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-   -   Understanding slider coefficients (/forums/showthread.php?t=588581)

JasonWilliams55 10-29-2012 03:55 PM

Understanding slider coefficients
 
This is for all slider makers, roster makers and for general 2k knowledge.

<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> - Slider effects show in-game (substitution menu) during gameplay.

How to check:
Start game, right after tip pause, go into substitution menu, note ratings, go to sliders, change an attribute slider, go back to game, let run 1-2 seconds, pause again, go to subs again, note change in rating.

Now with this 'new' knowledge we can do mass edits to the roster through slider attribute edits instead of going through all of the players and editing individually.

So far, after some initial testing, each slider has its own coefficient variable. Meaning that each slider changes said rating different than all other sliders.

For example; Shannon Browns 2k default dunk rating is 89, with the dunk attribute slider at 50, in game his rating is an obvious 89.

But once you change the dunk attribute slider in any direction and go into the sub menu, you will see that the rating changes. 2k shows this with red and green arrows.

Also take into account that fatigue from gameplay also changes ratings during game (real time). Same goes for the hot/cold streak system too.

I will post some observations further down on the slider coefficients.

BIG side note/tangent:
Difficulty level (Pro, All Star, SS, HoF) rating changes can be seen too in the sub menu as well. Meaning, it shows how much the CPU is boosted when you change off of Pro level.

Test: Scrimmage mode (no fatigue).

Pro level. Tip off, pause. Check ratings, no deviation (no arrows either direction). Go to controller, switch teams, check ratings, again no deviation. Note Jermaine Oneals standing dunk rating = 62.

Change difficulty to All Star, start scrimmage for 2 seconds. Pause game, switch off of Phoenix to OKC. Start game, pause. Switch back to PHO, check sub menu. Note JO standing dunk rating (green arrow now) = 67. Switch off PHO, change diff to Superstar. Start scrimmage for a sec. Pause, switch back to PHO. Check sub menu, JO standing dunk now a 70. HoF = 72.

So with that here are the results from that test.
Jermaine Oneal default 2k standing dunk rating = 62
Pro level (CPU) = 62
AS level (CPU) = 67
SS (CPU) = 70
HoF (CPU) = 72

So without a shadow of a doubt, the CPU is boosted on any other level than Pro.


With that, here are the boosts the CPU gets:

Standing Dunk rating
Pro = -2
AS = +5
SS = +7
HoF = +10

Block Rating (JO again) default rating 80, note this boost is only for CPU, HUM does not get it.
Pro = 78
AS = 85
SS = 88
HoF = 92

So we can see that indeed, it does make the game more difficult only because its increasing the CPU player ratings tremendously. Therefore making the game worse in my opinion, as it makes alot of the players have the same ratings, due to 99 being the top and 35 being the low.

Best bet is to keep the sliders within 40-60 range, occasionally going over/under.

Note: Ballhandling attribute effects (Ball handle rating and Ball Security rating, not OFF HAND DRIBBLING = BOOO 2k) So keep in mind that editing this slider will lower/raise handles and security but off hand dribbling will remain the same (cannot be changed with sliders).

Below is a list of attributes that the CPU alters with the difficulty changes:

Dunk
Ball Sec
Handles
Block
Steal
Both REBs
Both AWRs
Strength
Vert
SOD and SIT
Quickness
Hustle
Hands
On Ball Def
Standing Dunk


Okay some slider coefficient observations, Shannon Brown default dunk rating by 2k = 89.

At 50 dunk att slider he is a 89 in game sub menu.

