Sent from my SM-G386W using Tapatalk
Progression HAS to be changed in M17, along with the generated draft classes.
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Progression HAS to be changed in M17, along with the generated draft classes.
I simmed to 2029, and progression showed itself to be absolutely terrible, especially regarding AWR.
Sent from my SM-G386W using TapatalkTags: None -
Re: Progression HAS to be changed in M17, along with the generated draft classes.
http://www.operationsports.com/forum...shlist-21.html -
Re: Progression HAS to be changed in M17, along with the generated draft classes.
What I noticed:
1: Every team has at least 2 99 AWR players, with some teams having 10+. The average AWR for a starter, just looking at rosters, looks to be around 92-95.
2. QB's don't lose physical attributes. Cam Newton still had 97 arm strength and 84 speed at 37, Mariota still had his 88 speed at 36, and there are a bunch of generated qbs in their mid 30s that still have 85+ speed.
3. QB's end up with 99 in all accuracy ratings after 5-6 years.
4. Other skill positions lose speed at insane rates. Travis Benjamin went down to a 75 speed at the age of 32, and there are many more.
5. D-linemen and corners have insanely low play rec. For whatever reason, the cpu dumps all their xp into awareness, and coverage for corners.
Now to adress the generated classes:
1. Complete lack of variety. There are no freak athletes, players with certain builds have virtually the same attributes every time. No backs have over 91 speed (literally not a single one), there are no recievers that are above 6'4, and no tall guys with speed and acceleration(a bunch of 6'4 guys have high 90s speed, but low 80s acceleration), there are no good fast safeties, and no freaks at hb or wr. There should be a few guys that are just insane, like Randy Moss, Bo Jackson etc, but you will never find anyone like that in madden. I don't want to see one of those guys every draft, but they need to exist.
2. Not a huge thing, but draft stories don't line up, especially with the combine. I've seen guys have "the best 3-cone" then I go check and he was 30th at his position. I would personally like to see a return of draft stories, like HC 09, Madden 13, and Madden 25. I know the classes were preset, so maybe just have those offline? Madden 13 didn't do much right, but their draft classes were awesome. I had a lot of fun following those, and then getting that hyped up college player. Sometimes he was great, sometimes not so much, but he had a storyline.
I think that for progression, we need to see a return of the potential system. But I think potential should be evaluated by your scouts, and the true rating should be hidden, and guys should have peak age start and end, like 2k has. It would add so much to the game. You could have guys that look great, then don't grow much, or just straight up busts, wrongly evaluated by your scouts. Production should also be incorporated into progression.
If ea don't want to do draft stories, at least give us customizable classes so we can have our own. If any of you are familiar with the simworld guys from 2k, imagine that with madden. The lack of variety would be solved if we could create and upload draft classes.
Sent from my SM-G386W using TapatalkComment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
Oh my bad.
Sent from my SM-G386W using TapatalkComment
-
Comment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
Absolutely ridiculous
Comment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
Just curious, but what development cycle do you have set for the CPU? Every week, every 4, or end of season?What I noticed:
1: Every team has at least 2 99 AWR players, with some teams having 10+. The average AWR for a starter, just looking at rosters, looks to be around 92-95.
2. QB's don't lose physical attributes. Cam Newton still had 97 arm strength and 84 speed at 37, Mariota still had his 88 speed at 36, and there are a bunch of generated qbs in their mid 30s that still have 85+ speed.
3. QB's end up with 99 in all accuracy ratings after 5-6 years.
4. Other skill positions lose speed at insane rates. Travis Benjamin went down to a 75 speed at the age of 32, and there are many more.
5. D-linemen and corners have insanely low play rec. For whatever reason, the cpu dumps all their xp into awareness, and coverage for corners.
Now to adress the generated classes:
1. Complete lack of variety. There are no freak athletes, players with certain builds have virtually the same attributes every time. No backs have over 91 speed (literally not a single one), there are no recievers that are above 6'4, and no tall guys with speed and acceleration(a bunch of 6'4 guys have high 90s speed, but low 80s acceleration), there are no good fast safeties, and no freaks at hb or wr. There should be a few guys that are just insane, like Randy Moss, Bo Jackson etc, but you will never find anyone like that in madden. I don't want to see one of those guys every draft, but they need to exist.
2. Not a huge thing, but draft stories don't line up, especially with the combine. I've seen guys have "the best 3-cone" then I go check and he was 30th at his position. I would personally like to see a return of draft stories, like HC 09, Madden 13, and Madden 25. I know the classes were preset, so maybe just have those offline? Madden 13 didn't do much right, but their draft classes were awesome. I had a lot of fun following those, and then getting that hyped up college player. Sometimes he was great, sometimes not so much, but he had a storyline.
