Do players develop based on production?

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  • Riggins
    Rookie
    • Oct 2011
    • 233

    #1

    Do players develop based on production?

    I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??
    Here's to good friends livin' large in Texas. Texas forever!

    Fratagonia on YouTube, Fratagonia Sports Gaming.
  • BluFu
    MVP
    • May 2012
    • 3596

    #2
    Re: Do players develop based on production?

    Originally posted by Riggins
    I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??
    don't confuse yourself riggins, that's just how the progression system is this year.

    i had a 2nd round big man just have a career year with 15 and 11 on 57% shooting and he went down that offseason because he was 28 with a low potential.

    if the game decides it wants a player going down, then that guy's going down.

    Comment

    • Soundtrack2C
      Rookie
      • Oct 2014
      • 115

      #3
      Re: Do players develop based on production?

      Originally posted by BluFu
      don't confuse yourself riggins, that's just how the progression system is this year.

      i had a 2nd round big man just have a career year with 15 and 11 on 57% shooting and he went down that offseason because he was 28 with a low potential.

      if the game decides it wants a player going down, then that guy's going down.

      Pretty much this, terrible progression system, terrible injury system, gameplans that don't work if you have 15 players on your roster.

      This is myGM/myLeague.

      This is NBA 2k15 for ya


      Sent from my 128gb iPhone 6+ using Tapatalk via Sprint Spark

      Comment

      • NeptunePirate
        Rookie
        • Sep 2011
        • 244

        #4
        Re: Do players develop based on production?

        2K sports games have had fixed progression since the beginning. Its awful.

        To counter this, just focus on keeping players with A or B potential. Nothing less.
        Last edited by NeptunePirate; 11-15-2014, 01:25 PM.

        Comment

        • joosegoose
          Pro
          • Oct 2014
          • 889

          #5
          Re: Do players develop based on production?

          Originally posted by Soundtrack2C
          Pretty much this, terrible progression system, terrible injury system, gameplans that don't work if you have 15 players on your roster.

          This is myGM/myLeague.

          This is NBA 2k15 for ya


          Sent from my 128gb iPhone 6+ using Tapatalk via Sprint Spark
          I agree with most all of this, but I'm curious what exactly don't you like about the injury system? I actually consider it a huge positive for this year's edition.

          Anyways, re: the progression system...looks like Kevin Love is about to regress as a shooter


          He has nowhere near the shooting prowess of the incomparable Evan Turner at the same point in their careers

          I'm assuming this is because Love is a "rebounding" player type and Evan Turner is probably "offensive" or "outside scoring." Evan seriously improved his outside shot while Love actually lost his shot during his prime years. Instead of being relegated to being a jump shooter late in his career (what will likely happen irl), he's going to wind up losing the ability to shoot at all.

          I'm surprised he was still this good overall at age 31, though.

          Comment

          • swishfury
            Rookie
            • Aug 2014
            • 250

            #6
            Re: Do players develop based on production?

            Age, production, training and potential rating. Also as they progress one an area of expertise others decline since there was no time spent for training.
            PSN: aeonfury_14
            MyNBA2K18: Test

            Comment

            • darkknightrises
              Banned
              • Sep 2012
              • 1468

              #7
              Re: Do players develop based on production?

              Originally posted by Riggins
              I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??


              The player Progression in this game is pretty bad. This is the worst part of MYLEAGUE/MYGM. Basicly ever player at 30 is going to get worse no matter what and to many guys that are 27-29 get worse and just way to many guys get worse over all. I made a thread about this issue has it really needs to be fixed but I don't think it will be fixed. Hear is the link to the thread I made about it.


              http://www.operationsports.com/forum...ogression.html

              Comment

              • joosegoose
                Pro
                • Oct 2014
                • 889

                #8
                Re: Do players develop based on production?

                Originally posted by darkknightrises
                The player Progression in this game is pretty bad. This is the worst part of MYLEAGUE/MYGM. Basicly ever player at 30 is going to get worse no matter what and to many guys that are 27-29 get worse and just way to many guys get worse over all. I made a thread about this issue has it really needs to be fixed but I don't think it will be fixed. Hear is the link to the thread I made about it.


                http://www.operationsports.com/forum...ogression.html
                I had a goof today when I forgot about the sharp decline of veterans.

                I signed Greivis Vasquez (age 29) to a small contract, something along the lines of 3 yr/12 mil. He's 76 overall currently, so I thought it would be reasonable since he should at least be a role player through his age 32 season.

                Wrong. That same offseason he regressed to a 73. I guarantee that when his contract ends at age 32, he will be no better than 65 overall, aka nowhere close to an NBA roster. I forgot not to sign 29 year old 6th men to contracts longer than 1 year.

                Silly me

                Comment

                • Pizarro24
                  Rookie
                  • Jan 2012
                  • 272

                  #9
                  Re: Do players develop based on production?

                  Originally posted by Riggins
                  I'm a little confused as to how players develop. I just simmed the first year of a Spurs franchise and Danny Green dropped from a 77 to a 72 with the offseason progression. Does this just mean he had a poor season? As in, if I played the games instead of simming them and Green had a big year statistically would he have not regressed? Stayed the same/improved??
                  I don´t think players should regress or progress based on performance.

                  See, a player does not progress because he´s averaging 20 PPG instead of 15 PPG the season before. He´s averaging 20 PPG now because he already has progressed and become a better player.