<table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td style="height:15.0pt;width:53pt" align="right" height="20" width="71">99</td> <td style="width:32pt" align="right" width="43">57</td> <td style="width:48pt" width="64">
</td> <td style="width:68pt" align="right" width="90">10</td> <td style="width:67pt" align="right" width="89">7</td> <td style="width:67pt" width="89">
</td> <td style="width:63pt" align="right" width="84">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">98</td> <td align="right">56</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">55</td> <td>
</td> <td align="right">6</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">95</td> <td align="right">54</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">53</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">92</td> <td align="right">52</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">51</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">50</td> <td>
</td> <td>
</td> <td>
</td> <td>
</td> <td>
</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">49</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">48</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">47</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">46</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">45</td> <td>
</td> <td align="right">7</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">44</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">79</td> <td align="right">43</td> <td>
</td> <td align="right">10</td> <td align="right">7</td> <td>
</td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">42</td> <td>
</td> <td align="right">12</td> <td align="right">8</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">76</td> <td align="right">41</td> <td>
</td> <td align="right">13</td> <td align="right">9</td> <td>
</td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">40</td> <td>
</td> <td align="right">15</td> <td align="right">10</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">73</td> <td align="right">39</td> <td>
</td> <td align="right">16</td> <td align="right">11</td> <td>
</td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">38</td> <td>
</td> <td align="right">18</td> <td align="right">12</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">70</td> <td align="right">37</td> <td>
</td> <td align="right">19</td> <td align="right">13</td> <td>
</td> <td align="right">1.461538462</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">36</td> <td>
</td> <td align="right">21</td> <td align="right">14</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">67</td> <td align="right">35</td> <td>
</td> <td align="right">22</td> <td align="right">15</td> <td>
</td> <td align="right">1.466666667</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">65</td> <td align="right">34</td> <td>
</td> <td align="right">24</td> <td align="right">16</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">64</td> <td align="right">33</td> <td>
</td> <td align="right">25</td> <td align="right">17</td> <td>
</td> <td align="right">1.470588235</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">62</td> <td align="right">32</td> <td>
</td> <td align="right">27</td> <td align="right">18</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">61</td> <td align="right">31</td> <td>
</td> <td align="right">28</td> <td align="right">19</td> <td>
</td> <td align="right">1.473684211</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">59</td> <td align="right">30</td> <td>
</td> <td align="right">30</td> <td align="right">20</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">58</td> <td align="right">29</td> <td>
</td> <td align="right">31</td> <td align="right">21</td> <td>
</td> <td align="right">1.476190476</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">53</td> <td align="right">26</td> <td>
</td> <td align="right">36</td> <td align="right">24</td> <td>
</td> <td align="right">1.5</td> </tr> </tbody></table>
Now the coefficient column shows how much each click at that slider # represents. As you can see, it looks like they tried to keep it around 1.5 per click.

Continuing...

Speed Att Slider - Shannon Brown default 2k rating = 90.


<table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64">
</td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89">
</td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">56</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">55</td> <td>
</td> <td align="right">7</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">54</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">53</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">52</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">51</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">50</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td>
</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">49</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">48</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">47</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">46</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">45</td> <td>
</td> <td align="right">7</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> <td align="right">44</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">43</td> <td>
</td> <td align="right">10</td> <td align="right">7</td> <td>
</td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">78</td> <td align="right">42</td> <td>
</td> <td align="right">12</td> <td align="right">8</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">41</td> <td>
</td> <td align="right">13</td> <td align="right">9</td> <td>
</td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">75</td> <td align="right">40</td> <td>
</td> <td align="right">15</td> <td align="right">10</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">39</td> <td>
</td> <td align="right">16</td> <td align="right">11</td> <td>
</td> <td align="right">1.454545455</td> </tr> </tbody></table>

Again, roughly 1.5, continuing...


Defensive Awareness Att Slider, Jared Dudley default 2k rating 81.

