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(PS3) 2K10 Utility

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Old 09-21-2019, 12:53 AM   #57
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Re: (PS3) 2K10 Utility

Quote:
Originally Posted by snowdrift
Updated the link in the main post with a new version.

The program is down to just a single file now. More importantly, nikethebike's idea for fixing the glitch with team names has been implemented.

Don't know if this will cause other problems in the game. It's tough to test because Franchise mode is broken in the PS3 version. I don't know if multiple seasons are possible in Franchise mode on the 360... if so, someone should probably test a few to make sure this fix doesn't cause freezes or other problems.
It actually worked?
Sounds really awesome!
I can try this pretty easily on the computer with the wii version, but will need to modify your version. I never tried that idea myself, it was just a theory, due to my analysis of the player profile.


If this area is not free for the player I don't know what it could be. It could be colors for some material or perhaps it could be reserved space for stats during season or something... What tests did you run?
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Old 09-21-2019, 07:34 AM   #58
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Re: (PS3) 2K10 Utility

Quote:
Originally Posted by nikethebike
What tests did you run?

Just checking the rosters, editing player names, starting a game, and then simming a bit in Franchise mode. Of course it froze after the first season, but that generally happens anyway in the PS3 version...
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Old 09-21-2019, 08:42 AM   #59
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Re: (PS3) 2K10 Utility

Great work guys. I am going to do some 360 editing now in a few. I will let you know how it goes.

Amazing work!!
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Old 09-21-2019, 10:34 AM   #60
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Re: (PS3) 2K10 Utility

Quote:
Originally Posted by snowdrift
Just checking the rosters, editing player names, starting a game, and then simming a bit in Franchise mode. Of course it froze after the first season, but that generally happens anyway in the PS3 version...
Idk about PS3 but on Xbox 360 you can sim quite a few seasons. I once simmed 7 seasons before the game had enough and crashed.
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Old 09-22-2019, 06:09 AM   #61
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Re: (PS3) 2K10 Utility

I can say now snowdrift that the space you are using to write the name in the profile is used for something else. I think it might be equipment colors and stuff like that (but have not verified).


The space I was referring to is 70 bytes later in the file than the space you write lastname. But it is only 30 bytes. We need 60 bytes.
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Old 09-22-2019, 08:57 AM   #62
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Re: (PS3) 2K10 Utility

In my tests, changing colors and equipment didn't corrupt the player names, which would be expected if that area was used for those things.

Did you notice data being written to that area? Is writing the names there causing any glitches for you?

It's also possible that 2K11 uses that area while 2K10 doesn't.
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Old 09-22-2019, 11:39 AM   #63
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Re: (PS3) 2K10 Utility

I will be going through my tests and add offsets to the code. Will notice then if any offsets touch that area. However I found players that don't have FF in the area you are writing, which make me believe we are overwriting something.
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Old 09-22-2019, 03:20 PM   #64
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Re: (PS3) 2K10 Utility

@snowdrift, new offsets are pushed (commented out so far).
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