PC Draft Class Compilation Thread

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  • joosegoose
    Pro
    • Oct 2014
    • 889

    #1

    PC Draft Class Compilation Thread

    If you guys are anything like me, it pains you to use randomly generated DCs. The idea of going in blind is fun...until you realize most of the prospects don't really make sense. Roster sharing still isn't universal for reasons I don't understand, so we should try to get organized as we tend to have less content quantity than the consoles.(quality is much higher of course thanks to trainers and mods)!

    This thread is for any draft classes you may have used or created, real or fictional, thorough 100 prospect editing or simply going through and editing the 'dish to open man' tendency. I'll try to keep this post organized with what kind of draft class each one is and how much detail you went into. I'll get the ball rolling...

    I went ahead and created a fictional class, I really didn't go beyond editing 12-15 guys. I edited attributes, tendencies, peak ages, badges, ages, a couple cyberfaces, and tried to make sure the guys I touched didn't look completely stupid. I've spent a couple hours so far, it's not particularly thorough but I'll likely go back later and make some more updates. I do not consider myself a DC creator, but this is still way better than a random class imo.

    Name: Fictional DC 1
    Steam ID: BigTicket

    Oh yes, and please feel free to make any changes or your own or suggest specific things I change/add. These are just small edits I made to make the draft more palatable.

    Real Draft Classes

    2017 draft
    • File Name: 2k17 Draft Real Top Prospects! Username: X-2357
      appears balanced for official rosters
    • file name: 2k17 1.0
      creator: Hooch
      balanced for official rosters


    Various 1990's drafts
    • Search for ID: CanariyaQAQ


    Fictional Draft Classes
    • Search for : Fictional D.C. w/faces Year1
      link for more info: http://forums.nba-live.com/viewtopic.php?f=225&t=102226
    • Name: Fictional DC 1
      Steam ID: BigTicket
      12-15 prospects edited, moderate attention to detail. WIP
    • File name: Fictional 1
      Username: Sovereign_KB
      Complete
    • Kaethe
      Fictional D.C. (cyberfaces)
      WIP


    Also, there's a pretty fantastic tool turty11 created to streamline the player creation process. It auto-generates players much better than the game itself does. You can find the tool here: http://www.operationsports.com/forum...classes-2.html
    Last edited by joosegoose; 10-16-2016, 10:46 PM. Reason: Updated list
  • Pazzinho
    Rookie
    • Apr 2011
    • 69

    #2
    Re: PC Draft Class Compilation Thread

    I've started building DC's for this years game again. I'm currently about halfway done with my first one.

    Comment

    • joosegoose
      Pro
      • Oct 2014
      • 889

      #3
      Re: PC Draft Class Compilation Thread

      Awesome! I used yours last year. Definitely post when you're at a state that they're sharable.

      Comment

      • TGsoGood
        MVP
        • Mar 2015
        • 1039

        #4
        Re: PC Draft Class Compilation Thread

        glad to see you hear and on NLSC

        Comment

        • trekfan
          Designated Red Shirt
          • Sep 2009
          • 5817

          #5
          Re: PC Draft Class Compilation Thread

          In like Flynn for this thread. I don't have any to contribute myself (I've never done one, but I'm trying to put one together so ... we'll see if I come up with something half-decent) but I did stumble across someone who's creating classic draft classes.

          And they're using real players. His onlineID is CanariyaQAQ, and his classic draft classes have extremely accurate player models/pictures of classic players for their preview, stats that aren't totally insane ... I'm not sure how he's doing it, but if anyone knows the guy, he might be a hero.

          Any comments are welcome.
          Texas Two-Step (2K20 Alt History)
          Orange And Blue Forever (NCAA 14 Dynasty)
          You Don't Know Jack (2K18 Pacers Dynasty - Complete)
          Second Coming (2K16 Sonics MyLeague - Complete)
          The Gold Standard (2K13 Dynasty - Complete)

          Comment

          • trekfan
            Designated Red Shirt
            • Sep 2009
            • 5817

            #6
            Re: PC Draft Class Compilation Thread

            File Name: 2k17 Draft Real Top Prospects!

            Username: X-2357

            Found this one, file looks balanced. Potentials are about right (maybe a touch high, there are only two 90 potentials in the class in Fultz and Jackson), intangibles are in the 60s for most top prospects, so that should keep them from getting too inflated. Class is deep, I got guys in here like Melo Trimble (rated 64 overall) and Nigel Hayes, projected 2nd round picks for 2017. Definitely looks to be a good one, adjust for your own tastes of course.
            Any comments are welcome.
            Texas Two-Step (2K20 Alt History)
            Orange And Blue Forever (NCAA 14 Dynasty)
            You Don't Know Jack (2K18 Pacers Dynasty - Complete)
            Second Coming (2K16 Sonics MyLeague - Complete)
            The Gold Standard (2K13 Dynasty - Complete)

            Comment

            • joosegoose
              Pro
              • Oct 2014
              • 889

              #7
              Re: PC Draft Class Compilation Thread

              Originally posted by trekfan
              In like Flynn for this thread. I don't have any to contribute myself (I've never done one, but I'm trying to put one together so ... we'll see if I come up with something half-decent) but I did stumble across someone who's creating classic draft classes.