<table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64">
</td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89">
</td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">62</td> <td>
</td> <td align="right">18</td> <td align="right">12</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">61</td> <td>
</td> <td align="right">16</td> <td align="right">11</td> <td>
</td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">60</td> <td>
</td> <td align="right">15</td> <td align="right">10</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">59</td> <td>
</td> <td align="right">13</td> <td align="right">9</td> <td>
</td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">58</td> <td>
</td> <td align="right">12</td> <td align="right">8</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">57</td> <td>
</td> <td align="right">10</td> <td align="right">7</td> <td>
</td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">56</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">55</td> <td>
</td> <td align="right">7</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">54</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">53</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">52</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">51</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> <td align="right">50</td> <td>
</td> <td>
</td> <td>
</td> <td>
</td> <td>
</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">49</td> <td>
</td> <td align="right">1</td> <td align="right">1</td> <td>
</td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">78</td> <td align="right">48</td> <td>
</td> <td align="right">3</td> <td align="right">2</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">47</td> <td>
</td> <td align="right">4</td> <td align="right">3</td> <td>
</td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">75</td> <td align="right">46</td> <td>
</td> <td align="right">6</td> <td align="right">4</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">45</td> <td>
</td> <td align="right">7</td> <td align="right">5</td> <td>
</td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">72</td> <td align="right">44</td> <td>
</td> <td align="right">9</td> <td align="right">6</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">43</td> <td>
</td> <td align="right">10</td> <td align="right">7</td> <td>
</td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">69</td> <td align="right">42</td> <td>
</td> <td align="right">12</td> <td align="right">8</td> <td>
</td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">41</td> <td>
</td> <td align="right">13</td> <td align="right">9</td> <td>
</td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">66</td> <td align="right">40</td> <td>
</td> <td align="right">15</td> <td align="right">10</td> <td>
</td> <td align="right">1.5</td> </tr> </tbody></table>

Again 1.5 seems to be the target range.

Note: The CPU difficulty boost does get added on-top of slider adjustments.

Will continue to add to this thread with future observations. Thanks for reading.

<hr style="color:#393939" size="1"> NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


BIG UPS TO SAVANTOPUS FOR WHATS BELOW!

PRO:
Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


ALL STAR:
Def and Off Awareness -10
Hands -7
Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
All other attributes -3 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

SUPERSTAR:
Def and Off Awareness -17
Hands -14
Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attributes, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -7
Def and Off Rebound -7
All other attributes -6 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

Hall of Fame
Def and Off Awareness -20
Hands -20
Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -10
Def and Off Reb -10
Dunk ability -7
Speed -7
All other attributes -8 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

Cheers, Mates

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Optik 10-29-2012 04:26 PM

Re: Understanding slider coefficients
 
Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?

JasonWilliams55 10-29-2012 04:49 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by Optik (Post 2044375797)
Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?

Not sure, if HUM vs HUM games if the CPU players get a boost, I guess I need to plug in two controllers and test. I will do this sometime today and see, will report back of course. (after some thinking, I'm gonna guess that there is no boost anywhere in head to head games on a difficulty level)

With the difficulty changes, the windows (shot, steal, block) definitely decrease for the user and should for both USERs in a head to head game. The main thing is that the CPU (offline) gets attribute boosts. Only way to negate that would be to lower the CPU attribute sliders to correspond with their boost from difficulty change.

JasonWilliams55 10-29-2012 04:52 PM

Re: Understanding slider coefficients
 
Update: After staring at the numbers for a bit longer now, I do notice that all of the sliders do seem to have a pattern of coefficients. Easiest way to put it is; for every 1 (+-) in direction, its gonna change the corresponding rating 1.5 points.

Tomba 10-29-2012 05:13 PM

Re: Understanding slider coefficients
 
This is all well and good but lets look at the simplicty of this(current roster im working has major grouping tweaks to equal or even out the numbers below into proper animation triggering)

ratings for player attributes start at 25-99 while slider ratings for both gameplay and coaching can be adjusted by 100.

There lies the issue of trying to make everything work together.

Ive figured it out though but its a ton of work

JasonWilliams55 10-29-2012 05:30 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by Tomba (Post 2044375942)
This is all well and good but lets look at the simplicty of this (current roster im working has major grouping tweaks to equal or even out the numbers below into proper animation triggering) thats fine, just leave the corresponding attribute sliders at 50 and nothing will be done to the roster ratings.

ratings for player attributes start at 25-99 while slider ratings for both gameplay and coaching can be adjusted by 100. I don't get what your saying? But the slider changes the rating on a 1.5 point rating change per 1 click (roughly) in each direction. So putting a slider at 100, would equate out to a 75 point boost for every player in that attribute (with a ceiling of 99) so really by putting a slider at 100, you essentially make every player in the NBA the same (in that specific rating). Opposite for going to 0, it would decrease everyone by 75 points, bottoming out everyone at 25.

