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MySliders & Theory

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Old 12-31-2013, 08:50 PM   #1
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MySliders & Theory

Completely edited as of 1/13/2014. Made the following sliders and slider summaries based off ZaPPPa's work for NCAA 14, in the following post:
http://www.operationsports.com/forum...ts-resuls.html


(CUSTOM)
..............USER/CPU
PASSING
QB Accuracy.... 30/50 Impact:High(Confidence/aggressiveness:LOW=more conservative=avoid throw in traffic & more short passes)
Pass Block..... 45/50 Impact:High(Time in Pocket/formation of pocket & results of having a good or bad pocket)
WR Catch....... 45/50 Impact:Min.(modifies chance of catch, if anything)

RUSHING
Run Block...... 60/60 Impact:High(increases ability to sustain block - higher=longer)
Fumbles........ 5/5

PASS DEFENSE
Reaction Time.. 50/50 Impact:Med-High(How fast the LBs/DBs react to the ball- 100= ~0.4sec to 0= ~ 0.0sec)????????
Interception... 10/10 Impact:Med.(How frequent an INT occurs when a defender looks back; 100=100% int on look back)
Pass Cover..... 30/30 Impact:Med.(How frequently a defender looks back for the ball: Does NOT effect coverage tightness)

RUN DEFENSE
Tackle......... 25/25 Impact:Med.(efficiency of tackle 1 on 1 - lower = missed tackles/fewer big hits)

SPECIAL TEAMS
FG Power....... 50/50
FG Acc......... 25/25
Punt Pwr....... 50/50
Punt Acc....... 75/50
KO Pwr......... 50/50

PENALTIES
Offside........ 100
False Start.... 56
Holding........ 56
Facemask....... 56
DPI............ 100
OPI............ 100
KR/PR Interf... 100
Clipping....... 56
Int Ground..... 75
Rough Passer... 53
Rough Kicker... 25

Game Speed..... Normal
Threshold...... 30
Quarter Length. 10 minutes
Play Clock..... 20 seconds
Auto Strafe.... on
Heat Seeker.... on
Ball Hawk...... on
Switch Assist.. on
Injuries....... 50
Fatigue........ 50

Last edited by 4thQtrStre5S; 07-05-2014 at 11:21 AM.
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Old 12-31-2013, 09:43 PM   #2
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Re: MySliders & Theory

Interesting will have to try this.
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Old 12-31-2013, 10:09 PM   #3
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Re: MySliders & Theory

so if cpu is 90 human is 88?
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Old 01-01-2014, 10:29 PM   #4
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Re: MySliders & Theory

Although i know what the letters stand for that are in parenthesis ( ), whats the purpose of it?
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Old 01-02-2014, 12:15 AM   #5
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Re: MySliders & Theory

Very interesting......I did a lot of sider testing on NCAA 13 a year ago and I also noticed the affect of shifting all sliders towards the max to increase animations and create better gameplay. I'm gonna do some testing tomorrow with this concept and I'll provide some input.
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Old 01-02-2014, 03:27 AM   #6
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Re: MySliders & Theory

Quote:
Originally Posted by Carlboy82
Although i know what the letters stand for that are in parenthesis ( ), whats the purpose of it?
just notes to myself which I didn't remove..
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Old 01-02-2014, 01:35 PM   #7
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Re: MySliders & Theory

I think you have to be careful with 0 based sliders for stuff like pass rush/run blocking/pass coverage because I'v found that it dumbs it down so much that stupid stuff goes on like guys wide open with the DB running the opposite direction and blockers running into each other and whiffing or just running by their assignments.
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Old 01-02-2014, 04:57 PM   #8
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Re: MySliders & Theory

Quote:
Originally Posted by 4thQtrStre5S
Got bored and went a whole different direction. (Maybe Default All-Pro is just about as good as it can get, overall, for M25).

(ALL-PRO)
..............USER/CPU
PASSING
QB Accuracy.... 25/25
Pass Block.....100/100
WR Catch....... 30/50

RUSHING
Run Block......100/100
Fumbles........ 5/5

PASS DEFENSE
Reaction Time.. 20/20
Interception... 20/20
Pass Cover..... 50/50

RUN DEFENSE
Tackle......... 30/25

SPECIAL TEAMS
FG Power....... 55/55
FG Acc......... 30/30
Punt Pwr....... 50/50
Punt Acc....... 65/65
KO Pwr......... 50/50

PENALTIES
Offside........ 60
False Start.... 60
Holding........ 60
Facemask....... 55
DPI............ 95
OPI............ 75
KR/PR Interf... 75
Clipping....... 60
Int Ground..... 30
Rough Passer... 50
Rough Kicker... 30

Game Speed..... Normal
Threshold...... 10
Quarter Length. 10 minutes
Play Clock..... 20 seconds
Auto Strafe.... on
Heat Seeker.... on
Ball Hawk...... on
Switch Assist.. on
Injuries....... 50
Fatigue........ 50
I have to say that im leaning towards feeling that Allpro is the way to go. What im trying to find out, and as a matter of fact i just asked the question in a thread, are player attributes true to life with the out of the box default settings?
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