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Sim-World NBA 2k13 Roster Project (for 360)

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Old 12-31-2012, 01:26 AM   #401
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by zizoux
+1
and I've seen big men take stepback 3s
Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

If you find this, please let us know names so that can be fixed.
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Old 12-31-2012, 11:14 AM   #402
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by youALREADYknow
Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

If you find this, please let us know names so that can be fixed.
L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.
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Old 12-31-2012, 12:23 PM   #403
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by Jdoug312
Oh, well then what's stopping me from (hypothetically) taking the lakers, and going into the coaching profiles and change their defensive pressure to high levels? I thought you had to stay in that range of whatever your coach starts in.
Nothing is stopping you! But higher defensive pressure will get you beat off the dribble more... But it will put pressure on jump-shooters.

You need to use a minute or two ahead of the game to identify the opponents tendencies, strenghts and weeknesses and then try and execute in-game.
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Old 12-31-2012, 02:21 PM   #404
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by zizoux
L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.
Ive seen lmarvalous take step back jumpers when needed..
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Old 12-31-2012, 06:38 PM   #405
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Re: Sim-World NBA 2k13 Roster Project (for 360)

So I'm simulating a few seasons with the Association Rosters (not the "In-Progress file") and one thing I've noticed is that every single player has a green arrow pointing up next to their name the following year (after I leave the off-season menu that shows progression; I mean, in-season).

Now progression seems fine; players are moving up and down according to their ratings, and the arrows show that. But when I get into the regular season, EVERY player has a green arrow pointing up next to them, and I do notice that all of their ratings are increased. Does anyone know what's causing that.
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Old 12-31-2012, 08:04 PM   #406
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Something that gets annoying is at every half time they say if I get this win I'll move to the 8th seed. Can't move to the 8th seed if I'm 8-28 (CAVS).
Im also wondering if the CPU are running plays. Nate Robinson shot almost 30 times and players don't seem to move around enough to make me think they running plays.

Last edited by apollooff320; 12-31-2012 at 08:07 PM.
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Old 12-31-2012, 08:26 PM   #407
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Is there an association roster without injuries?
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Old 12-31-2012, 08:40 PM   #408
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Re: Sim-World NBA 2k13 Roster Project (for 360)

So i can't even use these rosters i download them and it says unable to load file it's unreadable.
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