Coaching sliders don't mess with attributes, only tendencies.

There lies the issue of trying to make everything work together. Not really hard, once you understand how the engine works. Player ratings determine how each player plays, they are then grouped per team which brings in the coaching sliders that alters said players tendencies. Probably on that same 1.5 point scale, only logical that they would do it that way. And then gameplay sliders alter all of the players, while coaching only effect their teams players.

Ive figured it out though but its a ton of work. Yes it is a lot of work, but with figuring out the slider coefficients, it should help with mass edits (quick ones) to attributes as you wouldn't need to do them individually.

Replied in red. I have appreciated your work for years Tomba, keep it up.

mkharsh33 10-29-2012 05:50 PM

Re: Understanding slider coefficients
 
This is nice, but who really has the time to do ALL this math and updates? I have a job, a wife who works 40 hours a week, 4 kids in school, and other responsibilities in life. I honestly don't know how some of you guys find the time for this stuff. I feel like I already put too much time into this. :)

JasonWilliams55 10-29-2012 05:58 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by mkharsh33 (Post 2044376075)
This is nice, but who really has the time to do ALL this math and updates? I have a job, a wife who works 40 hours a week, 4 kids in school, and other responsibilities in life. I honestly don't know how some of you guys find the time for this stuff. I feel like I already put too much time into this. :)

I feel ya, I have a wife doing 40 and a 2yr old and a small farm to take care of.

But this really didn't take all that long. Maybe 5-6 hours total time between last night and this morning.


The main reason I did this, was that 2k finally gave us back the real time player ratings in the sub menu, last I remember it being in there was around 2k4 or so. But this go around it shows slider adjustments as well as the hot cold streak system. +2 across the board basically if your on fire (first play your on fire), cold though (drops that player way down, I've seen Gortat go from 70 dunk rating to 53 while under the cold symbol)

Timeouts will reset the players hot/cold streaks.

Also, watch the animations that play out during and after plays as they are clues into how the players are playing (within the hot/cold system).

JasonWilliams55 10-29-2012 06:13 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by Optik (Post 2044375797)
Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?

Okay tested 2 controllers, no boost to either USER on any of the difficulty levels, ratings stayed true. So in fact all difficulty would change online would be release/timing windows (not counting any slider adjustments done).

ThisIsWeaponX 10-29-2012 06:25 PM

Re: Understanding slider coefficients
 
What about playing in online associations that have User vs User games and User vs CPU games?
I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.

JasonWilliams55 10-29-2012 06:46 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by ThisIsWeaponX (Post 2044376218)
What about playing in online associations that have User vs User games and User vs CPU games?
I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.

I'll check two controllers with HUM default sliders, CPU sliders adjusted to see if it effects as Home/Away sliders as in the past.

Also remember having it on anything other than Pro will result in the CPU getting attribute boost in HUM v CPU games. I will try and determine if lowering just the CPU to negate out their boost, will result in any decrease in USER away team ratings.

jdizzle45 10-29-2012 07:37 PM

Re: Understanding slider coefficients
 
I tried this out and didn't notice an increase in the specific attribute I increased but did see a jump in players overall rating. I did this for the team I was playing as

JasonWilliams55 10-29-2012 07:43 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by jdizzle45 (Post 2044376487)
I tried this out and didn't notice an increase in the specific attribute I increased but did see a jump in players overall rating. I did this for the team I was playing as

Don't know what to tell ya. What attribute was it? How much did you raise it? If the overall changed, then something changed to change that. Did you scroll all the way over to make sure? Again I don't know what to tell ya.