              And they're using real players. His onlineID is CanariyaQAQ, and his classic draft classes have extremely accurate player models/pictures of classic players for their preview, stats that aren't totally insane ... I'm not sure how he's doing it, but if anyone knows the guy, he might be a hero.

              This is pretty exciting, reminds me of the UBR days. I'll add them to the OP and check them out myself...especially since almost all of these guys are retired now it could be really fun to use with a 'typical' MyLeague

              Originally posted by trekfan
              File Name: 2k17 Draft Real Top Prospects!

              Username: X-2357

              Found this one, file looks balanced. Potentials are about right (maybe a touch high, there are only two 90 potentials in the class in Fultz and Jackson), intangibles are in the 60s for most top prospects, so that should keep them from getting too inflated. Class is deep, I got guys in here like Melo Trimble (rated 64 overall) and Nigel Hayes, projected 2nd round picks for 2017. Definitely looks to be a good one, adjust for your own tastes of course.
              Oooh, yes, can't have too many real classes either. I love Mauroth-Kao's classes (hope you guys are back at it this year!) and they do great work but at least last year they balanced based off of Alby's roster, which means ratings and class depth were a bit high for other rosters.

              Comment

              • trekfan
                Designated Red Shirt
                • Sep 2009
                • 5817

                #8
                Re: PC Draft Class Compilation Thread

                Originally posted by joosegoose
                This is pretty exciting, reminds me of the UBR days. I'll add them to the OP and check them out myself...especially since almost all of these guys are retired now it could be really fun to use with a 'typical' MyLeague
                Dude, the classic classes look SO good, especially since about everyone in them is gone. A classic team MyLeague could definitely be run convincingly if that guy keep making draft classes up until the famed '03 class. After they get into the league, all bets can be off and you can let the fictional DCs take over, but MAN, those classic classes make a classic league really temping at some point.
                Any comments are welcome.
                Texas Two-Step (2K20 Alt History)
                Orange And Blue Forever (NCAA 14 Dynasty)
                You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                Second Coming (2K16 Sonics MyLeague - Complete)
                The Gold Standard (2K13 Dynasty - Complete)

                Comment

                • Pazzinho
                  Rookie
                  • Apr 2011
                  • 69

                  #9
                  Re: PC Draft Class Compilation Thread

                  I just finished my first (of hopefully many) draft class. I fully edited everyone that is rated 61 or higher (68 players in total), trying to get it as realistic as possible.

                  File name: Fictional 1
                  Username: Sovereign_KB

                  DISCLAIMER: I am not a seasoned draft class creater by any means. If you see any mistakes please notify me so I can correct these and improve future DC's.

                  Comment

                  • joosegoose
                    Pro
                    • Oct 2014
                    • 889

                    #10
                    Re: PC Draft Class Compilation Thread

                    For anyone interested, I worked on my class a little bit more and updated it on 2kshare.

                    Originally posted by Pazzinho
                    I just finished my first (of hopefully many) draft class. I fully edited everyone that is rated 61 or higher (68 players in total), trying to get it as realistic as possible.

                    File name: Fictional 1
                    Username: Sovereign_KB

                    DISCLAIMER: I am not a seasoned draft class creater by any means. If you see any mistakes please notify me so I can correct these and improve future DC's.
                    Awesome! A few critiques after doing a very brief pass to check for the obvious things:
                    • It seems a bit heavy on the bald guys. There should be few, if any, bald guys in a class these days imo
                    • Peak ages seem late. 2 of the first 3 guys I checked had Peak Ends in their mid 30s
                    • Open vs moving shot ratings could use another pass. A lot of guys have moving shot ratings higher than their open shot, with a few guys having significantly higher ratings
                    • I haven't looked through Dish to Open Man tendency, but I'm guessing it could use a look. The first guy I looked at was Drew Doughty (sp?), a SG/PG with okay passing vision and a tendency of 15 (much too low)


                    Now, some suggestions:


                    I hope you found at least some of that helpful and not too discouraging! Let me know if there's anything else you wanted feedback on that I may have overlooked.

                    Comment

                    • Pazzinho
                      Rookie
                      • Apr 2011
                      • 69

                      #11
                      Re: PC Draft Class Compilation Thread

                      Originally posted by joosegoose
                      For anyone interested, I worked on my class a little bit more and updated it on 2kshare.



