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Fumbling Passes

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Old 01-22-2012, 11:06 PM   #17
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Re: Fumbling Passes

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Originally Posted by ronyell
i think its a lil less of an issue than we understand. in the process of tweeking our sliders i noticed a lot of bobbled passes also BUT a lot of them were due to my playing that i had never noticed & what Czar is speaking of.

example: jumping to pass or passing while in full sprint with a "not so great passer" does not allow them to throw the MOST accurate pass; ths a bobbled catch by the receiver. (if you critique your playing as a user you'll realize that we do this far more often then we thought

same scenario with a more skilled passer & the risk of an inaccurate pass are a lot less.

i like the fact that i forces me to make the correct pass at the correct time. those things make GOOD basketball simulation.

Yellz post is exactly what the intended effect of the bobbles is supposed to be. So when you play if you notice Great passers making great fundamental passes and they are being bobbled then that is cause to look further.

Or if you feel a bad passer making a great pass is being wrongly punished. That is the type of feedback that can help the Dev's to lock in on the exact portion of code that needs to be tuned.
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Old 01-22-2012, 11:55 PM   #18
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Re: Fumbling Passes

Yet another immensely exaggerated feature thrown in by 2k. I wouldn't mind players fumbling the ball sometimes but the fumbles happen so frequently and are so over exaggerated it's like 2k thinks every nba player has kwame brown hands. Rarely notice it happen to the ai though.

Should some passes be fumbled with? Yes. But the way it's implemented in this game is just wrong.
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Old 01-23-2012, 12:24 AM   #19
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Re: Fumbling Passes

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Originally Posted by GHOSTFACE03
Yet another immensely exaggerated feature thrown in by 2k.
Why are you even still in the forum? Seems like you hate the game enough.

They just need more than 2-3 animations they have for bobbled passes, including slight out of position catches.

Once they throw that in, it won't be so much of an "issue" as it will be a nice feature.

As it is right now, a bobbled pass in the post results in a 2 second animation where nothing can be interrupted - it just results in them losing their position and/or going out of bounds.
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Old 01-23-2012, 12:50 AM   #20
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Re: Fumbling Passes

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Originally Posted by Pared
Why are you even still in the forum? Seems like you hate the game enough.

They just need more than 2-3 animations they have for bobbled passes, including slight out of position catches.

Once they throw that in, it won't be so much of an "issue" as it will be a nice feature.

As it is right now, a bobbled pass in the post results in a 2 second animation where nothing can be interrupted - it just results in them losing their position and/or going out of bounds.
Hmm, that's a pretty big assumption. I don't hate the game, the only thing i "hate" is this game being held back from it's true potential by annoying unnecessary flaws. As i've said before, just because i can point out flaws in the game doesn't mean i hate it, and there's no need to jump to extreme conclusions or strawman. I often point out problems with my favorite nba teams in real life, does that mean i hate them too?

Anyway, yeah i agree having some more animations for fumbled passes would be nice, instead of just 2-3 extreme animations. And it seems like the animation happens at complete random(like the passing rating of whoever made the pass doesn't matter)
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Old 01-23-2012, 04:42 AM   #21
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Re: Fumbling Passes

Meh, pretty much your guy has to in a fixed position for them to catch post passes. Ive thrown passes with me being at a fixed position, and Dwight Howard cutting across the lane coming toward me. He'll fumble the ball and just turn it over vs if I wait for him to sit and completely post and seal himself. So, yeah in all aspects the game does need to be tuned. But also, player awareness ratings should come into affect where they are located on the floor. Dwight catching the ball at the 3 point line (I can see the bobbling opportunity more often there), his awareness shouldnt be as high as him sealing someone under the basket. I also hate the super athletic ability of pretty much every player on the court. Most players can jump and tip or block passes, layups, or dunks. Never have I seen Steve Nash blocking a dunk IRL. But in 2k12, every defender seems to have that ability. Or better yet, run completely infront of you on a break...stop u mid animation causeing you to change your shot from a would be dunk to a curled up missing layup and no foul call from contact on a fast break. So yeah, there are somethings that really need to be looked at for 2k13 if the rumors are true that they arent patching up 2k12 anymore.
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Old 01-23-2012, 06:05 AM   #22
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Re: Fumbling Passes