JasonWilliams55 10-29-2012 08:17 PM

Re: Understanding slider coefficients
 
Video I quickly made showing the slider effects. http://tinypic.com/player.php?v=nvr5sm&s=6

<embed type="application/x-shockwave-flash" src="http://v6.tinypic.com/player.swf?file=nvr5sm&s=6" height="420" width="440">
Original Video - More videos at TinyPic

JasonWilliams55 10-29-2012 08:32 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by ThisIsWeaponX (Post 2044376218)
What about playing in online associations that have User vs User games and User vs CPU games?
I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.

Okay checked out two controllers, HUM default 50, CPU 40 across the board.

Put USER controller on both sides, checked subs, no rating changes. Took on USER off, checked subs, ratings dropped.

So with that, you should be able to adjust HUM and CPU separately in OAs.

It seems they got rid of HUM being HOME and CPU being AWAY this year. Thank god. Now your still gonna have to deal with the difficulty rating changes by the CPU, which you can negate by lowering their attribute sliders down.

Pro = rating
AS = +5
SS = +7
HoF = +10

So to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF.

Dunk
Ball Sec
Handles
Block
Steal
Both REBs
Both AWRs
Strength
Vert
SOD and SIT
Quickness
Hustle
Hands
On Ball Def
Standing Dunk

ThisIsWeaponX 10-29-2012 08:42 PM

Re: Understanding slider coefficients
 
wow. This helps out so much, youre the best man!
Thanks for your help with the sliders.

Going to try to adjust the sliders in my OA and I'll let you know how it is.

jdizzle45 10-29-2012 08:51 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by JasonWilliams55 (Post 2044376511)
Don't know what to tell ya. What attribute was it? How much did you raise it? If the overall changed, then something changed to change that. Did you scroll all the way over to make sure? Again I don't know what to tell ya.

I changed the strength slider and one other one but can't remember. The overall rating did change but the individual rating did not. I noticed ratings change throughout the game even if a slider hasn't been touched. I think it might be when guys get tired

ThisIsWeaponX 10-29-2012 08:58 PM

Re: Understanding slider coefficients
 
Forgot to ask. What about the tendencies sliders? If I change the CPU tendencies this won't effect User vs User games on OA's right?

Thanks again.. and go kings!

jake214 10-29-2012 09:06 PM

Re: Understanding slider coefficients
 
Thanks for the hard work Jason. This being said, if you don't want CPU to have advantage and keep ratings normal you just play on pro?

JasonWilliams55 10-29-2012 09:19 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by jdizzle45 (Post 2044376854)
I changed the strength slider and one other one but can't remember. The overall rating did change but the individual rating did not. I noticed ratings change throughout the game even if a slider hasn't been touched. I think it might be when guys get tired

With each slider there is a dead zone, so far its been usually 49 - 51 dont change the ratings, sometimes it will change a rating a point but not all the time. And yes, fatigue will lower ratings.

Quote:

Originally Posted by ThisIsWeaponX (Post 2044376882)
Forgot to ask. What about the tendencies sliders? If I change the CPU tendencies this won't effect User vs User games on OA's right?

Thanks again.. and go kings!

Right, CPU should not, again should not, effect UvU games.

Quote:

Originally Posted by jake214 (Post 2044376928)
Thanks for the hard work Jason. This being said, if you don't want CPU to have advantage and keep ratings normal you just play on pro?

Correct or as said, lower the attribute sliders to negate out the artificial boost.

papaey 10-29-2012 09:40 PM

Re: Understanding slider coefficients
 
This is really a nice find. So say, if i play on Hof and Lower the slider that corresponds to their attribute slider to a pro-like(default) rating. will it be just like your just playing on pro? So WHY PLAY ON HOF/SUPERSTAR IF YOU WOULD JUST EDIT THE SLIDER??Im saying this all the time(get banned also) and apparently this could be a justification of what im saying.LOL to those slider editor.

ILL KEEP TRACK on this thread.. Really really good find. anyway im playing all star/12/sim.

JasonWilliams55 10-29-2012 09:45 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by papaey (Post 2044377088)
This is really a nice find. So say, if i play on Hof and Lower the slider that corresponds to their attribute slider to a pro-like(default) rating. will it be just like your just playing on pro? So WHY PLAY ON HOF/SUPERSTAR IF YOU WOULD JUST EDIT THE SLIDER??Im saying this all the time(get banned also) and apparently this could be a justification of what im saying.LOL to those slider editor.