                      Awesome! A few critiques after doing a very brief pass to check for the obvious things:
                      • It seems a bit heavy on the bald guys. There should be few, if any, bald guys in a class these days imo
                      • Peak ages seem late. 2 of the first 3 guys I checked had Peak Ends in their mid 30s
                      • Open vs moving shot ratings could use another pass. A lot of guys have moving shot ratings higher than their open shot, with a few guys having significantly higher ratings
                      • I haven't looked through Dish to Open Man tendency, but I'm guessing it could use a look. The first guy I looked at was Drew Doughty (sp?), a SG/PG with okay passing vision and a tendency of 15 (much too low)


                      Now, some suggestions:


                      I hope you found at least some of that helpful and not too discouraging! Let me know if there's anything else you wanted feedback on that I may have overlooked.
                      Thanks for the feedback! It's not discouraging at all, the more tips the better.

                      Regarding the bald players. In MyGM/MyLeague, players do not change appearance as time goes on. That's why I decided to base the look of most players on what they will look like as NBA players instead of how they will look coming out of college. Otherwise the whole league will look a little young a couple of years into your MyGM.

                      Thanks for mentioning the peak age. I didn't really tinker with that because I wanted to maintain a little bit of mystery for myself. I obviously know the potentials of the players, So I kept a couple of little things as they were generated. Apparently I cannot trust the auto-generation with anything so I will edit those from now on.

                      I completely dropped the ball with the open vs moving shots. I didn't realize that the moving shot has to be equal or lower than the standing/open shot. I assumed that they were corralated, meaning that a players capacity to shoot was deteremined by the open shot and that the moving or contested shot would act as a modifier on that rating (the higher the moving rating, the less the penalty for not standing still while shooting).

                      I didn't change the tendencies with a lot of precision because I had no real knowledge of that and couldn't find a proper guide. The thread you suggested looks promising so I will use that one to adjust mistakes. Again, I'm really annoyed that the auto-generated players don't even have stats and tendencies that are atleast somewhat normalish.

                      I'm not going to use cyberfaces. I don't want to bother with the technical aspect of the game. Also, I make these DC's so I can have a long MyLeague without being annoyed by terrible auto-generated players that populate the league after a couple of years. Every class needs, imo, around 70 players to do so, which takes a lot of time. If I also start heavily detailing faces I will never have enough DC's in time to have a long MyLeague.

                      Again, thanks for providing feedback, it really helps a lot. I will try to correct these mistakes as soon as possible. If you (or anyone else) find more mistakes please tell me.

                      Comment

                      • joosegoose
                        Pro
                        • Oct 2014
                        • 889

                        #12
                        Re: PC Draft Class Compilation Thread

                        Originally posted by Pazzinho
                        Thanks for the feedback! It's not discouraging at all, the more tips the better.

                        Regarding the bald players. In MyGM/MyLeague, players do not change appearance as time goes on. That's why I decided to base the look of most players on what they will look like as NBA players instead of how they will look coming out of college. Otherwise the whole league will look a little young a couple of years into your MyGM.

                        Thanks for mentioning the peak age. I didn't really tinker with that because I wanted to maintain a little bit of mystery for myself. I obviously know the potentials of the players, So I kept a couple of little things as they were generated. Apparently I cannot trust the auto-generation with anything so I will edit those from now on.

                        I completely dropped the ball with the open vs moving shots. I didn't realize that the moving shot has to be equal or lower than the standing/open shot. I assumed that they were corralated, meaning that a players capacity to shoot was deteremined by the open shot and that the moving or contested shot would act as a modifier on that rating (the higher the moving rating, the less the penalty for not standing still while shooting).

                        I didn't change the tendencies with a lot of precision because I had no real knowledge of that and couldn't find a proper guide. The thread you suggested looks promising so I will use that one to adjust mistakes. Again, I'm really annoyed that the auto-generated players don't even have stats and tendencies that are atleast somewhat normalish.

                        I'm not going to use cyberfaces. I don't want to bother with the technical aspect of the game. Also, I make these DC's so I can have a long MyLeague without being annoyed by terrible auto-generated players that populate the league after a couple of years. Every class needs, imo, around 70 players to do so, which takes a lot of time. If I also start heavily detailing faces I will never have enough DC's in time to have a long MyLeague.

                        Again, thanks for providing feedback, it really helps a lot. I will try to correct these mistakes as soon as possible. If you (or anyone else) find more mistakes please tell me.
                        Good point on the bald guys, it's why I wish we could change appearance at any time for CAPs...doesn't make sense why we can't. You do you then, if anyone using your class wants to give them hair only it takes a few seconds anyways. I will probably personally at least do that for the white guy (Doughty or whatever), give him receding hair at the very least.

