Run:Pass Ratio

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  • tdogg097
    Pro
    • Jun 2012
    • 855

    #1

    Run:Pass Ratio

    I'm about 4 years into my franchise which is saying a lot because I haven't made it past my first season in years. M24 is fun. I try to keep the gameplay sliders on default and focus my attention on penalty adjustments. I have a set that I feel is pretty dialed in.

    The problem I'm having right now is the AI passing too much. I've tried multiple slider adjustments but no matter what once the CPU abandons the run game they basically never go back to it. Even up multiple scores in the 4th quarter they will pass every down. I've checked out a few threads on here and noticed other people with similar experiences.

    I'm curious to see what people's actual run pass ratio is on defense. I'd like to see what other people are seeing. Please post your stats below.
  • tdogg097
    Pro
    • Jun 2012
    • 855

    #2
    Re: Run:Pass Ratio

    This is the breakdown of my 5 games in year 4.

    19 run, 51 pass
    18, 41
    18, 31
    11, 40
    17, 47
    Total: 83 run (28%), 210 pass (72%), 293 total

    I didn't think it was that bad until I looked at the stats. Don't really know what to do to fix it. When the AI throws 40 times every game eventually you are going to start giving up yards and points.

    Comment

    • Jagsfan24
      MVP
      • Mar 2016
      • 1864

      #3
      Re: Run:Pass Ratio

      Still amazes me that just a few years ago with this game we had the opposite problem where the cpu ran the ball too much and never threw it, now we are complaining they are throwing too much. I try not to look at this issue too much because we are in a passing league in real life, so I expect most teams to throw it more.

      One thing I was told that if you do want to get the cpu to run the ball more then go switch your profile to the team you are about to play and change their offensive playbook to the Titans or a run balanced playbook and that should help a bit

      Comment

      • Dannymac420
        Rookie
        • Nov 2023
        • 15

        #4
        Re: Run:Pass Ratio

        Was able to fix this by changing the CPU playbook to CHI and now the CPU plays beautifully, mixing in runs and passes, qb runs, wr sweeps, short dink and dunk passes. They actually milk the clock and have long drives now. Only thing is you have to remember to change the playbook back after the game or sim stats will be broken. I personally make every teams playbook to KC because the game has the opposite problem when simming, they barely throw.

        So long story short, make CPU playbook CHI when playing games and change it to KC when simming.

        Comment

        • sportsgamingguy2023
          Rookie
          • Oct 2023
          • 392

          #5
          Re: Run:Pass Ratio

          Playbooks used have just as much of an effect, if not more, on how the game plays out as sliders. 50% or more of what is wrong with the game is playbook oriented.

          Whether it is because the run/pass ratios of plays in the books are skewed, or the playbooks only use 20% of available plays, or the rating system in the playbook is not properly set up. It's a HUGE influence on what you see the cpu do on the field.

          People chase sliders day after day, and there is some value in that...except for those who change values almost daily. Silly and ineffective. Playbooks need the same scrutiny and updates, but you then get into restrictions on what you can do with "custom" playbooks. Stinks.
          Last edited by sportsgamingguy2023; 11-14-2023, 07:45 AM.

          Comment

          • British Bronco
            Rookie
            • Jun 2009
            • 231

            #6
            Re: Run:Pass Ratio

            Dannymac and Sportsgamingguy are correct.

            Its about playbooks. Sliders won't save this. Run/pass ratios on vanilla Madden are not accurate, in my view by quite some distance.

            The NFL average is around 42% to 58% pass.

            I've been helping Sabo with his CPU vs CPU mod so have run about 20 weeks of testing all the playbooks in controlled experiments. (SpeedHack via CheatEngine is such an advantage when it comes to saving time!)

            Worth mentioning that for PC gamers Sabo has been working on improving run/pass ratios anyway.

            Anyway for console users you need to change the CPU playbook.

            Danny mentioned Chicago and I agree that's a good one. However I'm not sure that's not an ideal one to give the a team with a non mobile QB like Captain Kirk or Stafford, because of the option runs. Philly and Baltimore are also good playbooks for mobile QBs.

            Two other playbooks I would recommend to help you are the New Orleans and Tampa Bay playbooks. They don't have option runs as far as I can see, so would suit more static QBs and both will improve the run/pass ratio to a significant extent although often Madden will frustrate you with the randomness.

            I disagree about the Tennesse PB this year. In previous Maddens it was fantastic for lots of run plays by the CPU. Not so this year. It's awful in my experience and in my testing the Titans consistently ran at most 20 run plays a game. Perhaps EA forgot that Mike Vrabel has King Henry on his team, and that Vrable is not a pass wacky Don Coryell acolyte.
            What would Blackie Lawless do?

