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-   -   Sim-World NBA 2k13 Roster Project (for 360) (/forums/showthread.php?t=581257)

ronyell 09-28-2012 01:00 PM

Sim-World NBA 2k13 Roster Project (for 360)
 
you guys know the routine. info & updates will be posted here.

The Sim-World Team
Coach - ronyell
PG - youALREADYknow
SG - hyperballer21
SF - CWsapp757
PF - gabri313
C - seanbarkley
G - hulyan
F - Thelorn
C - aquaman


THE FILES:
ASSOCIATION ROSTER WITH INJURIES - 4/29/13
(also on 2kshare as: Sim-World Season Roster ---- gamertag: bornstar yellz)

ASSOCIATION ROSTER WITHOUT INJURIES - 4/29/13
(also on 2kshare as: Sim-World Season Roster w/o inj ---- gamertag: bornstar yells)


QUICK PLAY ROSTER - 12/22/12
ROSTER FILE - major injuries not included but players are removed from rotations - not ideal roster for association mode but will still work if you prefer not to use injuries in your association (rotations will reset when you start your association) or if you use fantasy draft.

ASSOCIATION ROSTER - 12/22/12
ASSOCIATION FILE - injuries included for significant players that missed substantial time. follow guide for these players as they are scaled to time for the shortened season - these edits are necessary for proper sim stats & realism- FILE IS MADE FOR ACCURATE SIM STATS, SUTAINABILITY & LONGEVITY IN ASSOCIATION MODE - keep rotations in tact in regards to "current" injuries & prevent partuclar transactions by the CPU
ALL EDITS ARE FOR A FLUID MESH OF GAMEPLAY & ASSOCIATION SIM STAT AUTHENTICITY

"ASSOCIATION-IN-PROGRESS" FILE - 12/22/12
ASSOCIATION FILE - injuries included for significant players that missed substantial time. follow guide for these players as they are scaled to time for the shortened season - these edits are necessary for proper sim stats & realism - FILE IS MADE FOR ACCURATE SIM STATS, SUTAINABILITY & LONGEVITY IN ASSOCIATION MODE - keep rotations in tact in regards to "current" injuries & prevent partuclar transactions by the CPU - future traded draft picks added - draft rights retained by teams with players overseas - some players rated down so that they will slowly be removed from the mode - includes the the Sim-World 2013 draft class
1-USER ASSOCIATION FILE STARTING FROM DECEMBER 21ST AS THE HOUSTON ROCKETS
ALL EDITS ARE FOR A FLUID MESH OF GAMEPLAY & ASSOCIATION SIM STAT AUTHENTICITY


SEAN BARKLEY'S SHOE SAVE FILE -12/22/12
(guide & thread coming soon)


SIM-WORLD 2013 DRAFT CLASS FILE - 12/22/12
(also on 2kshare as: Sim-World DC 13 - gamertag: bornstar yells)

CWSapp757's FICTIONAL DRAFT CLASSES & WRITE-UPS
tailored for use with the Sim-World rosters, formulas & scales
(also on 2kshare)


THE INFO LINKS:




GUIDES/TUTS:

HORIZON TUTORIAL VIDEO by Thelorn


THE EDITS:
* Overall ratings tailored for association compliance & top tiered ranking
* All signature skills were removed from all players & put back strategically
* Edited accessories, shoes, correct home/away colorways, added jerseys & corrected Knicks & Nets collar types
* Classic team rotations & missing players added
* Vannwolfhawks playbooks added with modifications
*Added all 2nd rounders & lots of CAPS with draft info added
* Histroic teams edited with added, missing players
* Contract edited
* Coaching Profile edits based on formulas using career averages & season data &coaching styles
* Rotations & Starting Lineups modified
* Play Types for all players & Playbook edits - broken plays removed
* Potential Ratings scaled across the board based on age & current rating
* Ratings & Tendencies based on formulas using career averages & season data
* Player-specific tendencies and hotspots for all players
* Signature shot & dribble edits
* Dunk & Standing Dunk ratings & packages scaled, revised & edited
* Intangible ratings & Personality, Style & Roles edited for proper association logic

TENDENCY, RATING, HOTSPOT & ABILITES EDITED FOR ALL PLAYERS


everyone's opinion couldn't be represented in the roster but we did the best we could to produce a realistic sim roster.


these rosters were made to imitate reality & be a challenge. that being said you may have to rely on some basketball strategy, like changing defenses, coaching profile strategies mid-game, using the defensive approch options (under pick, hedge etc.) to content.

YungSippi14 09-28-2012 01:30 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Was a fan of you guys work on 2k12. Cant wait to see what you do with 2k13 :nchuck:

RocketTMac1 09-28-2012 05:31 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
I love everyone's roster lol. I'm like a kid in a candy store when everyone does Hex Edits.

TheRunAndShoot 09-28-2012 09:13 PM

Are you guys gonna give Jay-Z an Executive Producer credit?

CWSapp757 09-29-2012 10:40 AM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Man RunandShoot ruined the surprise smh. :)

BroMontana82 09-29-2012 11:26 AM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
i'll be back eventually. insanely busy though at work but i'll work my way into the rotation lol

Drewski 09-29-2012 10:17 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Will be interested in seeing this. That's the one problem with getting the game @ launch, the tailored rosters aren't ready for association.

Yell, any news on a 2k13 audio pack?

ronyell 10-02-2012 05:29 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
looks like it's gonna be QUITE an undertaking guys. also looks like we are going to DESPERATELY need many people working on CAPS... 2k has left out quite a few players.


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