ILL KEEP TRACK on this thread.. Really really good find. anyway im playing all star/12/sim.

Rating wise, yes. (The roster ratings would be what they are, no boost for the CPU)

But remember that the USER will still be playing on HoF timing windows instead of Pro, so it will be harder, but a realistic 'unboosted' CPU hard. Where your stick skills really come into play.

papaey 10-29-2012 09:53 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by JasonWilliams55 (Post 2044377118)
Rating wise, yes. (The roster ratings would be what they are, no boost for the CPU)

But remember that the USER will still be playing on HoF timing windows instead of Pro, so it will be harder, but a realistic 'unboosted' CPU hard. Where your stick skills really come into play.

Thanks to this. Ill try to mesh around with this a little. play on HOF with UNBOOSTED rating against playing on pro in default(sim slider).defense is so wide in Pro(thats why i play all star).i wish i could get good result(defensively for the AI).

STLRams 10-29-2012 10:10 PM

Re: Understanding slider coefficients
 
Glancing through this, basically we probably should play the game on Pro level - the level it seems the game was programmed it and if we wanted to make the game more difficult we should boost attributes 50-60 range? Or if on Allstar, lower the attributes to -5 if we want the players true ratings to play our realistically?

Mickeyknoxx 10-29-2012 10:34 PM

Re: Understanding slider coefficients
 
What about the shooting and Free Throws ratings ? Any Change Or Just the Attributes ?

Thanks for the great finding and research.

ZephyrSong 10-29-2012 10:48 PM

Re: Understanding slider coefficients
 
Which proves my theory that anything beyond Pro doesn't seem right to me. I've been saying it over on Punt's thread... that's why I refuse to go beyond Pro.

Great thread. I rated it 5/5 stars.

papaey 10-29-2012 11:03 PM

Re: Understanding slider coefficients
 
OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.

Heres what i come up with to negate Hof AI boost
quickness 42
vertical 42
strength 42
stamina 50
speed 43
durability 50
hustle 42
ball handling 42
hands 30
dunking ability 43
onball defense 42
stealing 40
blocking 42
OA 30
DA 30
OR 40
DR 40
Consistency 50
Fatigue rate 57
Injury Freq 50
Injury Sev. 50

Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted
I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry.

JasonWilliams55 10-30-2012 12:01 AM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by papaey (Post 2044377157)
Thanks to this. Ill try to mesh around with this a little. play on HOF with UNBOOSTED rating against playing on pro in default(sim slider).defense is so wide in Pro(thats why i play all star).i wish i could get good result(defensively for the AI).

Thanks. I still need to get a game or two in to look at reaction times and overall gameplay, I've haven't had time quite yet.

Quote:

Originally Posted by STLRams (Post 2044377238)
Glancing through this, basically we probably should play the game on Pro level - the level it seems the game was programmed it and if we wanted to make the game more difficult we should boost attributes 50-60 range? Or if on Allstar, lower the attributes to -5 if we want the players true ratings to play our realistically?

Not necessarily, Pro still has pro reaction times and then so on... HOF is still technically the hardest as the timing windows are the smallest for releases, steals, blocks and probably some more (on ball d contact animations maybe?).

For each difficulty level you go up, you would need to lower the attributes of the CPU down, to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF. I have not had time to go into the game and check those to make sure everything is negated or not yet. So they could be off a click or so.

Quote:

Originally Posted by Mickeyknoxx (Post 2044377340)
What about the shooting and Free Throws ratings ? Any Change Or Just the Attributes?

Thanks for the great finding and research.

Player preference still, the window timings for perfect releases on all the type of shot releases are a lot smaller on HoF, so it will come down to what feels best for you and of course some statistic feedback.

Quote:

Originally Posted by ZephyrSong (Post 2044377403)
Which proves my theory that anything beyond Pro doesn't seem right to me. I've been saying it over on Punt's thread... that's why I refuse to go beyond Pro.