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Originally Posted by GHOSTFACE03
Yet another immensely exaggerated feature thrown in by 2k. I wouldn't mind players fumbling the ball sometimes but the fumbles happen so frequently and are so over exaggerated it's like 2k thinks every nba player has kwame brown hands. Rarely notice it happen to the ai though.

Should some passes be fumbled with? Yes. But the way it's implemented in this game is just wrong.
Ive never had this happen they way you put it.Id like to play you in a game and see your "style" and see if that isnt the problem.Not sayin your wrong or bad at the game but some of you guys staten that the passes are bein fumbled from 5 feet away i say show me some proof of that because ive never had that problem.Nor have i had all this fumblin in the paint.

I think its like ronyell and CZAR are sayin that you guys are makin bad passes with players that are bad passers.Ive seen the animation happen but never at a rate that id complain about it.
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Old 01-23-2012, 11:49 AM   #23
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Re: Fumbling Passes

this is part of the problem with trying to differentiate great passers from "bad passers"...how do you define a "bad passer"? just because a big man doesn't pass very often, that doesn't mean he's not capable of making a perfectly clean pass. it feels like 2k is trying a bit too hard to make "average" passers feel worse than they really are in order to make the good passers seem better by comparison.


another problem is "court vision". In basketball video games a player's court vision will always depend on the person controlling the game. so if a gamer has good court vision he can make any player on the roster seem like steve nash. this is just one of those things that you'll never be able to get realistic in a basketball video game, since the user might see passing angles that certain players can't see in real life. in this sense, the virtual players will always be given a slight boost or deficiency depending on who is controlling them in the game - so you can never truly make a player behave as he would in real life.

Last edited by blues rocker; 01-23-2012 at 01:16 PM.
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Old 01-23-2012, 12:41 PM   #24
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Re: Fumbling Passes

Quote:
Originally Posted by blues rocker
this is part of the problem with trying to differentiate great passers from "bad passers"...how do you define a "bad passer"? just because a big man doesn't pass very often, that doesn't mean he's no capable of making a perfectly clean pass. it feels like 2k is trying a bit too hard to make "average" passers feel worse than they really are in order to make the good passers seem better by comparison.

another problem is "court vision". In basketball video games a player's court vision will always depend on the person controlling the game. so if a gamer has good court vision he can make any player on the roster seem like steve nash. this is just one of those things that you'll never be able to get realistic in a basketball video game, since the user might see passing angles that certain players can't see in real life. in this sense, the virtual players will always be given a slight boost or deficiency depending on who is controlling them in the game - so you can never truly make a player behave as he would in real life.

very good post! i agree with the bolded & find the underlined to contradict the basis of this thread so im a lil lost. its up to us firstly to PLAY "sim" in order to get "sim" results so if you CHOOSE to make the pass that a player wouldnt NORMALLy make that is your deciaion but conversely, this thread is saying that it is NOT possible to make that pass in this year's game because of the "bobbled" pass. in that case you CANNOT make every player play like Steve Nash & i believe that was 2k's intention.

to address your court vision portion; i would personally like to see the pass accuracy rating replaced &/or with the a court vision rating tho. that would help allow the CPU to make some better passing decisions to vbalance out the users court vision. that would be a way to get a bigman to pull off really nice post & high post passing. offensive awareness ties into that BUT it is too general to dole out all willy nilly.

i still am a fan of the current bobbled pass system & the fact that the game feels less canned because of the bobbled pass animations, yet agree that there should be a few more of those animations added.

overall, very good points though sir.
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