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Sim-World NBA 2k13 Roster Project (for 360)

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Old 10-15-2012, 12:03 PM   #25
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Let the Sim-World team work at there own pace fellas... Trust me it will be a great experience when released.
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Old 10-15-2012, 12:29 PM   #26
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Re: Sim-World NBA 2k13 Roster Project (for 360)

@ronyell

Could you make a spreadsheet with the rotations and minutes per player you use in your roster?

Im making my own roster and have a hard time finding which rotations and minutes each player has.
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Old 10-15-2012, 04:56 PM   #27
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Definitely can't wait. Last year really fixed up 2k12
 
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Old 10-16-2012, 10:45 AM   #28
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Re: Sim-World NBA 2k13 Roster Project (for 360)

are you guys able to adgust the coaches on the classic teams... like larry brown on the 00-01 sixers rather than the guy they have?

Last edited by jayrich751; 10-16-2012 at 10:54 AM. Reason: edit
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Old 10-16-2012, 12:56 PM   #29
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by jayrich751
are you guys able to adgust the coaches on the classic teams... like larry brown on the 00-01 sixers rather than the guy they have?
Good question.
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Old 10-17-2012, 07:40 AM   #30
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Re: Sim-World NBA 2k13 Roster Project (for 360)

@ Ronyell & who's editing the roster's spreadsheet:

I noticed while sorting through the spreadsheet that there's a mistake in the Players (Roster Info) sheet ---> Players names and their sig skills, sig shots ecc... are not aligned correctly; names should all be moved one row above in order to correspond to their values. I just wanted to report that because it can create confusion, but I think this can be fixed easily...
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Old 10-17-2012, 03:44 PM   #31
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by gabri3l3
@ Ronyell & who's editing the roster's spreadsheet:

I noticed while sorting through the spreadsheet that there's a mistake in the Players (Roster Info) sheet ---> Players names and their sig skills, sig shots ecc... are not aligned correctly; names should all be moved one row above in order to correspond to their values. I just wanted to report that because it can create confusion, but I think this can be fixed easily...
will attempt to fix this. email where the error is & what did not lineup accordingly

NEED A COUPLE OF INPUTERS & CAP MAKERS to speed up process. PM for interest!
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Old 10-17-2012, 07:54 PM   #32
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Re: Sim-World NBA 2k13 Roster Project (for 360)

ronyell,

Will you be implementing vannwolfhawk's playbooks to the roster?
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