Great thread. I rated it 5/5 stars.

The different difficulties still adjust AI (CPU reaction times) and also USER timing windows. So negating the boost in player ratings it should make just the AI show instead of the BS that comes with CPU 'magic' due to the inflated ratings.

Quote:

Originally Posted by papaey (Post 2044377471)
OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.

Heres what i come up with to negate Hof AI boost
quickness 42
vertical 42
strength 42
stamina 50
speed 43
durability 50
hustle 42
ball handling 42
hands 30
dunking ability 43
onball defense 42
stealing 40
blocking 42
OA 30
DA 30
OR 40
DR 40
Consistency 50
Fatigue rate 57
Injury Freq 50
Injury Sev. 50

Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted
I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry.

Doesn't ball security change with handles?

I don't think there will be anything we can do unfortunately. It looks like 2k made some extra ones that we can't mess with, I don't mind these really though as we are still talking about NBA players ya know. I'm gonna be getting a few games in to see what if plays like.

Thanks for compiling that list there.

I'm also gonna take a look at tendencies to see if there is anything we can get from the sub menu, player card menus to see if the tendencies change at all with the diff. changes and then slider wise.

papaey 10-30-2012 02:34 AM

Re: Understanding slider coefficients
 

i always play at home.

Just finished a Hof/negated attribute/12 game. i would definitely stick to this. still like a Hof feel but the cheating of the AI is gone. The ball security is associated in hands attribute. however if it goes lower than what i posted, the hands will be marked as red.

Really thanks to this. especially that the season opener roster update will be available soon.

lostsoul 10-30-2012 03:39 AM

Re: Understanding slider coefficients
 
that's all very interesting - thanks for posting. this makes me wonder - if one human were to play against another human with the second human having coach mode turned on (on say superstar or hof), would the cpu coach mode team get a boost?

well, i don't have 2k13 installed anymore... i went back to 12 a week ago due to frustrations. but anyway, i played a game vs a second human on coach mode and it played out pretty smooth on all star - i didn't notice any speed boosts or rebounding shenanigans... it was really fun for a change. could be placebo and the fact i was in a good mood, but that's how it went. i was also able to get double teaming to work this way (vs a human on coach mode). which as awesome.

maybe someone could test this out on 2k13...

chesizzle 10-30-2012 04:30 AM

Re: Understanding slider coefficients
 
does changing cpu tendencies affect any ratings? like i want the cpu to shoot more threes but not necessarily have a higher 3pt rating..

JasonWilliams55 10-30-2012 09:33 AM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by lostsoul (Post 2044378050)
that's all very interesting - thanks for posting. this makes me wonder - if one human were to play against another human with the second human having coach mode turned on (on say superstar or hof), would the cpu coach mode team get a boost?

well, i don't have 2k13 installed anymore... i went back to 12 a week ago due to frustrations. but anyway, i played a game vs a second human on coach mode and it played out pretty smooth on all star - i didn't notice any speed boosts or rebounding shenanigans... it was really fun for a change. could be placebo and the fact i was in a good mood, but that's how it went. i was also able to get double teaming to work this way (vs a human on coach mode). which as awesome.

maybe someone could test this out on 2k13...

Its too bad you gave up on 13 so easy, its by far superior to 12 and I played the **** out of 12 too.

But I will test out two controllers w/ one being coach mode to see if anything pops up.

Quote:

Originally Posted by chesizzle (Post 2044378086)
does changing cpu tendencies affect any ratings? like i want the cpu to shoot more threes but not necessarily have a higher 3pt rating..

No, tendencies will not affect ratings in anyway.

JasonWilliams55 10-30-2012 09:36 AM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by papaey (Post 2044377976)

i always play at home.

Just finished a Hof/negated attribute/12 game. i would definitely stick to this. still like a Hof feel but the cheating of the AI is gone. The ball security is associated in hands attribute. however if it goes lower than what i posted, the hands will be marked as red.

Really thanks to this. especially that the season opener roster update will be available soon.

