*Download Player and CPU skills sliders from Community created by Blue_Ninja 1944
Tackling to 28 (-4)
OPI to 1 (labbing)
My goal for making this slider set is rating base match up outcome all over the field. I'll do my best to let the better players win vs lesser players (not every play though of course but with realistic balance depending on match ups). Dominant LT should not be beat by average edge rusher often, shutdown corners should be lock down less skilled WRs for the majority of the game, little cover corners should not be making tackles like a LB etc....This is going to be a set for sim style no switch players on offense or defense. For the sliders to work realistically, certain house rules need to be set. I have listed them below.
- Play fair against CPU. No absurd hot routes and audibling. One thing CPU does a good job in terms of hot routing, is calling TEs and RBs for pass block so you could do that as much as you please. CPU tends to not recognize the strong side of offense and defense. So adjust your alignment at the LOS before snap. Example, on offense, do not over stack one side with less defenders are when running. If you were on defense and it's not a near 100% passing down, you wouldn't either. That's one reason how rushing stats get skewed. Always help CPU align correctly. This is very important.
- No switch after snap on offense or defense. Lock your player on offense if you want more rating based experience. This is optional though however. I like to either only be the QB, RB or WR on each play.
- No hot routing except for when putting RBs and TEs to block (offense).
- No manually moving defenders pre-snap, in game defensive pre-snap controls are fine (defense).
- No run or pass commit(defense).
*Note
CPU QB takes sacks on RB screen far too often still so take that into consideration when looking at stats.
League Setting*Your preference on categories not listed
Skill Level - All Madden
Quarter Length - 15 minutes
Accelerated Clock - ON
Minimum Play Clock Time - 12 (these settings provide realistic # of plays)
Game Speed - Slow or Normal (so far, I prefer Slow)
Skill sliders*as usual, same for both HUM and CPU
QB Accuracy - 7 (This seems to be the sweet spot)
Pass Blocking - 50(Less ridiculous blitz pick up miss)
WR Catching - 43
Run Blocking - 33 (Remember, 80% of runs in real life are less than 2 yards gain)
Fumbles - 33 (Realistic fumbles on QB sacks. Don't forget to protect the ball when running.)
Pass Defense Reaction Time - 43(More realistic separation between WRs and CBs in pass game )
Interceptions -31 (More realistic defenders' pursuit on route running receivers, not jumping every route, depends on ratings of players as well)
Pass Coverage - 50
Tackling -28 (No more little CBs hit sticking good RBs with ease)
Special Teams
Kickoff Power - 54
Others - still testing but default seems decent
Game Option
Injuries - 50
Fatigue - 57
Min Player threshold - 35
Penalties
Offside - 99
False Start - 54
Holding - 99
Face Mask - 54
DPI - 99
OPI - 1
PCI - 50
Clipping - 55
Intentional Grounding - 99
Roughing Passer - 51 (Sweet spot)
Roughing Kicker - 52
As always, feedbacks and suggestions are welcome. So if you have something in mind please do let me know. Enjoy!


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