Understanding slider coefficients
This is for all slider makers, roster makers and for general 2k knowledge.
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> - Slider effects show in-game (substitution menu) during gameplay. How to check: Start game, right after tip pause, go into substitution menu, note ratings, go to sliders, change an attribute slider, go back to game, let run 1-2 seconds, pause again, go to subs again, note change in rating. Now with this 'new' knowledge we can do mass edits to the roster through slider attribute edits instead of going through all of the players and editing individually. So far, after some initial testing, each slider has its own coefficient variable. Meaning that each slider changes said rating different than all other sliders. For example; Shannon Browns 2k default dunk rating is 89, with the dunk attribute slider at 50, in game his rating is an obvious 89. But once you change the dunk attribute slider in any direction and go into the sub menu, you will see that the rating changes. 2k shows this with red and green arrows. Also take into account that fatigue from gameplay also changes ratings during game (real time). Same goes for the hot/cold streak system too. I will post some observations further down on the slider coefficients. BIG side note/tangent: Difficulty level (Pro, All Star, SS, HoF) rating changes can be seen too in the sub menu as well. Meaning, it shows how much the CPU is boosted when you change off of Pro level. Test: Scrimmage mode (no fatigue). Pro level. Tip off, pause. Check ratings, no deviation (no arrows either direction). Go to controller, switch teams, check ratings, again no deviation. Note Jermaine Oneals standing dunk rating = 62. Change difficulty to All Star, start scrimmage for 2 seconds. Pause game, switch off of Phoenix to OKC. Start game, pause. Switch back to PHO, check sub menu. Note JO standing dunk rating (green arrow now) = 67. Switch off PHO, change diff to Superstar. Start scrimmage for a sec. Pause, switch back to PHO. Check sub menu, JO standing dunk now a 70. HoF = 72. So with that here are the results from that test. Jermaine Oneal default 2k standing dunk rating = 62 Pro level (CPU) = 62 AS level (CPU) = 67 SS (CPU) = 70 HoF (CPU) = 72 So without a shadow of a doubt, the CPU is boosted on any other level than Pro. With that, here are the boosts the CPU gets: Standing Dunk rating Pro = -2 AS = +5 SS = +7 HoF = +10 Block Rating (JO again) default rating 80, note this boost is only for CPU, HUM does not get it. Pro = 78 AS = 85 SS = 88 HoF = 92 So we can see that indeed, it does make the game more difficult only because its increasing the CPU player ratings tremendously. Therefore making the game worse in my opinion, as it makes alot of the players have the same ratings, due to 99 being the top and 35 being the low. Best bet is to keep the sliders within 40-60 range, occasionally going over/under. Note: Ballhandling attribute effects (Ball handle rating and Ball Security rating, not OFF HAND DRIBBLING = BOOO 2k) So keep in mind that editing this slider will lower/raise handles and security but off hand dribbling will remain the same (cannot be changed with sliders). Below is a list of attributes that the CPU alters with the difficulty changes: Dunk Ball Sec Handles Block Steal Both REBs Both AWRs Strength Vert SOD and SIT Quickness Hustle Hands On Ball Def Standing Dunk Okay some slider coefficient observations, Shannon Brown default dunk rating by 2k = 89. At 50 dunk att slider he is a 89 in game sub menu. <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td style="height:15.0pt;width:53pt" align="right" height="20" width="71">99</td> <td style="width:32pt" align="right" width="43">57</td> <td style="width:48pt" width="64"> </td> <td style="width:68pt" align="right" width="90">10</td> <td style="width:67pt" align="right" width="89">7</td> <td style="width:67pt" width="89"> </td> <td style="width:63pt" align="right" width="84">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">98</td> <td align="right">56</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">55</td> <td> </td> <td align="right">6</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">95</td> <td align="right">54</td> <td> </td> <td align="right">6</td> <td align="right">4</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">53</td> <td> </td> <td align="right">4</td> <td align="right">3</td> <td> </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">92</td> <td align="right">52</td> <td> </td> <td align="right">3</td> <td align="right">2</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">51</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">50</td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">49</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">48</td> <td> </td> <td align="right">3</td> <td align="right">2</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">47</td> <td> </td> <td align="right">4</td> <td align="right">3</td> <td> </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">46</td> <td> </td> <td align="right">6</td> <td align="right">4</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">45</td> <td> </td> <td align="right">7</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">44</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">79</td> <td align="right">43</td> <td> </td> <td align="right">10</td> <td align="right">7</td> <td> </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">42</td> <td> </td> <td align="right">12</td> <td align="right">8</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">76</td> <td align="right">41</td> <td> </td> <td align="right">13</td> <td