                  Potential, age, IQ (leads to better shot selection etc.), coaches, training, health etc. along with playing time (even great talent need experience on court) should define if the players are progress or regress.

                  As for 2K15, you guys are right, the progress/regress system does have it´s flaws.
                  I do like that players are now in categories (like 3Pt-Shooter, Lockdown-Defender etc.), that is great and I like that you can train a player in one of those categories, but the progress/regress should be logical.
                  Like many said, usually you are not loose your shot over the years and your IQ raise (of course not for every player ), while your physical attributes should decline (and with declining physical attributes the tendencies should also change)

                  So yeah, I do hope 2K will somehow fix this for 2K16.
                  Last edited by Pizarro24; 11-16-2014, 11:12 AM.
                  Don´t play video games, play Basketball

                  Comment

                  • Riggins
                    Rookie
                    • Oct 2011
                    • 233

                    #10
                    Re: Do players develop based on production?

                    I hate to say it but that kind of kills franchise mode for me. I've tried simming with the Spurs a couple of times and Kawhi Leonard never progresses, that's kind of dumb since he's essentially progressed every year he's been in the league.
                    Here's to good friends livin' large in Texas. Texas forever!

                    Fratagonia on YouTube, Fratagonia Sports Gaming.

                    Comment

                    • Jesus Shuttlesworth
                      Rookie
                      • Oct 2014
                      • 24

                      #11
                      Re: Do players develop based on production?

                      I miss the drills system, although I think the drills should be made harder I would love to see them return, maybe next year...

                      Comment

                      • dwayne12345
                        MVP
                        • Dec 2010
                        • 1407

                        #12
                        Re: Do players develop based on production?

                        Don't be foolish. Stats and a good season are the parameters most players use to get overpaid. It's not perfect but the fact that you can sign a player to a big contract and have him decline sharply shortly thereafter is on par with reality.

                        How do you think Kendrick Perkins, Brendan Haywood, Jeremy Lin, Amare Stoudemire, Andrea Bargnani, Joe Johnson, and many others have come to be known as "bad contracts" or "overpaid?"

                        A guy has a 20-10 season gets a big contract and immediately sharply declines shortly thereafter. Best real world example of this is OJ Mayo's 3 year 8 mill per year deal.

                        The system was designed to force the cpu (and unsuspecting users) into signing bad contracts.

                        If you have a problem with Kevin Love's declining 3 point rating change his training regimen to focus on outside shooting. That's what that option is there for. If you don't like Danny Green or Patrick Beverly declining sharply after year 1 it's a simple fix. Go into the roster editor and raise their potential rating to be at least 1 point higher than their overall rating. That way their sharp decline happens later on and not after the first season.

                        As far as when players decline it's not uniform. Ricky Rubio for example won't start sharply declining until his mid 30's and won't reach his potential until his late 20's (that was how he was in 2k14). 2K has a hidden attribute that dictates that and it's different for each player.

                        Comment

                        • Patriots2k
                          Rookie
                          • Apr 2013
                          • 23

                          #13
                          Re: Do players develop based on production?

                          Yeah the progression system is pretty bad, saw rondo and cp3 below 80 ovr without the bumps they get from the team doing good when they become 32 and 33...not saying that it isnt possible but in 4 i dont expect them to regress that much

                          Comment

                          • DonWuan
                            MVP
                            • Oct 2010
                            • 1756

                            #14
                            Re: Do players develop based on production?

                            I just say it can always be tweaked more.

                            I dont agree with bad contract statement above. Cpu signs who they want to sign. Ive seen legit starters sign for under a mil per year. Specially Cavs, they kept starters and tristian and was still able to sign marc gasol.

                            Unless someone knows the math behind 2ks development I believe its just random.

                            Traded for shumpert(15ppg,5reb,5asst) in my Pacers myleague. Traded him away at the age of 27. By the end of that year he was in the mid 60s. I see this alot across the board, 2k believes players start declining in there late 20s.

                            To answer the OP question, NO. Players never played a minute of nba basketball develop into high rated players. Majority of the 11/12th man on the bench(young rookies) are 2ks future stars in the game and most dont play any meaningful minutes.

                            Comment

                            • darkknightrises
                              Banned
                              • Sep 2012
                              • 1468

                              #15
                              Re: Do players develop based on production?

                              Originally posted by DonWuan
                              I just say it can always be tweaked more.

                              I dont agree with bad contract statement above. Cpu signs who they want to sign. Ive seen legit starters sign for under a mil per year. Specially Cavs, they kept starters and tristian and was still able to sign marc gasol.

                              Unless someone knows the math behind 2ks development I believe its just random.

                              Traded for shumpert(15ppg,5reb,5asst) in my Pacers myleague. Traded him away at the age of 27. By the end of that year he was in the mid 60s. I see this alot across the board, 2k believes players start declining in there late 20s.

                              To answer the OP question, NO. Players never played a minute of nba basketball develop into high rated players. Majority of the 11/12th man on the bench(young rookies) are 2ks future stars in the game and most dont play any meaningful minutes.

                              Yeah 2k thinks guys decline at like 27-29 when it is more like 31-32 in real life and they think they are over the hill at like 30-31 instead of like the 33-35 in real life and they think that no one can be great over 31 even though you have guys that still play at a high level in real life like kobe, duncan, ect.

                              Comment

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