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THE REAL DIFFICULTY BREAKDOWN!!!

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Old 05-15-2013, 02:07 PM   #25
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

Quote:
Originally Posted by Optik
I thought it would be obvious to everyone, but the fact that the stats are boosted on HoF shows that the players are playing ABOVE their full potential, not TO it. That isn't realistic.
Well who says what their full potential is? As the OP showed, the biggest stat boosts are in the categories that determine "smart play" and minimizing mistakes. The other categories gets relatively small changes.

I look at the default ratings at what each player does in an average game against an average opponent. The HoF ratings may be what they are capable of doing at their best.

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Originally Posted by 2K Labs
To argue 'realism' when you're talking about difficulty levels seems a little silly to me.

How does it realistically work in bizzaro-world? Does each team comes with 5 clones, each progressively better?...or do they just have a dial on their shoes that sets their difficulty?
Right. What most of these comments really boil down to is people think HoF mode is too hard.

Like I said, if you saw Nash dunking or Kendrick Perkins going behind his back, that would in-arguably be unrealistic -- but you don't. So beyond that we're just arguing over how difficult the game should play.
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Old 05-15-2013, 03:16 PM   #26
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by sreckless
Right. What most of these comments really boil down to is people think HoF mode is too hard.
No, they aren't. People think boosting stats on HoF is unrealistic... because it's unrealistic.
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Old 05-15-2013, 03:26 PM   #27
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by Optik
No, they aren't. People think boosting stats on HoF is unrealistic... because it's unrealistic.
Why? Who says what the "right" ratings are? In real life no one has ratings that determine what they can and can't do on the court.
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Old 05-15-2013, 03:39 PM   #28
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by sreckless
Why? Who says what the "right" ratings are? In real life no one has ratings that determine what they can and can't do on the court.
Ratings in 2K are based off of what players are capable of in real life. Players doing things in 2K that they aren't capable of in real life = unrealistic.
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Old 05-15-2013, 03:56 PM   #29
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by sreckless
Why? Who says what the "right" ratings are? In real life no one has ratings that determine what they can and can't do on the court.
But this game aiming for realism does determine what they can do using ratings so that's what we have to go by.
So I guess that slower center all of a sudden gets a +6 speed and quickness boost outrunning and running down a smaller player, that had a higher default speed and quickness rating than him before the boost is realistic right, I think not. And players who don't and can't dunk in the game get a dunk rating boost are now able to dunk at will because of a rating boost also realistic right.

Bottom line is we would like a harder difficulty without certain stat boost to CPU players. Sure stats like awareness boost are ok to help them play smarter but physical attributes are just silly and not authentic which is all that is being asked for.
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Old 05-15-2013, 04:07 PM   #30
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by sreckless
Why? Who says what the "right" ratings are? In real life no one has ratings that determine what they can and can't do on the court.
On a pro level, what dictates what they can or cant do is the team offensive and defensive phylosophies, those are nowdays based on facts and facts are sustained with meassurable data ... meassurable data is of what ratings and tendencies should be based of ... you said that how do we know what the full potential of a payer is, I ask you how does 2k knows, how does +30 or +2 does the trick, why not +1 or +3 0r -5 ...

Again, as long as 2k sticks to its way of managing its roster and updates and subsequently its difficulty levels, we are bound for unrealistic gameplay, which is nothing other than unsim play ... we need a frequently automathed system, based on meassurable data, that can help us better portrait players/team oncourt behaviors ... we need certaint ratings to relate to certaint phylosophies, like higher defensive awareness making players double team hot opponents from the strong side, make them help on D on missmatches if their own man is out of his shooting range, that high on ball defense ratings may lean opponents onto help D, a higher offensive awareness makes players try and create missmatches, makes them more conscious of their strength and weaknesses, etc ...

What we are asking is, to base the distinction of levels on both, the reduced timing for actions (already applied) and the application of those phylosophies rather than ratings edits ... anyways, given that difficulty levels blur the signature nature of players and teams (realism), whatever approach is taken, is going to be a controversy, I understand that ... then again, since we already have sliders to alter ratings, why not take a shot at this approach, when many people are asking for a different take.

Last edited by ffaacc03; 05-15-2013 at 04:12 PM.
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Old 05-15-2013, 04:16 PM   #31
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

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Originally Posted by kmiree16
Ratings in 2K are based off of what players are capable of in real life. Players doing things in 2K that they aren't capable of in real life = unrealistic.
only because at higher diff levels they are no longer "those players" (due to the boosts in ratings).

for example a player with 80 on ball rating on HOF is a 92 on ball rated defender, so he is no longer that 80 on ball rated person.

only way to get them back is slider edits and there is a whole thread that has all of this info in detail... it is linked in the 2nd post in this thread.

why is this thread continued to go on?, when there is one already with the same stuff in it.
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Old 05-15-2013, 04:51 PM   #32
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Re: THE REAL DIFFICULTY BREAKDOWN!!!

exactly bro
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