Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

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  • shaqfu9
    Rookie
    • Feb 2024
    • 184

    #1

    Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

    It seems to me the green release mechanic is causing this issue. In 2k20 all greened jumpshots were swishes, and ball-rim interactions were only a result of slightly early/late timed jumpshots.

    But in the green or miss era, balancing these interactions is definitely a challange.

    I've also made a small compilation of some common rolls/bounces that happen in every NBA game.


    These kind of interactions mostly happen between the restricted area and around the FT line. As you can see, the backboard usually plays a major role in the outcome of these shots.

    It would be nice if we could get some of those from time to time, it would add more variety to the game.
  • rockchisler
    All Star
    • Oct 2002
    • 8290

    #2
    Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

    Agreed!


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    • Hounddog146
      Rookie
      • Sep 2017
      • 360

      #3
      Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

      Agreed, i was just saying this to myself the other day. Would make playing under the rim more unpredictable.


      Sent from my iPhone using Operation Sports

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      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

        There was recently a thread on this

        Every basket is a swish now
        https://r.tapatalk.com/shareLink/top...ink_source=app

        It’s unrelated to “green” make mechanics- various rim interactions were patched in last year regardless. Hopefully we can get back to where it was and add even more next year.


        Sent from my iPhone using Tapatalk

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        • vetmin
          Pro
          • Sep 2019
          • 955

          #5
          Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

          Originally posted by The 24th Letter
          There was recently a thread on this

          Every basket is a swish now
          https://r.tapatalk.com/shareLink/top...ink_source=app

          It’s unrelated to “green” make mechanics- various rim interactions were patched in last year regardless. Hopefully we can get back to where it was and add even more next year.


          Sent from my iPhone using Tapatalk
          Indeed, this hasn't been an issue on old-gen for awhile. For instance if you play the MyTeam mobile app you get a perfectly natural amount of rim interaction on greens.

          It could just be a programming goof on 2K's end, since they did 'fix' it previously, but I also wonder if OP might be on to something, as I could understand online gamers in the less realistic, more MyPlayer-oriented modes really savoring a swish as a sort of reward for greening. I might feel that way if I were playing those modes. Swishes definitely make for more a satisfying and emphatic 'boom! in your face!' @ your online opponent.

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          • shaqfu9
            Rookie
            • Feb 2024
            • 184

            #6
            Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

            Originally posted by vetmin
            Indeed, this hasn't been an issue on old-gen for awhile. For instance if you play the MyTeam mobile app you get a perfectly natural amount of rim interaction on greens.

            It could just be a programming goof on 2K's end, since they did 'fix' it previously, but I also wonder if OP might be on to something, as I could understand online gamers in the less realistic, more MyPlayer-oriented modes really savoring a swish as a sort of reward for greening. I might feel that way if I were playing those modes. Swishes definitely make for more a satisfying and emphatic 'boom! in your face!' @ your online opponent.
            Exactly. I've literally read people saying they don't like their greens rolling around the rim. Some users in Reddit also told me that when 2k24 first released players complained about 3 pointers having long rebounds.


            I just want to experience some of these bounces showed in the video. Not as often as in real NBA games just from time to time. It would add more variety and suspense to the gameplay.

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            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #7
              Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

              Originally posted by vetmin
              Indeed, this hasn't been an issue on old-gen for awhile. For instance if you play the MyTeam mobile app you get a perfectly natural amount of rim interaction on greens.

              It could just be a programming goof on 2K's end, since they did 'fix' it previously, but I also wonder if OP might be on to something, as I could understand online gamers in the less realistic, more MyPlayer-oriented modes really savoring a swish as a sort of reward for greening. I might feel that way if I were playing those modes. Swishes definitely make for more a satisfying and emphatic 'boom! in your face!' @ your online opponent.

              The change could be related to feedback from the online community, yes.

              Just stating that it isn’t directly tied to “green or miss” make mechanics. You can have both at the same time.


              Sent from my iPhone using Tapatalk

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              • Hustler79
                Rookie
                • Sep 2017
                • 413

                #8
                Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                99% of the shots made by cpu ai are swishes and its the main reason I'm bout to give up on 2k !
                Every 3 is a rimless swish even heavy contested ones ! No bounces no rattles no diversity but pure swish swish swish all game long....I'm about to dump this game because i can't handle this anymore and im strictly a offline myleague player.