            Comment

            • tdogg097
              Pro
              • Jun 2012
              • 855

              #7
              Re: Run:Pass Ratio

              Originally posted by British Bronco

              Two other playbooks I would recommend to help you are the New Orleans and Tampa Bay playbooks. They don't have option runs as far as I can see, so would suit more static QBs and both will improve the run/pass ratio to a significant extent although often Madden will frustrate you with the randomness.
              Saints playbook is definitely not working for me. That is actually the game I'm stuck on. They have Darnold as their QB at like 72 over. They have D.Cook as their RB and they throw 75% of the time when I play them.

              Comment

              • British Bronco
                Rookie
                • Jun 2009
                • 231

                #8
                Re: Run:Pass Ratio

                Originally posted by tdogg097
                Saints playbook is definitely not working for me. That is actually the game I'm stuck on. They have Darnold as their QB at like 72 over. They have D.Cook as their RB and they throw 75% of the time when I play them.
                That's a shame. Perhaps Sabo's changes mean the NO Saints playbook works better via his mod.

                Try Tampa Bay?

                One thing I would say from testing is that you need at least 5-6 runs at it, and then rely on the aggregate data over all the games.

                Madden just has so much random "dice rolls".
                What would Blackie Lawless do?

                Comment

                • British Bronco
                  Rookie
                  • Jun 2009
                  • 231

                  #9
                  Re: Run:Pass Ratio

                  If I get time after testing Sabo's CPU vs CPU mod which is near finishing, then I can run some controlled aggregate tests on each playbook and try to establish an approximate run/pass ratio, including number of QB runs within each.

                  I'll use the vanilla Madden not the mod so the results will help console users and they can decide which playbooks help with this issue.

                  Speedhack means I can run full games in under 25 mins.

                  Will post results once I finish. Might take some time though!
                  What would Blackie Lawless do?

                  Comment

                  • ML
                    Eli for HOF
                    • Aug 2011
                    • 1984

                    #10
                    Re: Run:Pass Ratio

                    The top 10 RBs based on attempts in my franchise (year 1) through 14 games played average 17.5 carries per game. This is with my own formation subs, auto subs, etc.

                    Per https://www.teamrankings.com/nfl/pla...?rate=per-game it looks like there are only 4 RB's who are currently averaging higher than this for the season, and 2 of them (Barkley and Monty) have not played at least 9 games this season.

                    Last year, only 3 RB's averaged 17.5 carries per game and they were Henry, Jacobs, and Chubb. Taylor averaged 17.45, Barkley 17.39, and Brian Robinson of WSH 17.08. Nobody else averaged above 17.

                    In conclusion, I'm not sure what I am doing differently but I think that I am seeing an accurate amount of carries per game.
                    Big Blue Revival | New York Giants Franchise

                    Comment

                    • tdogg097
                      Pro
                      • Jun 2012
                      • 855

                      #11
                      Re: Run:Pass Ratio

                      Niners playbook has potential. Just played a slow sim game and gave both teams SF PB.

                      Saints 25 rushes (39.7%), 38 passes (60.3%)
                      Raiders 21 rushes (40.4%) , 31 passes (59.6%)

                      Comment

                      • Dannymac420
                        Rookie
                        • Nov 2023
                        • 15

                        #12
                        Re: Run:Pass Ratio

                        Originally posted by British Bronco
                        Dannymac and Sportsgamingguy are correct.

                        Its about playbooks. Sliders won't save this. Run/pass ratios on vanilla Madden are not accurate, in my view by quite some distance.

                        The NFL average is around 42% to 58% pass.

                        I've been helping Sabo with his CPU vs CPU mod so have run about 20 weeks of testing all the playbooks in controlled experiments. (SpeedHack via CheatEngine is such an advantage when it comes to saving time!)

                        Worth mentioning that for PC gamers Sabo has been working on improving run/pass ratios anyway.

                        Anyway for console users you need to change the CPU playbook.

                        Danny mentioned Chicago and I agree that's a good one. However I'm not sure that's not an ideal one to give the a team with a non mobile QB like Captain Kirk or Stafford, because of the option runs. Philly and Baltimore are also good playbooks for mobile QBs.

                        Two other playbooks I would recommend to help you are the New Orleans and Tampa Bay playbooks. They don't have option runs as far as I can see, so would suit more static QBs and both will improve the run/pass ratio to a significant extent although often Madden will frustrate you with the randomness.

