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Old 11-06-2021, 02:40 AM   #17
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Re: Conditional Coaching Thread

It's wishy washy, sometimes it works, others it's like it doesn't exist
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Old 11-19-2021, 12:09 AM   #18
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Re: Conditional Coaching Thread

Tried it again and still nothing. Any luck for anyone else with conditional coaching? Devs are not saying anything either
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It's wishy washy, sometimes it works, others it's like it doesn't exist
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Old 11-14-2023, 05:56 PM   #19
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Re: Conditional Coaching Thread

I'm bringing the topic back up because I believe there's a misunderstanding. Firstly, yes, it's a very, very interesting feature that deserves better explanation in the game (or the forum) to make this function more popular. However, and this is where many players make a mistake, it's only intended for simulation. They mentioned it in their blog, and here's the excerpt:"

CONDITIONAL COACHING
Another new feature we are really excited for is Conditional Coaching, which gives power users the ability to help give coaching directives while they simulate games. Using symbolic logic, you’ll be able to input powerful commands that will look for specific conditions in the game, and if they occur, make coaching changes accordingly. As an example, one of our pre-set simple conditions is ‘Garbage Time’ – all you have to add is a point value, like 10. Once set, it makes it so that if in the fourth quarter, if the point differential is 10 (up or down) and there’s only a little bit of game time left, you sub out the starters and get in the bench to help make sure you can play rookies and get them extra game time when the game has been decided. We’re eager to see how much our hardcore fanbase will love the ability to truly sim the way they want to play.


I agree. If we could create our own conditions and activate them during a match, that would be excellent, but well... there are other priorities. It would be great, above all, to fix the coach tactics and make it more user-friendly and understandable, as it was a few years ago.
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Old 11-25-2023, 12:00 AM   #20
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Re: Conditional Coaching Thread

Quote:
Originally Posted by MrFil23
I'm bringing the topic back up because I believe there's a misunderstanding. Firstly, yes, it's a very, very interesting feature that deserves better explanation in the game (or the forum) to make this function more popular. However, and this is where many players make a mistake, it's only intended for simulation. They mentioned it in their blog, and here's the excerpt:"

CONDITIONAL COACHING
Another new feature we are really excited for is Conditional Coaching, which gives power users the ability to help give coaching directives while they simulate games. Using symbolic logic, you’ll be able to input powerful commands that will look for specific conditions in the game, and if they occur, make coaching changes accordingly. As an example, one of our pre-set simple conditions is ‘Garbage Time’ – all you have to add is a point value, like 10. Once set, it makes it so that if in the fourth quarter, if the point differential is 10 (up or down) and there’s only a little bit of game time left, you sub out the starters and get in the bench to help make sure you can play rookies and get them extra game time when the game has been decided. We’re eager to see how much our hardcore fanbase will love the ability to truly sim the way they want to play.


I agree. If we could create our own conditions and activate them during a match, that would be excellent, but well... there are other priorities. It would be great, above all, to fix the coach tactics and make it more user-friendly and understandable, as it was a few years ago.
You do realize it doesn't work in simulation either?
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