MySliders & Theory - Operation Sports Forums
Home

MySliders & Theory

This is a discussion on MySliders & Theory within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 12-31-2013, 08:50 PM   #1
MVP
 
4thQtrStre5S's Arena
 
OVR: 0
Join Date: Nov 2013
MySliders & Theory

Completely edited as of 1/13/2014. Made the following sliders and slider summaries based off ZaPPPa's work for NCAA 14, in the following post:
http://www.operationsports.com/forum...ts-resuls.html


(CUSTOM)
..............USER/CPU
PASSING
QB Accuracy.... 30/50 Impact:High(Confidence/aggressiveness:LOW=more conservative=avoid throw in traffic & more short passes)
Pass Block..... 45/50 Impact:High(Time in Pocket/formation of pocket & results of having a good or bad pocket)
WR Catch....... 45/50 Impact:Min.(modifies chance of catch, if anything)

RUSHING
Run Block...... 60/60 Impact:High(increases ability to sustain block - higher=longer)
Fumbles........ 5/5

PASS DEFENSE
Reaction Time.. 50/50 Impact:Med-High(How fast the LBs/DBs react to the ball- 100= ~0.4sec to 0= ~ 0.0sec)????????
Interception... 10/10 Impact:Med.(How frequent an INT occurs when a defender looks back; 100=100% int on look back)
Pass Cover..... 30/30 Impact:Med.(How frequently a defender looks back for the ball: Does NOT effect coverage tightness)

RUN DEFENSE
Tackle......... 25/25 Impact:Med.(efficiency of tackle 1 on 1 - lower = missed tackles/fewer big hits)

SPECIAL TEAMS
FG Power....... 50/50
FG Acc......... 25/25
Punt Pwr....... 50/50
Punt Acc....... 75/50
KO Pwr......... 50/50

PENALTIES
Offside........ 100
False Start.... 56
Holding........ 56
Facemask....... 56
DPI............ 100
OPI............ 100
KR/PR Interf... 100
Clipping....... 56
Int Ground..... 75
Rough Passer... 53
Rough Kicker... 25

Game Speed..... Normal
Threshold...... 30
Quarter Length. 10 minutes
Play Clock..... 20 seconds
Auto Strafe.... on
Heat Seeker.... on
Ball Hawk...... on
Switch Assist.. on
Injuries....... 50
Fatigue........ 50


Last edited by 4thQtrStre5S; 07-05-2014 at 11:21 AM.
4thQtrStre5S is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-31-2013, 09:43 PM   #2
On Deck
 
DaReal Milticket's Arena
 
OVR: 5
Join Date: Jul 2012
Location: Showville
Posts: 1,544
Re: MySliders & Theory

Interesting will have to try this.
__________________
"Everyone wants realism until they get it" -bkrich83
DaReal Milticket is offline  
Reply With Quote
Old 12-31-2013, 10:09 PM   #3
On Deck
 
DaReal Milticket's Arena
 
OVR: 5
Join Date: Jul 2012
Location: Showville
Posts: 1,544
Re: MySliders & Theory

so if cpu is 90 human is 88?
__________________
"Everyone wants realism until they get it" -bkrich83
DaReal Milticket is offline  
Reply With Quote
Old 01-01-2014, 10:29 PM   #4
Banned
 
OVR: 3
Join Date: May 2010
Re: MySliders & Theory

Although i know what the letters stand for that are in parenthesis ( ), whats the purpose of it?
Carlboy82 is offline  
Reply With Quote
Old 01-02-2014, 12:15 AM   #5
MVP
 
OVR: 8
Join Date: Feb 2011
Posts: 2,489
Re: MySliders & Theory

Very interesting......I did a lot of sider testing on NCAA 13 a year ago and I also noticed the affect of shifting all sliders towards the max to increase animations and create better gameplay. I'm gonna do some testing tomorrow with this concept and I'll provide some input.
DNMHIII is offline  
Reply With Quote
Old 01-02-2014, 03:27 AM   #6
MVP
 
4thQtrStre5S's Arena
 
OVR: 0
Join Date: Nov 2013
Re: MySliders & Theory

Quote:
Originally Posted by Carlboy82
Although i know what the letters stand for that are in parenthesis ( ), whats the purpose of it?
just notes to myself which I didn't remove..
4thQtrStre5S is offline  
Reply With Quote
Old 01-02-2014, 01:35 PM   #7
MVP
 
OVR: 8
Join Date: Feb 2011
Posts: 2,489
Re: MySliders & Theory

I think you have to be careful with 0 based sliders for stuff like pass rush/run blocking/pass coverage because I'v found that it dumbs it down so much that stupid stuff goes on like guys wide open with the DB running the opposite direction and blockers running into each other and whiffing or just running by their assignments.
DNMHIII is offline  
Reply With Quote
Old 01-02-2014, 04:57 PM   #8
Banned
 
OVR: 3
Join Date: May 2010
Re: MySliders & Theory

Quote:
Originally Posted by 4thQtrStre5S
Got bored and went a whole different direction. (Maybe Default All-Pro is just about as good as it can get, overall, for M25).

(ALL-PRO)
..............USER/CPU
PASSING
QB Accuracy.... 25/25
Pass Block.....100/100
WR Catch....... 30/50

RUSHING
Run Block......100/100
Fumbles........ 5/5

PASS DEFENSE
Reaction Time.. 20/20
Interception... 20/20
Pass Cover..... 50/50

RUN DEFENSE
Tackle......... 30/25

SPECIAL TEAMS
FG Power....... 55/55
FG Acc......... 30/30
Punt Pwr....... 50/50
Punt Acc....... 65/65
KO Pwr......... 50/50

PENALTIES
Offside........ 60
False Start.... 60
Holding........ 60
Facemask....... 55
DPI............ 95
OPI............ 75
KR/PR Interf... 75
Clipping....... 60
Int Ground..... 30
Rough Passer... 50
Rough Kicker... 30

Game Speed..... Normal
Threshold...... 10
Quarter Length. 10 minutes
Play Clock..... 20 seconds
Auto Strafe.... on
Heat Seeker.... on
Ball Hawk...... on
Switch Assist.. on
Injuries....... 50
Fatigue........ 50
I have to say that im leaning towards feeling that Allpro is the way to go. What im trying to find out, and as a matter of fact i just asked the question in a thread, are player attributes true to life with the out of the box default settings?
Carlboy82 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:42 AM.

Top -