align="right">9</td> <td> </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">40</td> <td> </td> <td align="right">15</td> <td align="right">10</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">73</td> <td align="right">39</td> <td> </td> <td align="right">16</td> <td align="right">11</td> <td> </td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">38</td> <td> </td> <td align="right">18</td> <td align="right">12</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">70</td> <td align="right">37</td> <td> </td> <td align="right">19</td> <td align="right">13</td> <td> </td> <td align="right">1.461538462</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">36</td> <td> </td> <td align="right">21</td> <td align="right">14</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">67</td> <td align="right">35</td> <td> </td> <td align="right">22</td> <td align="right">15</td> <td> </td> <td align="right">1.466666667</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">65</td> <td align="right">34</td> <td> </td> <td align="right">24</td> <td align="right">16</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">64</td> <td align="right">33</td> <td> </td> <td align="right">25</td> <td align="right">17</td> <td> </td> <td align="right">1.470588235</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">62</td> <td align="right">32</td> <td> </td> <td align="right">27</td> <td align="right">18</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">61</td> <td align="right">31</td> <td> </td> <td align="right">28</td> <td align="right">19</td> <td> </td> <td align="right">1.473684211</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">59</td> <td align="right">30</td> <td> </td> <td align="right">30</td> <td align="right">20</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">58</td> <td align="right">29</td> <td> </td> <td align="right">31</td> <td align="right">21</td> <td> </td> <td align="right">1.476190476</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">53</td> <td align="right">26</td> <td> </td> <td align="right">36</td> <td align="right">24</td> <td> </td> <td align="right">1.5</td> </tr> </tbody></table> Now the coefficient column shows how much each click at that slider # represents. As you can see, it looks like they tried to keep it around 1.5 per click. Continuing... Speed Att Slider - Shannon Brown default 2k rating = 90. <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64"> </td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89"> </td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">56</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">55</td> <td> </td> <td align="right">7</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">54</td> <td> </td> <td align="right">6</td> <td align="right">4</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">53</td> <td> </td> <td align="right">4</td> <td align="right">3</td> <td> </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">52</td> <td> </td> <td align="right">3</td> <td align="right">2</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">51</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">50</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">49</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">48</td> <td> </td> <td align="right">3</td> <td align="right">2</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">47</td> <td> </td> <td align="right">4</td> <td align="right">3</td> <td> </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">46</td> <td> </td> <td align="right">6</td> <td align="right">4</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">45</td> <td> </td> <td align="right">7</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> <td align="right">44</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">43</td> <td> </td> <td align="right">10</td> <td align="right">7</td> <td> </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">78</td> <td align="right">42</td> <td> </td> <td align="right">12</td> <td align="right">8</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">41</td> <td> </td> <td align="right">13</td> <td align="right">9</td> <td> </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">75</td> <td align="right">40</td> <td> </td> <td align="right">15</td> <td align="right">10</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">39</td> <td> </td> <td align="right">16</td> <td align="right">11</td> <td> </td> <td align="right">1.454545455</td> </tr> </tbody></table> Again, roughly 1.5, continuing... Defensive Awareness Att Slider, Jared Dudley default 2k rating 81. <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64"> </td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89"> </td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">62</td> <td> </td> <td align="right">18</td> <td align="right">12</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">61</td> <td> </td> <td align="right">16</td> <td align="right">11</td> <td> </td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">60</td> <td> </td> <td align="right">15</td> <td align="right">10</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">59</td> <td> </td> <td align="right">13</td> <td align="right">9</td> <td> </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">58</td> <td> </td> <td align="right">12</td> <td align="right">8</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">57</td> <td> </td> <td align="right">10</td> <td align="right">7</td> <td> </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">56</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">55</td> <td> </td> <td align="right">7</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">54</td> <td> </td> <td align="right">6</td> <td