Question about speed scale
Many of the well-respected slider makers on OS tend to have high values (60-80) speed parity scales. I, on the other hand, tend to keep mind low (15-20).
For those who prefer the higher number, what is your reasoning? EA suggests that the high number closes the gap; so I end up seeing far too many instances where LBs are two steps ahead of WRs on crossing routes. What makes you guys prefer the high numbers? |
Re: Question about speed scale
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Edit: I don't think it's accurate to say that a higher parity rating results in "instances where LBs are two steps ahead of WRs." Faster players are still faster. There is just slightly less separation. |
Re: Question about speed scale
With the speed scale too low, it makes the stats worst imo, because there are too many long TDs. Long plays don't happen every other play in real life.
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Re: Question about speed scale
Default 50 isn't too slow, don't worry I brought receipts.
This Tyreek Hill and edited ObJ, I put his speed at 88, Look at their times and the distance between them. It's realistic. https://youtu.be/zYuGGrbbJEg?si=yKVY6TT3MnolejlZ And as further proof, look at the recent patch update and how it tightened things up. Now, I say this as a caveat, if you’re the type of player that uses everything at your disposal, so you come out and see a certain coverage, so you hot route someone to put stress on a certain defender, or use route stems etc, things the cpu can't do, you're always going to have an advantage. If you ever read someone talk about how easy something is, keep this in mind. Because I have watched streams of sim players, who while they don't cheese, they do make said adjustments. So just be aware. |
Re: Question about speed scale
Pre patch I swore by a high speed scale (95). Post patch the game plays much closer to real football out of the box. Default speed scale is great right now
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Re: Question about speed scale
I initially used higher values to better balance the game for the defense. A higher value leads to tighter coverage, quicker run fits, better edge contain, etc.
Then, years ago, this thread was created and only reinforced the idea. https://forums.operationsports.com/f...threshold.html |
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