Sorry if this has been discussed I looked for awhile.
Franchise Free Agency
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Re: Franchise Free Agency
Yeah I noticed that too....
Only thing I can think of is that the FAs that are still "unsigned" going into preseason and then eventually the regular season are just looking to get picked up on a 1 year deal, play well, and then next offseason look to get a longterm contract?
I would have to see how FA goes after the first season......hopefully this is the idea behind it because you can get some real steals in FA right now....guys like Brian Waters, Lofa Tatupu, Adam Odom, tons of OLine, etc for a 1 year deal worth next to nothing........as the Jets I had to pick up Brian Waters to play LG, Flozzell Adams to be a backup G/T and sub in as a TE in the Heavy I and Goal Line formations, and Nick Kazur as a backup LT to all help get us over the "hump" and win us a SB this year!Comment
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Re: Franchise Free Agency
I think it only really impacts the first year and in my opinion the $ amounts are right but the free agents are drastically over rated. These guys are all free agents in real life for a reason. I went in and reduced all their ratings so that my highest free agent was a 79 to start the season. I mean Tiki Barber an 83? Who thought that was legit? Was he even an 83 in his last appearance in Madden?
Realistically, the only reason they would be signed past this point would be to fill in for an injury but since they were improperly rated some of them could come in and be stars on some teams current rosters. As injury fillers most of these players, now that they have probably gotten the message that teams aren't interested in them full time would jump at a contract for just under $1M for a year.Comment
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Re: Franchise Free Agency
It makes sense to me and I want it to stay this way. It is basically a one year deal for the veteran minimum and that makes sense. No reason for their contract to be higher because they have no bargaining chips.Comment
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Re: Franchise Free Agency
If you go into the player management screen where you can find your players. Hold down the left trigger, and go to free agents. Then you can sign them for more then one year.Gamertag: XI CMURDER IX
TCU Class of 2014!
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Re: Franchise Free Agency
Just cuz I was bored I felt like looking it up...his Madden 07 ratings are below..I think it only really impacts the first year and in my opinion the $ amounts are right but the free agents are drastically over rated. These guys are all free agents in real life for a reason. I went in and reduced all their ratings so that my highest free agent was a 79 to start the season. I mean Tiki Barber an 83? Who thought that was legit? Was he even an 83 in his last appearance in Madden?
Realistically, the only reason they would be signed past this point would be to fill in for an injury but since they were improperly rated some of them could come in and be stars on some teams current rosters. As injury fillers most of these players, now that they have probably gotten the message that teams aren't interested in them full time would jump at a contract for just under $1M for a year.
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Re: Franchise Free Agency
Just curious to see if it's happening to anyone else...when I got to free agency and land a guy, I go to sign him and after he's signed sealed and delivered, the cap room doesn't decrease. It stay stagnant--like I never signed him.
Sometimes it will decrease--after the 3rd or 4th guy I signed. But it looks like the salary cap is broken?
And yes, I do have the salary cap option turned on.
**Edit** I just went to test out the salary cap. First off--does anyone know how the salary cap penalty works? Meaning, if I cut Joe Thomas, and he is scheduled to earn over $29 million in bonus for the remaining contract years, does that $29 million go against my cap? Because in the game, when I cut Thomas, I suffered a $4 million cap hit.
Then, strangely, when I went back to see if I could resign guys on my team to longer contracts, the salary cap kept jumping up and down. With one guy, it's $52 mi. Go to resign another, and it's $51. Go resign another, and it tells me my cap room is $64 mil, etc.Last edited by PacMan3000; 09-02-2011, 02:53 PM.Comment
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Re: Franchise Free Agency
A lot of players will resign to cheaper deals. Vince Young starts off with a 1 year 5.5 mil contract, i went to offer him a deal to lock him up for longer and he asked for a 3 year deal worth 5.8 mil total (about 2 mil a year). It seems like they have the intelligence to realize they are extremely overpaid this year.Just curious to see if it's happening to anyone else...when I got to free agency and land a guy, I go to sign him and after he's signed sealed and delivered, the cap room doesn't decrease. It stay stagnant--like I never signed him.
Sometimes it will decrease--after the 3rd or 4th guy I signed. But it looks like the salary cap is broken?
And yes, I do have the salary cap option turned on.
**Edit** I just went to test out the salary cap. First off--does anyone know how the salary cap penalty works? Meaning, if I cut Joe Thomas, and he is scheduled to earn over $29 million in bonus for the remaining contract years, does that $29 million go against my cap? Because in the game, when I cut Thomas, I suffered a $4 million cap hit.
Then, strangely, when I went back to see if I could resign guys on my team to longer contracts, the salary cap kept jumping up and down. With one guy, it's $52 mi. Go to resign another, and it's $51. Go resign another, and it tells me my cap room is $64 mil, etc.While i appreciate the direction Madden is going, i would like to know why i am paying $60 to be a beta tester.Comment
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Re: Franchise Free Agency
This.
To do legitimate contract offers with FAs you must go to Player Management and scroll over to Free Agents, and then make an offer.
They're nowhere near as cheap here as they are in the "Free Agent" tab. Seems to me like they forgot to copy the contract logic over to that tab.Comment

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