Still looks like there needs to be some editing/slider adjustments to be done with those statistics there.

papaey 10-30-2012 10:18 AM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by JasonWilliams55 (Post 2044378415)
Still looks like there needs to be some editing/slider adjustments to be done with those statistics there.

yup but i guess its in the game engine. tested some more games.in pro the AI are still penalized in SIT/SOD. and it seems that only in Rookie and hOf you will get the CPU REAL ratings.

In rookie ball security is normal when adjusted accordingly however there is a big drop in SIT/SOD since there are no corresponding sliders in that category.

In Hof all other attributes are normal except ball security/SIT/SOD which have big boost.

In ohter words ratings are OFF if playing against AI. I still cant decide if ill play rookie or Hof.honestly i didnt see much difference.Now im really concious knowing about this.

blackaceons 10-30-2012 11:45 AM

He's right the games players better when you set these up on Hof and CPU fatigue 61 user on 55

Sent from my SGH-T989 using Tapatalk 2

STLRams 10-30-2012 11:26 PM

Re: Understanding slider coefficients
 
I think I'm going to move from Pro to Allstar and lower the ratings by -5 or -4 and see how the game plays. This was a good find by the OP.

papaey 10-31-2012 12:36 AM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by STLRams (Post 2044381421)
I think I'm going to move from Pro to Allstar and lower the ratings by -5 or -4 and see how the game plays. This was a good find by the OP.

you have to adjust each affected slider until that red mark is gone. however in pro, all star and superstar you will not get their real rating beacuse of the 1.5ish change in the slider.

Its either you play in rookie- SIT/SOD are penalized by ten OR
you play in HOF - ball security/sit/sod are boosted drastically.

If you ask me no change on how the AI play in Rookie or Hof. plainly the cpu just have boost in higher diff setting.

Mickeyknoxx 10-31-2012 05:41 PM

Re: Understanding slider coefficients
 
I was wondering.. Maybe the Tendencies sliders works the same way. Everything at 50 they play the real rating player. a little bit more or a little bit less works the same way the attributes. Butthere's no way to see the ratings in ral time in play...

JasonWilliams55 10-31-2012 06:14 PM

Re: Understanding slider coefficients
 
Quote:

Originally Posted by papaey (Post 2044381656)
you have to adjust each affected slider until that red mark is gone. however in pro, all star and superstar you will not get their real rating beacuse of the 1.5ish change in the slider.

Its either you play in rookie- SIT/SOD are penalized by ten OR
you play in HOF - ball security/sit/sod are boosted drastically.

If you ask me no change on how the AI play in Rookie or Hof. plainly the cpu just have boost in higher diff setting.

I have not tested that far yet. Need to confirm this though.

Quote:

Originally Posted by Mickeyknoxx (Post 2044383958)
I was wondering.. Maybe the Tendencies sliders works the same way. Everything at 50 they play the real rating player. a little bit more or a little bit less works the same way the attributes. Butthere's no way to see the ratings in ral time in play...

Undoubtedly the tendencies work the same way, the coefficient logically would be the same, but ya never know. Also as you pointed out, there is no way to confirm it or not.

I did check all sub menu player cards and nothing shows for tendency adjustments like ratings. It would be safe to assume 1.5 per click in either direction though.

Also don't forget coaching sliders, again probably on the same coefficient scale. Roster/Slider makers need to keep note of this as it has a potentially big impact on player ratings / tendencies and the possibility of cancelling rating adjusted rosters out.

lostsoul 10-31-2012 06:38 PM

Re: Understanding slider coefficients
 
you know, i was wondering about tendencies the other day.... not slider tendencies, but player tendencies. if you take a look at a player's dribble tendencies, i think they're all screwed up. my new theory is that if you set everything to 50 (default in this case also?), the player will do whatever move is called for in a certain situation. for example, we see the cpu players use a crossover and end up bumping into us when they should have used a spin move that would have led right to the hoop. slimm44's roster re-do sparked this idea.

i'll have to do some testing over the next few days... i'll let you guys know how it goes.


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