MySliders & Theory
Completely edited as of 1/13/2014. Made the following sliders and slider summaries based off ZaPPPa's work for NCAA 14, in the following post:
http://www.operationsports.com/forum...ts-resuls.html (CUSTOM) ..............USER/CPU PASSING QB Accuracy.... 30/50 Impact:High(Confidence/aggressiveness:LOW=more conservative=avoid throw in traffic & more short passes) Pass Block..... 45/50 Impact:High(Time in Pocket/formation of pocket & results of having a good or bad pocket) WR Catch....... 45/50 Impact:Min.(modifies chance of catch, if anything) RUSHING Run Block...... 60/60 Impact:High(increases ability to sustain block - higher=longer) Fumbles........ 5/5 PASS DEFENSE Reaction Time.. 50/50 Impact:Med-High(How fast the LBs/DBs react to the ball- 100= ~0.4sec to 0= ~ 0.0sec)???????? Interception... 10/10 Impact:Med.(How frequent an INT occurs when a defender looks back; 100=100% int on look back) Pass Cover..... 30/30 Impact:Med.(How frequently a defender looks back for the ball: Does NOT effect coverage tightness) RUN DEFENSE Tackle......... 25/25 Impact:Med.(efficiency of tackle 1 on 1 - lower = missed tackles/fewer big hits) SPECIAL TEAMS FG Power....... 50/50 FG Acc......... 25/25 Punt Pwr....... 50/50 Punt Acc....... 75/50 KO Pwr......... 50/50 PENALTIES Offside........ 100 False Start.... 56 Holding........ 56 Facemask....... 56 DPI............ 100 OPI............ 100 KR/PR Interf... 100 Clipping....... 56 Int Ground..... 75 Rough Passer... 53 Rough Kicker... 25 Game Speed..... Normal Threshold...... 30 Quarter Length. 10 minutes Play Clock..... 20 seconds Auto Strafe.... on Heat Seeker.... on Ball Hawk...... on Switch Assist.. on Injuries....... 50 Fatigue........ 50 |
Re: MySliders & Theory
Interesting will have to try this.
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Re: MySliders & Theory
so if cpu is 90 human is 88?
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Although i know what the letters stand for that are in parenthesis ( ), whats the purpose of it?
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Re: MySliders & Theory
Very interesting......I did a lot of sider testing on NCAA 13 a year ago and I also noticed the affect of shifting all sliders towards the max to increase animations and create better gameplay. I'm gonna do some testing tomorrow with this concept and I'll provide some input.
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Re: MySliders & Theory
I think you have to be careful with 0 based sliders for stuff like pass rush/run blocking/pass coverage because I'v found that it dumbs it down so much that stupid stuff goes on like guys wide open with the DB running the opposite direction and blockers running into each other and whiffing or just running by their assignments.
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