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Sliders: I Don't Get It
This is a discussion on Sliders: I Don't Get It within the Operation Sports Content and Other News forums.
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10-17-2008, 07:25 PM | #33 | ||||||||||||||||||||||||
All Star
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You say you want to open a game and it play correct. What makes you the definitive source of "correct?" I'm not saying that to be contentious, but to illustrate that if the gamers can't agree on the details of "sim," then developers will never get it "right" by everyone's standard. It's an impossible request (unless you really are the ultimate "sim" authority...in which case I bow before you...lol). You also claim you want to see if you have what it takes, for example, to be an NFL Head Coach. I can answer that for you. You don't. None of us do (I'll allow for the chance a prodigy or actual head coach is lurking among us). It's a videogame. The idea is to realistically represent a medium so we can get a "virtual" experience of what it's like. Some are obviously more succesful at it than others, but sliders are an effective tool to compensate. If you don't agree with that, fine. I'm not trying to sell you on using them, but to make you understand why many disagree with your gripes with them. There is no hinderance whatsoever to your game by having the sliders in there. It does allow for amateur programmers (j/k...sort of) and people seeking a better or more personably enjoyable experience to try and accomplish that. In the end these are entertainment sources we are talking about. I see no argument you can make for them being stripped of options that make them more accessable to users (particularly when their presence in no way impacts your experience if you choose to ignore them). Last edited by SoxFan01605; 10-17-2008 at 07:28 PM. |
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10-17-2008, 07:36 PM | #34 | ||||||||||||||||||||||||
Pro
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10-17-2008, 08:34 PM | #35 |
I'm not on InstantFace.
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Re: Sliders: I Don't Get It
I definately agree that sliders are not without issues. Often times they aren't explained well, sometimes they have unintendend side-effects and other times they effect the wrong thing or have no effect at all. And yeah, maybe developers do use them as a crutch.
But there are 2 big reasons I like sliders. The first is the ability to customize. Most people here on OS talk about playing sim style. But if you play in an online league with a group here, you will find that everyone has a different definition of "Sim". Infact I am definately not sim. For example I don't play 15 minute quarters and run the play clock down like they do in the NFL and the pure sim guys do. But I also don't want NFL Blitz with guys catching on fire. I want something about 80% up the arcade-sim spectrum, and good sliders allow me to do that. The other reason for me is being able to adjust the difficulty, and here is where we disagree. If I am in skill level purgatory, you are telling me to practice, and strive to get up to that next level. As much as I enjoy video games, I am not going to "practice". I am 38, none of my friends play video games, and I could care less how good I am. I just want a competitive, fairly realistic escape from the real world for an hour or so a night. I would rather bump a slider or two than invest hours upon hours to find that balance. |
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10-17-2008, 09:33 PM | #36 |
Banned
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I never understood sliders in sports games simply if you're a traveling gamer/online gamer, gameplay sliders don't travel with you. So why spend so much time on a slider set that only you play on? No one else is experiencing the same thing your sliders provide. I always thought that 50 meant was the real 'zero' value, based on the players ratings, so why start sliding from the zero value to extremes...why turn down 3pters, or Run Blocking why turn up Speed or FG pct? I've heard them all. I just play the game how it comes and get good like that.
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10-17-2008, 10:16 PM | #37 |
Or should I
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Re: Sliders: I Don't Get It
The article writer keeps stressing that if there is no sliders then the developers will give us realistic game play. HA! fat chance. They didn't do it in the past and they won't do it now.
Case in point, I watched a tv show on the developement of Forza Motorsport 2 (a game with no sliders I believe). The developers actually said that "first we made the game with real world physics but then tuned them down so people can actually enjoy the game with the controls they have as options". This is how they all think, they don't go all the way because they think we don't want a full out simulation, also you have to take into account what controls we have to play the games. Idealy you probably should use a special controller for each and every game to truly get the most realism out of it (like a wheel for racing games). Plus they are right in someways, if you look at the sales of those games most are not complaining that my Ferrari F1 is not as loose as it should be or a 99 mph fastball is not getting to the plate in less than .75 seconds. Actually All Star Baseball 2005 had a realistic pitch speed and it was so fast it was literally unhittable. You barely had any time to react. I am 30 and if I was 12-14 again I would have definitely tried to master it, however this is no way I would do it now. |
10-17-2008, 10:24 PM | #38 |
MVP
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Re: Sliders: I Don't Get It
Other than the reason us 'Sim' players like sliders, they also have another role.
Take Madden player 'A', he is just a dude who isn't very good at the game but likes football. Take Madden player 'B', he is the guy that lives Madden , goes to all of the tourneys and has sick stick skills. Sliders allow for player 'A' to get similar results and stats as player 'B' without being as good. |
10-17-2008, 11:38 PM | #39 | ||||||||||||||||||||||||
MVP
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Re: Sliders: I Don't Get It
Now back to sliders. Now that I understand what you are doing with the sliders, I am still not a slider person. We can't really argue this point any more than I can argue you not using sliders. Heck, I may be trying sliders after a year in HC to see if I can make it more of a challenge. Here is what I would like to propose however. Would it be better for the devs to go ahead and make the games "physics-real" to make the games as realistic as possible? Make that 98 mph fastball really seem like a 98 mph fastball? And THEN let us use the sliders to make the game easier/slower? I guess what I'm saying is, now that I understand that sliders are used to customize a game to one's personal taste, which for the majority of people here on OS and I'll assume for the majority of hardcore gamers (of which we are the minority it seems as far as sales go) that means to crank up the challenge or to tone down certain "random" events so they match real life statistics. What I'm asking is why can't we have the realism FIRST...and let the "casual" gamer use the sliders to dumb down the game for them? Is that an option? |
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10-18-2008, 12:25 AM | #40 | ||||||||||||||||||||||||
I'm not on InstantFace.
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Re: Sliders: I Don't Get It
NHL 2K5 (or maybe 2K6) had a pretty good idea...how well it was implemented is debatable, but the idea was good. But they had some preset settings for Sim Game, Arcade game and I think there were a few others too. Beyond these presets, sliders were available for further customization. |
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