #23
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

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Originally Posted by m29a
I agree there are clear improvements to be made, but I think you will always be able to find ways to take advantage of game mechanics. It's probably a tough balance because the defense can't take everything away, and if you beef up help defense and/or drop the big more, that results in increased open perimeter shots (which some people really dislike seeing).

Which is exactly the kind of thing ACE is supposed to take care of, if it actually worked. The AI should easily be able to make intelligent use of all the defensive settings in the game, so that the hedge can play according to who is running the PnR, and adjust when you’re finding success. The higher the specific defender’s Defensive Awareness is, the more likely they are to play it correctly and the quicker they are at adjusting to the same scenario later in the game.

I shouldn’t be able to run the PnR with Curry and have the big just sag off every time. The AI should know to hard-hedge or switch based on the matchups, and if you’re continuously hitting a jumper then they should start auto-switching and get up in your face immediately. Then you have the chess match of forcing a mismatch, having the screener roll early, etc.
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Old 11-29-2020, 08:06 AM   #24
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

The defense overall is just plain bad. I put every defensive attribute to the max. I put my acceleration to 0 and still got to the rim at will
https://youtu.be/gFFzhgsFIfk
https://youtu.be/tMgaaYNvSgQ
(Before u watch Mute the video. I forgot to mute the mic. Very loud noise in background)

Last edited by Quentin32; 11-29-2020 at 08:16 AM.
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