Effects of Fatigue?
I was wondering if anyone could tell the effects of fatigue in this years game?
Outside of shooting, are there any really NOTICEABLE effects of fatigue in this years game? I don't feel like my players are slower or less mobile when defending this year. I was also wondering if anyone had any background information on what fatigue actually does in the game outside of affecting shot success. If anyone has ever played NBA Inside Drive I felt like they had fatigue perfect with respect to how it affected gameplay. Things fatigue should affect: Overall Movement (walking, running, sprinting) Defensive movement (Slower reactions, awareness) Shot Success (shots should fall short more often) Rebounding (Lose position easier, vertical takes a hit) Dribbling (Lose the ball easier, slower moves) Passing ( slower passes, more unforced turnovers when passing to tightly guarded teammates) You should suffer massive fatigue penalties for: Doing constant dribble moves Holding Turbo > 5 seconds Getting hit on tough screens Hard Fouls/Falling to the ground Rebound Battles based on weight Thats all I have now, anyone have any other ideas or thoughts? |
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