align="right">4</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">53</td> <td> </td> <td align="right">4</td> <td align="right">3</td> <td> </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">52</td> <td> </td> <td align="right">3</td> <td align="right">2</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">51</td> <td> </td> <td align="right">1</td> <td align="right">1</td> <td> </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> 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align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">45</td> <td> </td> <td align="right">7</td> <td align="right">5</td> <td> </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">72</td> <td align="right">44</td> <td> </td> <td align="right">9</td> <td align="right">6</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">43</td> <td> </td> <td align="right">10</td> <td align="right">7</td> <td> </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">69</td> <td align="right">42</td> <td> </td> <td align="right">12</td> <td align="right">8</td> <td> </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">41</td> <td> </td> <td align="right">13</td> <td align="right">9</td> <td> </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">66</td> <td align="right">40</td> <td> </td> <td align="right">15</td> <td align="right">10</td> <td> </td> <td align="right">1.5</td> </tr> </tbody></table> Again 1.5 seems to be the target range. Note: The CPU difficulty boost does get added on-top of slider adjustments. Will continue to add to this thread with future observations. Thanks for reading. <hr style="color:#393939" size="1"> NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect... The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider. BIG UPS TO SAVANTOPUS FOR WHATS BELOW! PRO: Def and Off Awareness +2 Hands +2 Ball Security +2 Def and Off Rebounds +2 All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency) ALL STAR: Def and Off Awareness -10 Hands -7 Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently) All other attributes -3 (except for stamina, durability, fatigue, consistency) Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience. SUPERSTAR: Def and Off Awareness -17 Hands -14 Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attributes, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently) Steal -7 Def and Off Rebound -7 All other attributes -6 (except for stamina, durability, fatigue, consistency) Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other. Hall of Fame Def and Off Awareness -20 Hands -20 Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently) Steal -10 Def and Off Reb -10 Dunk ability -7 Speed -7 All other attributes -8 (except for stamina, durability, fatigue, consistency) Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar. 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Re: Understanding slider coefficients
Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?
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Re: Understanding slider coefficients
Quote:
With the difficulty changes, the windows (shot, steal, block) definitely decrease for the user and should for both USERs in a head to head game. The main thing is that the CPU (offline) gets attribute boosts. Only way to negate that would be to lower the CPU attribute sliders to correspond with their boost from difficulty change. |
Re: Understanding slider coefficients
Update: After staring at the numbers for a bit longer now, I do notice that all of the sliders do seem to have a pattern of coefficients. Easiest way to put it is; for every 1 (+-) in direction, its gonna change the corresponding rating 1.5 points.
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Re: Understanding slider coefficients
This is all well and good but lets look at the simplicty of this(current roster im working has major grouping tweaks to equal or even out the numbers below into proper animation triggering)
ratings for player attributes start at 25-99 while slider ratings for both gameplay and coaching can be adjusted by 100. There lies the issue of trying to make everything work together. Ive figured it out though but its a ton of work |
Re: Understanding slider coefficients
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Re: Understanding slider coefficients
This is nice, but who really has the time to do ALL this math and updates? I have a job, a wife who works 40 hours a week, 4 kids in school, and other responsibilities in life. I honestly don't know how some of you guys find the time for this stuff. I feel like I already put too much time into this. :)
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Re: Understanding slider coefficients
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But this really didn't take all that long. Maybe 5-6 hours total time between last night and this morning. The main reason I did this, was that 2k finally gave us back the real time player ratings in the sub menu, last I remember it being in there was around 2k4 or so. But this go around it shows slider adjustments as well as the hot cold streak system. +2 across the board basically if your on fire (first play your on fire), cold though (drops that player way down, I've seen Gortat go from 70 dunk rating to 53 while under the cold symbol) Timeouts will reset the players hot/cold streaks. Also, watch the animations that play out during and after plays as they are clues into how the players are playing (within the hot/cold system). |
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Re: Understanding slider coefficients
What about playing in online associations that have User vs User games and User vs CPU games?
