Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Great read 4sure though. The user can choose layup hand and dunk hand on shot by holding in the top left or right quad on the shor stick, but I get your feedback around driving. Good stuff as usual OS.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
I said it on another thread...But for me, The fun factor is what brings me back to this game now. The quirks and comments mentioned in the article are mostly legit. I really just don't care I guess. Fun factor comes first for me. Not so much realism. I never liked Gran Turismo and I loved Burnout and Need for Speed. If that tells you anything. NBA Live is back. IMO. Peace.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Originally posted by WTF
You can definitely dunk with the shot stick, and choose left and right layups. You can even do spin dunks with the stick.
You can also use a plethora of post moves using the square button, tapping and pushing the directional stick to help guide your move.
Yeah, I got to get the post moves down. I wish EA would list all the controls in the game. They don't list the timeout button, many of the post moves are unlisted as well.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
The game is definitely fun and highly addictive. The game plays great also and is well balanced for head to head. This is why i wish for separate tweaks for offline and online.
You have to be careful with your passes or you can have a turnover easily against a human opponent. The defense can block and alter drives to the rim if users try to abuse going to the paint.
Dunks and layup animations can be blocked if you quickly switch to a player near the rim if the opponent gets past your on ball defense. The on ball defense is rewarding to stop opponents momentum and make them pass or pick up their dribble. This allows for more touches and forces other players to be involved offensively.
You can mix up the offense with mid range, 3 pointers, post play when playing a human opponent because of human error.
I hope sports games developers can tweak things separately instead of universal where if you fix something for offline vs the cpu in a patch it could take away from the balance of head to head. I have seen this happen in many of the sports games.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
The CPU is a relentless force attacking the paint on all star and superstar. I CANNOT keep them out of there. Ive tried multiple defensive settings. I don't recall the demo playing like this. What happened?? It's really one of the few things that I find glaringly wrong and must be addressed, ASAP.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Originally posted by sportyguyfl31
The CPU is a relentless force attacking the paint on all star and superstar. I CANNOT keep them out of there. Ive tried multiple defensive settings. I don't recall the demo playing like this. What happened?? It's really one of the few things that I find glaringly wrong and must be addressed, ASAP.
u wont be able to stop them on superstar but should be able to on all star
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
1st off I'm loving the game but I hate the way the AI players go after loose rebounds. It's as if they can't lift their heads up to see where the ball is going lol. Also, this game NEEEEDS player editing. That whole Synergy thing is cool but they should have never taken away the ability to edit from the person playing the game.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Still have a blast with this game, but here's a few things I hope will get addressed:
1. No real mid-range game
2. Not enough fouls are called to validate the collisions
3. I think the default speed should actually be lowered. It's too zippy.
4. There's a lot of circus layups that some players shouldn't have the ability to pull off
5. Still too many blocks and steals
6. The One's NBA games need some sort of chemistry system to prohibit us from essentially controlling the offense at will (calling for passes, shots, etc.)
7. Player/team tendencies seem off
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
IGN was right about this game's lack of animations. I'm guessing ea did something to where the ai will now attempt wide open jumpers, but the ai still attacks the paint at an unrealistic amount of times, even with me playing pretty good defense. Most of the time, the ai's PG is usually Jalen Rose's 'cold player' since they brick so many layup attempts.
Just finished a game against the grizzles and Conley triggered the jostle animation 4 times in a row, determined to drive to the rim no matter what. It just looks bad, and every pg plays like this in this game. There's also a weird layup/hook shot animation that I've seen several times now where the player jumps backwards as the ball soars in the air that goes in every time. I guess it counts as a wide open shot, even if a defender is nearby.
Re: NBA Live 18's Gameplay is Fun, But There Are Some Key Misses
Fair points, although you can definitely use the shot stick in the post, and also to dunk. I also haven't really had much trouble with the defensive AI from my teammates, there are far more "WTF is he doing???" moments in 2k, where shooters are constantly left wide open regardless of my settings.
For me, Live just needs to continue working on their animations. There just needs to be more variety in some areas, particularly the finishes around the rim. I can live with it having less animations than 2k, because honestly I find Live more responsive, but there's still room for improvement without ruining what they already ave working for them.
The 1v1 game and the defensive side of the ball are the two areas where I feel Live really excels above its competitor in terms of gameplay. The lack of gliding and skating is a real plus for me, it feels like defense actually matters. I also think 'The One' is probably my favorite career mode ever, can't get enough of that right now.
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