Passing Mechanics

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • callmetaternuts
    All Star
    • Jul 2004
    • 7045

    #1

    Passing Mechanics

    I haven't played an EA football game in a few years. Can someone give me a two sentence brief on each one, and which have ratings that play a part vs. stick skill? I want ratings to matter.
    Check out my Tampa Bay Buccaneers CFM Thread.

    You too can be a 5* recruit at FSU.......

    Originally posted by TwelveozPlaya21
    add worthless Xavier Lee to that list..
    Originally posted by MassNole
    CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.
  • CincyBearcat12
    Rookie
    • Jul 2024
    • 8

    #2
    Re: Passing Mechanics

    I, too, would like to see a breakdown of the passing modes. I tried revamped and I cannot complete more than 2 passes in a row and they are both dinky out routes. I throw 3-4 INTs a game.


    On PS5, I have not be able to find someone or a source to explain what L2 and L1 do, when I should use them, etc. Rather learn the new passing mechanics vs simply go back to the old ones, but I have a 0% chance to win if I continue like this lol

    Comment

    • MrArlingtonBeach
      MVP
      • Feb 2009
      • 4538

      #3
      Re: Passing Mechanics

      Some info here: https://www.si.com/esports/news/ea-sports-cfb25-passing

      And Mills has a tweet about it last night, too: https://x.com/MillsTwitch/status/1813182328795025453
      Orbis Non Suficit

      Comment

      • dubplate
        MVP
        • Dec 2002
        • 3784

        #4
        Re: Passing Mechanics

        This video break down all the new mechanics in the game.




        Sent from my iPhone using Operation Sports

        Comment

        • callmetaternuts
          All Star
          • Jul 2004
          • 7045

          #5
          Re: Passing Mechanics

          Thanks guys. Appreciate the info.

          Is there any way to throw a low pass? It says in the control screen that "L1" throws a high pass, but what about low?
          Check out my Tampa Bay Buccaneers CFM Thread.

          You too can be a 5* recruit at FSU.......

          Originally posted by TwelveozPlaya21
          add worthless Xavier Lee to that list..
          Originally posted by MassNole
          CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

          Comment

          • booker21
            MVP
            • Jun 2003
            • 4928

            #6
            Re: Passing Mechanics

            Not fan of this. User will never overthrow a Wr when going on a lob bomb.
            English, is not my first language.

            Comment

            • bkrich83
              Has Been
              • Jul 2002
              • 71582

              #7
              Re: Passing Mechanics

              Originally posted by booker21
              Not fan of this. User will never overthrow a Wr when going on a lob bomb.
              Not true. I did twice last night against LSU.
              Tracking my NCAA Coach Career

              Comment

              • booker21
                MVP
                • Jun 2003
                • 4928

                #8
                Re: Passing Mechanics

                Originally posted by bkrich83
                Not true. I did twice last night against LSU.
                How if Blue is perfect accuracy? and to lob you have to tap it.
                English, is not my first language.

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71582

                  #9
                  Re: Passing Mechanics

                  Originally posted by booker21
                  How if Blue is perfect accuracy? and to lob you have to tap it.
                  That’s not how it works. Just because it’s a lob doesn’t mean it will be blue. Plus the timing window varies based on a ton of factors from what I’ve seen.
                  Last edited by bkrich83; 07-16-2024, 07:25 PM.
                  Tracking my NCAA Coach Career

                  Comment

                  • northmen24
                    MVP
                    • Oct 2006
                    • 1086

                    #10
                    Re: Passing Mechanics

                    Classic passing is going to be the best option if you want passing to be purely ratings based.
                    Games streamed on Twitch: https://m.twitch.tv/northmen_24

                    Comment

                    • callmetaternuts
                      All Star
                      • Jul 2004
                      • 7045

                      #11
                      Re: Passing Mechanics

                      Any idea how to make a low throw? It used to be L2 with L1 being high pass.
                      Check out my Tampa Bay Buccaneers CFM Thread.

                      You too can be a 5* recruit at FSU.......

                      Originally posted by TwelveozPlaya21
                      add worthless Xavier Lee to that list..
                      Originally posted by MassNole
                      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                      Comment

                      • Kramer5150
                        Medicore Mike
                        • Dec 2002
                        • 7400

                        #12
                        Re: Passing Mechanics

                        Originally posted by northmen24
                        Classic passing is going to be the best option if you want passing to be purely ratings based.
                        This is not all together true...according to the descriptions of the different pass types, the only ones to mention having anything to do with player ratings are..

                        1-Placement- specifically mentions that accuracy is determined by player ratings.

                        2-Revamped Passing- Again, specifically says based on ratings and pass context.

                        The only thing classic passing mentions is, more control on the arc of the pass...absolutely no mention of using player ratings.
                        People are for reviews if it backs their argument, and against them when they don't.
                        “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                        “Quarterbacks should wear dresses.” Jack Lambert

                        Comment

                        • Ajoyner41
                          Rookie
                          • Aug 2012
                          • 88

                          #13
                          Re: Passing Mechanics

                          I have a question about this as well. In all the explanations, it seems as if accuracy and speed (lob vs dart) are both determined by how long you hold to button. For example, as someone mentioned above, it seems as if lob passes should always be accurate since you wouldnt be holding the button down long enough to get into the red and make it inaccurate

                          Comment

                          • Kyleimb
                            Rookie
                            • Aug 2016
                            • 157

                            #14
                            Re: Passing Mechanics

                            Originally posted by bkrich83
                            That’s not how it works. Just because it’s a lob doesn’t mean it will be blue. Plus the timing window varies based on a ton of factors from what I’ve seen.
                            This is definitely incorrect in my experience. The only way for it to not be blue is to hold it long enough to hit the yellow or red which will always be more of a bullet pass. If you just tap for lob it absolutely will always be blue, outside of times your getting hit while throwing maybe. That being said, if your QB sucks, it doesn't always mean the lob pass will be accurate. Same for medium trajectory when filling it around halfway. I just think the red yellow mechanic they built in that penalizes the users input is for bullet passes only. The rest is all based on your QBs ratings, tho certainly always leans on being too accurate as these games always do.

                            The part that is odd for me or that I don't quite get is that if you lower QB accuracy way down in the sliders, the red portion of the bar will sometimes be more than half of it based on various factors it seems (on the run, pressured, etc.). So when that happens, does that just mean that any bullet pass I attempt will always be in the red since you need to fill the bar towards the end? Or does it mean that an accurate bullet pass is now filling it up to just before the red even though it might be less than half way in those situations? Haven't quite figured it out yet.

                            Comment

                            • IlluminatusUIUC
                              MVP
                              • Jan 2010
                              • 2679

                              #15
                              Re: Passing Mechanics

                              Originally posted by callmetaternuts
                              Any idea how to make a low throw? It used to be L2 with L1 being high pass.
                              At least on Madden, switching to classic passing replaces L2 Precision Modifier with L2 Low Throw. You can't throw low specifically with the other types, but you can kinda fake it by pulling L2+Down on the LS to target the pass short of the wideout.
                              Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                              Comment

                              Working...