I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all. |
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Also remember having it on anything other than Pro will result in the CPU getting attribute boost in HUM v CPU games. I will try and determine if lowering just the CPU to negate out their boost, will result in any decrease in USER away team ratings. |
Re: Understanding slider coefficients
I tried this out and didn't notice an increase in the specific attribute I increased but did see a jump in players overall rating. I did this for the team I was playing as
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Re: Understanding slider coefficients
Video I quickly made showing the slider effects. http://tinypic.com/player.php?v=nvr5sm&s=6
<embed type="application/x-shockwave-flash" src="http://v6.tinypic.com/player.swf?file=nvr5sm&s=6" height="420" width="440"> Original Video - More videos at TinyPic |
Re: Understanding slider coefficients
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Put USER controller on both sides, checked subs, no rating changes. Took on USER off, checked subs, ratings dropped. So with that, you should be able to adjust HUM and CPU separately in OAs. It seems they got rid of HUM being HOME and CPU being AWAY this year. Thank god. Now your still gonna have to deal with the difficulty rating changes by the CPU, which you can negate by lowering their attribute sliders down. Pro = rating AS = +5 SS = +7 HoF = +10 So to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF. Dunk Ball Sec Handles Block Steal Both REBs Both AWRs Strength Vert SOD and SIT Quickness Hustle Hands On Ball Def Standing Dunk |
Re: Understanding slider coefficients
wow. This helps out so much, youre the best man!
Thanks for your help with the sliders. Going to try to adjust the sliders in my OA and I'll let you know how it is. |
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Forgot to ask. What about the tendencies sliders? If I change the CPU tendencies this won't effect User vs User games on OA's right?
Thanks again.. and go kings! |
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Thanks for the hard work Jason. This being said, if you don't want CPU to have advantage and keep ratings normal you just play on pro?
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Re: Understanding slider coefficients
This is really a nice find. So say, if i play on Hof and Lower the slider that corresponds to their attribute slider to a pro-like(default) rating. will it be just like your just playing on pro? So WHY PLAY ON HOF/SUPERSTAR IF YOU WOULD JUST EDIT THE SLIDER??Im saying this all the time(get banned also) and apparently this could be a justification of what im saying.LOL to those slider editor.
ILL KEEP TRACK on this thread.. Really really good find. anyway im playing all star/12/sim. |
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But remember that the USER will still be playing on HoF timing windows instead of Pro, so it will be harder, but a realistic 'unboosted' CPU hard. Where your stick skills really come into play. |
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Glancing through this, basically we probably should play the game on Pro level - the level it seems the game was programmed it and if we wanted to make the game more difficult we should boost attributes 50-60 range? Or if on Allstar, lower the attributes to -5 if we want the players true ratings to play our realistically?
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Re: Understanding slider coefficients
What about the shooting and Free Throws ratings ? Any Change Or Just the Attributes ?
Thanks for the great finding and research. |
Re: Understanding slider coefficients
Which proves my theory that anything beyond Pro doesn't seem right to me. I've been saying it over on Punt's thread... that's why I refuse to go beyond Pro.
Great thread. I rated it 5/5 stars. |
Re: Understanding slider coefficients
OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.