                        Yeah, it's a shame the auto-peak age is so terrible. I was thinking about the mystery aspect for myself as I'm working on my little class for the same reason as you. One idea I had:

                        After creating the class, make multiple saves where all you do is change peak ages up a bit. Make it so some guys have already peaked or will peak in a year or so, and become busts. When you load up a class in your MyLeague, unless you've memorized everything you'll have no way to know if a guy in this class is going to be a bust or not. The downside? Peak ages are not part of quick edit, so this could be a lot quicker.

                        With open vs moving shots, open doesn't have to be higher than moving, but it appears the 2k roster is set up that way. If the goal is to balance your classes for that roster, I'd suggest following the general trends you see with it.

                        I don't have a ton of knowledge with the tendencies either but I know what the important ones are, and the Dish to Open Man is a known bug/unfortunate design choice that's been in the game since 2k16. All generated players who aren't PGs have that tendency super low, and the tendency is responsible for assists so you wind up with only PGs averaging more than 1 APG. Barnsey's PSA guide I linked you does a good job highlighting the important ones. If you really want to dig deeper and have more questions, I'd suggest posting in the rosters subforum, or even just the general 2k forum here. Some guys there who do a lot more work with tendencies than I do (which is none really).

                        Respect on the cyberfaces reasoning, though be aware that what you said is the exact reason I use a couple. It's not technicial if you check the link I posted (the trainer is even in english now), and saves a lot of time actually (takes a few seconds to give a guy a face). I'm not talking about making your own, just using one of the unused faces in the game. Again, it's personal preference and I wouldn't make an entire class of nothing but cyberfaces, but I think it can save time and really enhance a class. Taking a couple seconds to give someone a face is better to me than tinkering with the CAP editor to make him look homo sapiens instead of cro-magnon.

                        At the end of the day, you're making these classes for you, so make whatever changes you want and go as in depth as you want to. I think we're of similar minds here, and the things I've specifically mentioned are the ones that bother me the most with the 2k classes. Which, now that I think of it, add Play Types to that...I didn't check if you touched up on them in your class. If you didn't, they're mentioned in that PSA guide.

                        Comment

                        • Kaethe
                          Just started!
                          • Sep 2016
                          • 3

                          #13
                          Re: PC Draft Class Compilation Thread

                          Hi guys,
                          after reading the guide on creating realistic draft classes I found this post. I gotta say you are right with it beeing easy to assign cyberfaces. Afterwards I regret not doing so in the first place. Right now I would love to promote my own draft class but it is too far from finished - 10 of 30 Prospects completed. BUT you might help me with deleting an uploaded example that is kind of bad. When I am done building my class I want you to find only the correct one when searching for it with my user id (kaethe).

                          thx in advance

                          Comment

                          • Kaethe
                            Just started!
                            • Sep 2016
                            • 3

                            #14
                            Re: PC Draft Class Compilation Thread

                            Allright. If you want to have a look at an early version of my Draft Class you can do so.

                            Kaethe
                            Fictional D.C. (cyberfaces)

                            I have to say that most of the players with a cyberface aren't ready yet. I finished 16 players now. You will find a variety of "characters". Some raw talents, pure athletes, teamplayers, streetballers... I will update this draft class until I am done creating a solid first round. Second round is optional because I try to go into detail with each player.

                            If you want to give feedback those are the ones that are good to go:
                            nguyen, arnold, cattey, cox, bridges, patton, melli, palmer, zamojski, popov, djedovic, ward, wooden, sparks, singleton, gibbs (maybe he's overrated).

                            Comment

                            • joosegoose
                              Pro
                              • Oct 2014
                              • 889

                              #15
                              Re: PC Draft Class Compilation Thread

                              Originally posted by Kaethe
                              Allright. If you want to have a look at an early version of my Draft Class you can do so.

                              Kaethe
                              Fictional D.C. (cyberfaces)

                              I have to say that most of the players with a cyberface aren't ready yet. I finished 16 players now. You will find a variety of "characters". Some raw talents, pure athletes, teamplayers, streetballers... I will update this draft class until I am done creating a solid first round. Second round is optional because I try to go into detail with each player.

                              If you want to give feedback those are the ones that are good to go:
                              nguyen, arnold, cattey, cox, bridges, patton, melli, palmer, zamojski, popov, djedovic, ward, wooden, sparks, singleton, gibbs (maybe he's overrated).
                              Good stuff here! I like what I'm seeing. Player ages are quite a bit higher than a typical draft class and singleton is a much lower overall than anyone on the 2k roster (I'm not positive a cpu team would even sign his contract), but I like everything else I'm seeing. Good balance and flavor.

                              Comment

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