                        I disagree about the Tennesse PB this year. In previous Maddens it was fantastic for lots of run plays by the CPU. Not so this year. It's awful in my experience and in my testing the Titans consistently ran at most 20 run plays a game. Perhaps EA forgot that Mike Vrabel has King Henry on his team, and that Vrable is not a pass wacky Don Coryell acolyte.
                        Even guys like Goff scramble for a few 4-5 times a game so I use it to supplement the fact that they won’t scramble without it. I’ve watched close to 100 games with this method now and my results are perfect. I’ll have to try those playbooks as well.

                        I also recommend the KC playbook for simmed games I was able to get league wide pass attempts and receptions to realistic numbers, only TEs are leading im RECs which I assume is because of Kelce. Do you have any suggestions for simmed game playbooks that pass a lot to receivers? Kaybe LAR?

                        Comment

                        • benton32
                          Pro
                          • Oct 2010
                          • 981

                          #13
                          Re: Run:Pass Ratio

                          Originally posted by Dannymac420
                          Was able to fix this by changing the CPU playbook to CHI and now the CPU plays beautifully, mixing in runs and passes, qb runs, wr sweeps, short dink and dunk passes. They actually milk the clock and have long drives now. Only thing is you have to remember to change the playbook back after the game or sim stats will be broken. I personally make every teams playbook to KC because the game has the opposite problem when simming, they barely throw.

                          So long story short, make CPU playbook CHI when playing games and change it to KC when simming.


                          YAA true sounds nice.. i may try that but also we shouldnt have to do that.. Madden has sooooooo many issues every year, M24 this year has been fun to a point

                          I still wonder if ratings matter, i mean i think they do to a extent, but i have the niners a 89 overall defense and im giving up 30 ppg 290 passing yards a game and almost 125 rushing yards a game, as a 89 defense, one of the highest if not highest on the game

                          this isnt right at all, that would be more like a defense rated in the low 80s high 70s
                          the running game is to strong, i do coach mode right now all pro default sliders, CMC yesss he is a hell of a back 98 overall but he gets about 115 per game, 5.5 to 6 ypc, right now he is on pace for 2140 yards,

                          i just lost to NE and mac jones had 335 yards passing. season high on us figures, and 3 tds, yaa i get it it can happen in real life, but looking at his simulated stats week by week, he was getting around 215 a game which sounds more like him... the percentage was about normal 64 percent,

                          i just, idk this game drives me nuts sometimes.. but i like it to tho,
                          they still have issues with HB screen blocking, i wish the qb would run in coach mode,

                          speaking of... has anyone done coach mode, and then qb drops back does this lil flinch like he is about to run but doesnt.. and then after he does that he doesnt pass, and gets sacked,

                          but yaaa we shouldnt have to switch to another teams playbook for another team to make the playcalling more real, i like how some teams have their own style of PB, like ravens, eagles, even KC, with some of their RPOS and options, but ill give this a shot and see,

                          oh one more thing speaking of the NE loss, it happened in a way that made me about go nuts, their TE was running a streak, right at my safety and my safety took off to go cover the out route by the WR on that side who was already being covered, so it left the TE wide open.. TD Pats take lead and then i fumble on the KR pats recover they win... i was like wow really.. and yes once again my defense gave up over 30
                          Youtube channel
                          https://www.youtube.com/user/benton323232

                          Comment

                          • John_Elway
                            Pro
                            • Aug 2005
                            • 523

                            #14
                            Re: Run:Pass Ratio

                            Originally posted by tdogg097
                            This is the breakdown of my 5 games in year 4.

                            19 run, 51 pass
                            18, 41
                            18, 31
                            11, 40
                            17, 47
                            Total: 83 run (28%), 210 pass (72%), 293 total

                            I didn't think it was that bad until I looked at the stats. Don't really know what to do to fix it. When the AI throws 40 times every game eventually you are going to start giving up yards and points.
                            I have noticed this also in some games where it just doesn't make sense. For example, the Titans have a workhorse in Derrick Henry but only ran him 17 times versus like 40 pass attempts, just not their game style. Ran into the same thing against the Giants not running very much.

                            Although, I have also had games where there is a good ratio of pass-run, so it isnt consistent

                            Comment

                            • The_Waterboy92
                              Pro
                              • Mar 2016
                              • 528

                              #15
                              Re: Run:Pass Ratio

                              Do you guys change your game plans week to week? Just ask because I’ve kept it one gameplan defend deep pass I think and they run better which makes them run more

                              Comment

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