I think that for progression, we need to see a return of the potential system. But I think potential should be evaluated by your scouts, and the true rating should be hidden, and guys should have peak age start and end, like 2k has. It would add so much to the game. You could have guys that look great, then don't grow much, or just straight up busts, wrongly evaluated by your scouts. Production should also be incorporated into progression.
If ea don't want to do draft stories, at least give us customizable classes so we can have our own. If any of you are familiar with the simworld guys from 2k, imagine that with madden. The lack of variety would be solved if we could create and upload draft classes.
Sent from my SM-G386W using TapatalkComment
-
Comment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
That could be why you are seeing the mass increase in awareness. I've found that when you do every week progression, that the CPU will use the XP on whatever they can afford every week and since awareness is usually such a low cost to increase, the CPU is likely just dumping all the XP into that. I have mine set to end of season and I know for a fact that they upgrade the other stats as well. I'm only 4 years in, but I will take a look later and post some of my examples.
That being said, I would also like to see a return to the old progression system but with the XP stuff mixed in as well. Hidden potential would be a must for the old system though IMO.Comment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
The awareness could be fixed if I went to end of season, but there's still the fact that QB's don't regress physically and they end up with 99 short and medium accuracy, and around 85 deep. Idk I'll run a 10 year sim today or tomorrow and see how that goes.That could be why you are seeing the mass increase in awareness. I've found that when you do every week progression, that the CPU will use the XP on whatever they can afford every week and since awareness is usually such a low cost to increase, the CPU is likely just dumping all the XP into that. I have mine set to end of season and I know for a fact that they upgrade the other stats as well. I'm only 4 years in, but I will take a look later and post some of my examples.
That being said, I would also like to see a return to the old progression system but with the XP stuff mixed in as well. Hidden potential would be a must for the old system though IMO.
Sent from my SM-G386W using TapatalkComment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
That's true. Like you said, a lot of that has to do with overpowered QB's coming out of the draft too. That, and the accuracy is relatively cheap to upgrade for some reason. Which could also tie into the every week progression deal. I'm interested to hear about your results with the sim.The awareness could be fixed if I went to end of season, but there's still the fact that QB's don't regress physically and they end up with 99 short and medium accuracy, and around 85 deep. Idk I'll run a 10 year sim today or tomorrow and see how that goes.
Sent from my SM-G386W using TapatalkComment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
Yes it is, see the QB awareness thread. The difference between weekly and monthly progression is slight but noticeable. I would not recommend using the annual or "offseason" progression as this has a tendency to make players (especially QB's) regress dramatically in cheaper skills such as awareness. It's to do with the CPU progression and regression logic.That could be why you are seeing the mass increase in awareness. I've found that when you do every week progression, that the CPU will use the XP on whatever they can afford every week and since awareness is usually such a low cost to increase, the CPU is likely just dumping all the XP into that. I have mine set to end of season and I know for a fact that they upgrade the other stats as well. I'm only 4 years in, but I will take a look later and post some of my examples.
.Comment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
I simmed 10 years with monthly progression, and the results are still not good. About 20 teams have starters with 95+ short and medium accuracy. Awareness is still too high, and QB's don't regress physically, although i have seen awareness regression in a few really old guys (36+). Cam Newton is down to a 69 awareness, although his accuracy is now something like 98/96/84. About to start the next sim, with yearly progression.That's true. Like you said, a lot of that has to do with overpowered QB's coming out of the draft too. That, and the accuracy is relatively cheap to upgrade for some reason. Which could also tie into the every week progression deal. I'm interested to hear about your results with the sim.
Sent from my SM-G386W using TapatalkComment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
Finished the last sim, and with yearly progression, qb accuracy is still crazy high, but awareness is way too low on incoming rookies, and it never gets upgraded. There are 7 year veterans, guys who have been starting for years, and they have awareness in the 50s
Sent from my SM-G386W using TapatalkComment
-
Re: Progression HAS to be changed in M17, along with the generated draft classes.
After the posts this morning, I started thinking about that and thought that could be an issue. Thanks for the info. It seems like the best way could be to mix up weekly and yearly every other season.Finished the last sim, and with yearly progression, qb accuracy is still crazy high, but awareness is way too low on incoming rookies, and it never gets upgraded. There are 7 year veterans, guys who have been starting for years, and they have awareness in the 50s
Sent from my SM-G386W using TapatalkComment

Comment