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Sim-World NBA 2k13 Roster Project (for 360)

This is a discussion on Sim-World NBA 2k13 Roster Project (for 360) within the NBA 2K Last Gen Rosters forums.

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Old 10-02-2012, 06:33 PM   #9
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by ronyell
looks like it's gonna be QUITE an undertaking guys. also looks like we are going to DESPERATELY need many people working on CAPS... 2k has left out quite a few players.

I'll be making some for the community since we can still offer them online through 2Kshare.
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Old 10-02-2012, 07:25 PM   #10
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by ronyell
looks like it's gonna be QUITE an undertaking guys. also looks like we are going to DESPERATELY need many people working on CAPS... 2k has left out quite a few players.
And since it seems that there is no option to export teams (dont have the game yet, so cant confirm this), you would either have to wait for 2k to add all the missings to start your edits or you would need plenty of cap creators ... smh at 2k decissions that apparently just want to restrict us to solely having their default and fault roster offering ... EA is the competition, not us the roster makers that buy the game and improve on the experience.
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Old 10-02-2012, 07:37 PM   #11
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by ffaacc03
And since it seems that there is no option to export teams (dont have the game yet, so cant confirm this), you would either have to wait for 2k to add all the missings to start your edits or you would need plenty of cap creators ... smh at 2k decissions that apparently just want to restrict us to solely having their default and fault roster offering ... EA is the competition, not us the roster makers that buy the game and improve on the experience.
Found a work around, Just make a team with the players needed upload to 2kshare and put the players on your roster.
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Old 10-02-2012, 11:12 PM   #12
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Re: Sim-World NBA 2k13 Roster Project (for 360)

You fine gentlemen going to be doing hex edits for shoes, accessories and such?
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Old 10-03-2012, 04:22 AM   #13
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Sim-World is back!

Sorry, I can't help you guys. No roster editing skills or enough time on my hands...

Looking forward to see what you guys can make of 2K13. If it's anything close to 2K12 we should be in for quite a year!
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Old 10-03-2012, 12:37 PM   #14
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Yes sirs, i cant even play 2k13 at the moment without the sim-world's imprint. Will wait patiently, until then RE 6 will be in my disc tray.
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Old 10-03-2012, 01:21 PM   #15
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Yes sirs, i cant even play 2k13 at the moment without the sim-world's imprint. Will wait patiently, until then RE 6 will be in my disc tray.
This.

I am going to focus on RE6 myself and wait til Sim-World take this game to another level like they always do.
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Old 10-10-2012, 07:59 PM   #16
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Re: Sim-World NBA 2k13 Roster Project (for 360)

what is good fam? just wanted to check in to see what was brewing. any plans to jump off of someone else's base? i see that the great nogster is back and OS Steve has given hyperballers roster his blessing as the best out there.

wish i could do more to help out right now but i have a ton going on and have barely even played the game yet.
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