                This is the worst it ever was to be honest....
                Loved the game years ago where mid range rattles would occur at a realistic rate like real games , or those bounces of the rim on 3s and just hitting the rim when dropping byt this green release thung ruined that for sure.
                Psn : MORO79

                Comment

                • shaqfu9
                  Rookie
                  • Feb 2024
                  • 184

                  #9
                  Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                  Originally posted by Hustler79
                  99% of the shots made by cpu ai are swishes and its the main reason I'm bout to give up on 2k !
                  Every 3 is a rimless swish even heavy contested ones ! No bounces no rattles no diversity but pure swish swish swish all game long....I'm about to dump this game because i can't handle this anymore and im strictly a offline myleague player.

                  This is the worst it ever was to be honest....
                  Loved the game years ago where mid range rattles would occur at a realistic rate like real games , or those bounces of the rim on 3s and just hitting the rim when dropping byt this green release thung ruined that for sure.
                  Rn, I'm playing 2k23 old-gen with my brother and the ball-rim interactions are infinitely better. Just add a few friendly bounces like in the video and is perfect.


                  The user EccentricMeat explained the issue perfectly on the other thread. ''This is the main reason the game stopped feeling like basketball after 2K16/17. The "green or miss" BS ruined the entire flow of the game and turned every offensive possession into a timing mini-game instead of a basketball simulation.

                  The solution has always been the same: Give the offline crowd the ability to choose a "Legacy" shooting mode if they want. If they set shot timing to "Legacy", it will work like it did a decade ago where greens increased your chance of making a shot but didn't guarantee a make, and slightly early/late releases only slightly hurt your chances of making a shot instead of being a guaranteed miss.

                  The online wannabe pros can still flaunt their greens on Twitter and feel like a bigboy. The offline guys can choose how they want shooting to play out. Everyone wins''

                  Comment

                  • cch99
                    MVP
                    • May 2003
                    • 1559

                    #10
                    Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                    This green or miss thing has to be the culprit. The perfect has to always be a swish because if it hits the rim and there are any rim physics involved there is a possibility it could still miss so if you start adding rim interactions on greens you have to mess with it. And the fact that anything other that a green has way less chance to go in throws things off as well. So yeah shooting has just become a timing based mini game where the worse shooters have smaller green areas to hit. Problem is so many people sink hours on hours into practicing timing with players and the shooting percentages go through the roof. If they make it too hard people complain.

                    If you think about it a perfect shot should always be a swish. The rim physics could be adjusted by the fact that if the shot is just off green they adjust the "brickiness" of the shot and bring back getting shooters rolls. So if you just barely miss the green the touch is lighter so there is less bounce. It's a way to possible have true 100% rim physics. I played 2k16 a couple months ago and the number of different rolls and bounces I saw was great. Seemed so much more like real hoops. There were other issues though that took away from it, enough that i just went back to 2k24. But 16 was way better in regard to rim interactions.

                    Anyone who has ever played hoops knows you can take a shot that feels perfect but if it hits the rim, it's not perfect. I've had shots that were down and you get that double hit and they pop out. I've also had shots that felt terrible, hit the rim at the wrong angle and somehow go in and I just laugh. Or ones that back rim but go straight up and drop or go almost straight up, kiss the backboard and fall in.

                    I said this in the other thread but the way it is now some of these shots have the same bounce that you know is not going in which proves it's not totally physics based. Certain shots you know are never going to go in as soon as you shoot it and see the beginning of the rim animation.

                    My son who is 14 was watching me play the other day and I missed a shot and he said it was too high of coverage. It was 33%. These younger people don't want a simulation. They want to know the exactly what causes it to go in and what makes it miss with no variation. So if it's not a perfect green and they have the guy guarded at anything over like 15% coverage they want it to be a miss. Because it's a video game. In my perfect 2k world If a guy is a 30% three point shooter I don't want him shooting 80% from three point just because I have figured out his timing but unfortunately it doesn't work like that in the game.