Heres what i come up with to negate Hof AI boost quickness 42 vertical 42 strength 42 stamina 50 speed 43 durability 50 hustle 42 ball handling 42 hands 30 dunking ability 43 onball defense 42 stealing 40 blocking 42 OA 30 DA 30 OR 40 DR 40 Consistency 50 Fatigue rate 57 Injury Freq 50 Injury Sev. 50 Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry. |
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For each difficulty level you go up, you would need to lower the attributes of the CPU down, to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF. I have not had time to go into the game and check those to make sure everything is negated or not yet. So they could be off a click or so. Quote:
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I don't think there will be anything we can do unfortunately. It looks like 2k made some extra ones that we can't mess with, I don't mind these really though as we are still talking about NBA players ya know. I'm gonna be getting a few games in to see what if plays like. Thanks for compiling that list there. I'm also gonna take a look at tendencies to see if there is anything we can get from the sub menu, player card menus to see if the tendencies change at all with the diff. changes and then slider wise. |
Re: Understanding slider coefficients
i always play at home. Just finished a Hof/negated attribute/12 game. i would definitely stick to this. still like a Hof feel but the cheating of the AI is gone. The ball security is associated in hands attribute. however if it goes lower than what i posted, the hands will be marked as red. Really thanks to this. especially that the season opener roster update will be available soon. |
Re: Understanding slider coefficients
that's all very interesting - thanks for posting. this makes me wonder - if one human were to play against another human with the second human having coach mode turned on (on say superstar or hof), would the cpu coach mode team get a boost?
well, i don't have 2k13 installed anymore... i went back to 12 a week ago due to frustrations. but anyway, i played a game vs a second human on coach mode and it played out pretty smooth on all star - i didn't notice any speed boosts or rebounding shenanigans... it was really fun for a change. could be placebo and the fact i was in a good mood, but that's how it went. i was also able to get double teaming to work this way (vs a human on coach mode). which as awesome. maybe someone could test this out on 2k13... |
Re: Understanding slider coefficients
does changing cpu tendencies affect any ratings? like i want the cpu to shoot more threes but not necessarily have a higher 3pt rating..
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But I will test out two controllers w/ one being coach mode to see if anything pops up. Quote:
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In rookie ball security is normal when adjusted accordingly however there is a big drop in SIT/SOD since there are no corresponding sliders in that category. In Hof all other attributes are normal except ball security/SIT/SOD which have big boost. In ohter words ratings are OFF if playing against AI. I still cant decide if ill play rookie or Hof.honestly i didnt see much difference.Now im really concious knowing about this. |
He's right the games players better when you set these up on Hof and CPU fatigue 61 user on 55
Sent from my SGH-T989 using Tapatalk 2 |
Re: Understanding slider coefficients
I think I'm going to move from Pro to Allstar and lower the ratings by -5 or -4 and see how the game plays. This was a good find by the OP.
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Its either you play in rookie- SIT/SOD are penalized by ten OR you play in HOF - ball security/sit/sod are boosted drastically. If you ask me no change on how the AI play in Rookie or Hof. plainly the cpu just have boost in higher diff setting. |
Re: Understanding slider coefficients
I was wondering.. Maybe the Tendencies sliders works the same way. Everything at 50 they play the real rating player. a little bit more or a little bit less works the same way the attributes. Butthere's no way to see the ratings in ral time in play...
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I did check all sub menu player cards and nothing shows for tendency adjustments like ratings. It would be safe to assume 1.5 per click in either direction though. Also don't forget coaching sliders, again probably on the same coefficient scale. Roster/Slider makers need to keep note of this as it has a potentially big impact on player ratings / tendencies and the possibility of cancelling rating adjusted rosters out. |
Re: Understanding slider coefficients
you know, i was wondering about tendencies the other day.... not slider tendencies, but player tendencies. if you take a look at a player's dribble tendencies, i think they're all screwed up. my new theory is that if you set everything to 50 (default in this case also?), the player will do whatever move is called for in a certain situation. for example, we see the cpu players use a crossover and end up bumping into us when they should have used a spin move that would have led right to the hoop. slimm44's roster re-do sparked this idea.
i'll have to do some testing over the next few days... i'll let you guys know how it goes. |
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