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Old 11-01-2008, 04:37 PM   #73
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Re: NBA Live 365 Status Update

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Originally Posted by bkrich83
Testing in a test enivronment and doing it in production will never be the same. There are certain parameters in the production environment you simply can not replicate in testing.
if we were talking about sending people to mars, the moon or some other unknown destination, i'd agree with you. but this is a stat driven videogame we're talking about, with finite parameters and controlled variables. that argument does not fly. as i said earlier, this could have been fully field tested back in june during the nba playoffs when the game was in beta. i'm frustrated, and at this point we were all sold a bill of goods that has not been delivered at all. is any aspect of 365 working for anybody? the rosters are not updated, the rewind games are not updated, and the player tendencies are not updated. this should have been ready to go at tip off, and the fact that it is not is inexcusable
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Old 11-01-2008, 04:39 PM   #74
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Re: NBA Live 365 Status Update

I just want to clarify on something quickly.

I totally get your frustrations and concerns, but when "testing this" we had to do it on past data and it worked fine. We knew there may be some "kinks" at the start because we had no way of testing this.

I understand your frustrations and anger, I don't blame you. But know we do appreciate your patience and understanding. It's all we can ask for at this point.
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Old 11-01-2008, 04:42 PM   #75
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Re: NBA Live 365 Status Update

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Originally Posted by talbain
is any aspect of 365 working for anybody? the rosters are not updated, the rewind games are not updated, and the player tendencies are not updated.
I'm pretty sure whatever issues they have all are dependent on the roster changes/updates and their inability to push them.

It's already updated on the PS3. So it's obvious the framework is there.
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Old 11-01-2008, 04:51 PM   #76
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Re: NBA Live 365 Status Update

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"I know you can't go into detail but it's good that you're able to update us on the status, even if we are a minuscule part of your consumer base. Hopefully the EA boards are being utilized in the same frame."

I am a NBA Live mod and NBA Live community leader for the EA Boards...I am trying to explain and tell them a fix is coming and I'm getting attacked left and right by people...lol...It's funny seeing these people post that why is it so hard when they have no idea how to even program a game...
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Old 11-01-2008, 04:59 PM   #77
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Re: NBA Live 365 Status Update

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Originally Posted by talbain
if we were talking about sending people to mars, the moon or some other unknown destination, i'd agree with you. but this is a stat driven videogame we're talking about, with finite parameters and controlled variables. that argument does not fly. as i said earlier, this could have been fully field tested back in june during the nba playoffs when the game was in beta. i'm frustrated, and at this point we were all sold a bill of goods that has not been delivered at all. is any aspect of 365 working for anybody? the rosters are not updated, the rewind games are not updated, and the player tendencies are not updated. this should have been ready to go at tip off, and the fact that it is not is inexcusable
Certainly it does apply. As I said, test environment is one thing. The XBL production environment is huge. Some things that may work in test won't neccesarily work in production. Some things simply can not be tested in production on a production scale.

Replay games are indeed working, I played one last night.

This does provide a good excuse for the people that like to complain about all things EA however.

If you want to scream the sky is falling because some new component is not working properly the first week, so be it. We had the same problems with the NFL 2k series, with Madden and with NCAA when they all went online or added new online features. It's the nature of the technology.
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Old 11-01-2008, 05:03 PM   #78
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Re: NBA Live 365 Status Update

just got home, plowed thru this thread and see there r kinks?

is that including the 14 and 15' i see for every teams dna tendencies?
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Old 11-01-2008, 05:04 PM   #79
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Re: NBA Live 365 Status Update

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Originally Posted by Haval93
Pared

"I know you can't go into detail but it's good that you're able to update us on the status, even if we are a minuscule part of your consumer base. Hopefully the EA boards are being utilized in the same frame."

I am a NBA Live mod and NBA Live community leader for the EA Boards...I am trying to explain and tell them a fix is coming and I'm getting attacked left and right by people...lol...It's funny seeing these people post that why is it so hard when they have no idea how to even program a game...
Were you at the CD?

I'm not surprised. I still think it is better telling them "We are working on it" than not saying anything at all. You're always going to have a group of individuals who don't understand that. It's one thing to vent your frustration but it's another to act completely irrational regarding the situation. Seems technology is spoiling people these days.

I always thought it was odd when we would see info here or on some other 3rd party site and not on the companies own official forums.
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Old 11-01-2008, 05:16 PM   #80
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Re: NBA Live 365 Status Update

Quote:
Originally Posted by Pared
Were you at the CD?

I'm not surprised. I still think it is better telling them "We are working on it" than not saying anything at all. own official forums.
That completely contadicts what you said in the 2k issues thread.. In reading that thread you are pretty defensive of 2k sports but in the EA/Live section of this site you seem to be pretty unforgiving..

Quote:
Originally Posted by Pared
We've had someone post word on what is included in a patch after it was released for 2 years in a row.

Let them do what they do. That's more important than "reporting" to us with every little thing they do.
I know your usually pretty objective, but for some reason you are very negative when it comes to live and forgiving when it comes to 2K9..
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