                    Unfortunately even if you adjust sliders or make it real shooting % it doesn't effect rim physics. I don't see any scenario where they have separate physics for simulation or "arcade" but it would be great if they had the current system for mycareer created players and head to head online and the old physics system for myNBA. Too bad I think it just is what it is. If you want to play it you just do what you can to make it as sim as possible.

                    Comment

                    • EccentricMeat
                      MVP
                      • Aug 2011
                      • 3242

                      #11
                      Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                      Originally posted by The 24th Letter
                      The change could be related to feedback from the online community, yes.

                      Just stating that it isn’t directly tied to “green or miss” make mechanics. You can have both at the same time.


                      Sent from my iPhone using Tapatalk

                      I am once again asking 2K to add a “Sim” and “Comp” mode to the game so that the two can be tweaked separately without effecting the other.

                      Online crowd complaints would lead to tweaks to the “Comp” mode that all online modes would use at default, and offline crowd complaints would lead to tweaks to the “Sim” mode. Online could have “green = make = swish”, offline could have a more legacy-style “green = best chance but not guaranteed = occasional rim roll makes”.
                      My Slider Threads
                      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
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                      • JayOTT
                        Rookie
                        • Dec 2017
                        • 23

                        #12
                        Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                        Originally posted by EccentricMeat
                        I am once again asking 2K to add a “Sim” and “Comp” mode to the game so that the two can be tweaked separately without effecting the other.
                        I would've said exactly this if you didn't beat me to it. For all the criticism Madden otherwise gets, the decision to make simulation and competitive separate play styles is something 2K can and probably should take inspiration from. I'm sure there are a lot of comp players who love the green or miss system, because from an esports perspective it's great to reward those who have practiced and remembered all their shots. But that inevitably leads to high FG%, especially in Park/Pro-Am where you only need to learn one player as opposed to an entire team.


                        For simulation, I would revert the impact of timing all the way back to 2K14. There were NO green releases back then, except on free throws, but excellent timing did boost your shot rating (and poor timing reduced it). Actually, this is still how it worked under the hood from 15 until recently, but that meant the game would gaslight you by saying you were early or late on a shot you timed perfectly but weren't allowed to green. And that sucks.

                        Comment

                        • Pokes404
                          MVP
                          • Jun 2008
                          • 1720

                          #13
                          Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                          Originally posted by shaqfu9
                          Some users in Reddit also told me that when 2k24 first released players complained about 3 pointers having long rebounds.
                          https://twitter.com/kanvices/status/...275825711?s=46
                          It’s because guards/wings in Rec/Pro-Am don’t want to worry about the risk/reward of blocking their man out on the perimeter or leaking out early on the break. They want to take off as soon as the shot is released, and have their Center fire an 80-ft no-look pass so they can get an easy dunk/3-pointer.

                          But things like long bounces, unexpected rim interactions, tap-outs, deflections, loose balls, etc are the things that make the game feel more organic and less robotic.

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                          • shaqfu9
                            Rookie
                            • Feb 2024
                            • 184

                            #14
                            Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                            Originally posted by Pokes404
                            It’s because guards/wings in Rec/Pro-Am don’t want to worry about the risk/reward of blocking their man out on the perimeter or leaking out early on the break. They want to take off as soon as the shot is released, and have their Center fire an 80-ft no-look pass so they can get an easy dunk/3-pointer.

                            But things like long bounces, unexpected rim interactions, tap-outs, deflections, loose balls, etc are the things that make the game feel more organic and less robotic.
                            At this point, we all agree separated modes are needed. One for 'sim' players, who actually love simulation basketball and another for the online community, who love to play whatever they play at the Park/REC.

                            This way, devs could implement features and mechanics for the 'sim' community without being held back by the online 'comp' players and viceversa. Everyone's happy.

                            Comment

                            • sirdez
                              Pro
                              • Aug 2020
                              • 697

                              #15
                              Re: Lack of rim rolls/bounces in the game. A side effect of the green or miss era?

                              Seeing a lot of back rim threes at the moment.
                              Last edited by sirdez; 05-18-2024, 10:02 AM.

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